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Auto save when player disconnects, and load them after they're (auto-)logged in. If you also allow players to save manually to reduce the possibility of data loss, you can also add a command to save players' information.
Just to remind you that dini is inefficient when you set a lot of things of the same file. Using cached file systems like y_ini (I use Double-O-Files) will have a better performance and less lag. If you know SQL, you may also have a try on SQL plugins.