[Tool/Web/Other] Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

I have a problem running it on Vista. I click "Load", it loads but then instead of showing editor it just says: "ThreeDee OpenGL Reindeer; WORKING...". It was running smoothly on XP, any idea on how to fix it?
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Quote:
Originally Posted by QueR
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how to open map maker program?
Put the zip files into your SA-MP directory(basically GTA:SA installation path) and open editor.exe. It's simple.

Quote:
Originally Posted by new121
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Little suggestion, make it possible to select your virtual world and interior while in the editor, if you need certain objects in certain vws it becomes tedious to have to add that in manually.
I suggest you to make use of the replace function in notepad/notepad++. It's quite easy to put all the objects into an interior/virtual worlds.

Quote:
Originally Posted by okil
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I have a problem running it on Vista. I click "Load", it loads but then instead of showing editor it just says: "ThreeDee OpenGL Reindeer; WORKING...". It was running smoothly on XP, any idea on how to fix it?
I have this problem when I alt-tabbed back to the editor, but it works again when I click at it. It actually works for me on Windows 7.
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I use the map editor and the map does not load, not load anything since I downloaded again and overwrites all files more still persists.
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Try giving it administration permissions (Run as Admin) since it is win7 and it is Program Files folder...
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still same thing
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Can I remove all gang tags from Los Santos map in one click? If yes, please show me how.
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@Benjamin_Cortez: It's really not a big deal at all. Just paste the code below, somewhere inside OnFilterScriptInit, or OnGameModeInit (depending on, in which one you're going to use it).

pawn Код:
RemoveBuildingForPlayer(playerid, 1490, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1524, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1525, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1526, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1527, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1528, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1529, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1530, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 1531, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18659, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18660, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18661, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18662, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18663, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18664, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18665, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18666, 0.00, 0.00, 0.00, 4000.00);
RemoveBuildingForPlayer(playerid, 18667, 0.00, 0.00, 0.00, 4000.00);
That's all, it'd do the job and it'd remove every single gang tags along the whole SA (even the SA-MP ones).


Kind regards,
T101
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But how can you turn that makes you visible?? For example: .... Be visible in the area (GTA San Andreas Area) Say please you.
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Nice
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how do u install
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hmm... they say that there is trojan downloader there
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@Mr.Dexter: Just download the .rar file and extract it into the main directory of your GTA:SA install. After that, start editor.exe and click the LOAD button.

@user211: Feel free to use it; even if there's any AV softwares out there, what detects it as any kind of a malicious software, you can be sure, it's just a false positive result. Besides of my words, in fact a lot of members of the SA-MP community use it (it's even the official map editor of SA-MP btw., if i'm not mistaken), without any problems.

Kind regards,
T101
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Yesterday I started to make a personal island, and today I wanted finish it. Last night I saved it, but today when I entered all the objects were on the farm next to LV arranged properly. How can I move them all back?
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@[RO]Five: There are basically two main methods for saving and restoring your works later.
  1. If you create your map for a specific filterscript/gamemode, then you have the option for loading the whole file (and all of the objects indside it). In this case, you most likely used the 'Show Code' button and copy/pasted the contents of the appearing window, into your scriptfile. Using this method - of course -, you'd save your .pwn at the end, just like you do at "normal" scripting. All in all, when you wanna see your own custom map later inside this program, you have to use the 'Import .pwn' button and everything - created by you - should appear at the right coords.

  2. When you create only some snippets, then you usually save (i.e. copy/paste) the code - provided by the 'Show Code' button -, to some "temporary" plain .txt files. When you wanna restore your objects, then highlight all of the contents of the textfile, copy them and simply click on the 'Import Paste' button.
Hope, my explanation was clear enough; if you have further questions though, feel free to ask them.


Kind regards,
T101
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Access violation at address 004F6F96 in module Editor.exe. Write of Address 0000001D
this is what I get wen I try to Insert the objects.. Any Idea?
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when I load it it says Must close GTA san andreas and I don't even have it open
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Quote:
Originally Posted by Michael_Cuellar
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when I load it it says Must close GTA san andreas and I don't even have it open
Maybe it is in background, try oppening "Task manager" ( CTRL+ALT+DELETE ), going to "Processes" and closing gta_sa.exe.
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Quote:
Originally Posted by newbienoob
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Please change red to any other color. It hurts my eye.
Poor little guy must be you.
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Want a good idea? Give us the possibility to set the object's interior and virtualworld before we create it. It takes a few minutes to do it.
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Add the possibility to handle multiple objects at the same time. That would revolutionize mapping!!! Please!!!
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