08.03.2009, 01:51
Hiya can anyone help i have made a job help system and if i just use pjob 1 on its onw it works fine but when i add the next job to the code it fucks up and dont work proberly. what am i doing wrong guys any idea?
[quote]
public JobHelp(playerid, time, block)
{
switch(PlayerInfo[playerid][pJob])
{
case 1:
switch(block)
{
case 0:
{
TogglePlayerControllable(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerCameraPos(playerid, -325.9247,-1468.2753,38.1411);
SetPlayerCameraLookAt(playerid, -375.1844,-1446.1946,25.7266);
SendClientMessage(playerid, COLOR_GREEN, "harvister job Help.");
SendClientMessage(playerid, COLOR_YELLOW, "Head over to this barn and hop into one of there Harvisters .");
SendClientMessage(playerid, COLOR_YELLOW, "Type /harvest to activate the harvest job .");
}
case 1:
{
SetPlayerCameraPos(playerid, -562.0946,-1394.1616,41.4293);
SetPlayerCameraLookAt(playerid, -581.2280,-1487.2173,10.6660);
SendClientMessage(playerid, COLOR_YELLOW, "Head threw the Markers to havest the feilds without killing yourselve.");
SendClientMessage(playerid, COLOR_YELLOW, "Then drop your load at this shed and receve your payment .");
}
case 2:
{
SendClientMessage(playerid, COLOR_YELLOW, "You will need to wait 30 miniutes before you can harvest again .");
SendClientMessage(playerid, COLOR_GREEN, "We Hope this Tutorial Helped Have Fun And get Farming .");
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
}
default: return true; //the default need to be added else this function will repeat and repeat :S
}
default: return SendClientMessage(playerid, COLOR_YELLOW, "Jobid isnt defined! Please report this to an admin!");
}
switch(PlayerInfo[playerid][pJob])
{
case 2:
switch(block)
{
case 0:
{
TogglePlayerControllable(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerCameraPos(playerid, -325.9247,-1468.2753,38.1411);
SetPlayerCameraLookAt(playerid, -375.1844,-1446.1946,25.7266);
SendClientMessage(playerid, COLOR_GREEN, "txt here.");
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
}
case 1:
{
SetPlayerCameraPos(playerid, -562.0946,-1394.1616,41.4293);
SetPlayerCameraLookAt(playerid, -581.2280,-1487.2173,10.6660);
SendClientMessage(playerid, COLOR_YELLOW, "txt here.");
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
}
case 2:
{
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
SendClientMessage(playerid, COLOR_GREEN, "txt here .");
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
}
default: return true; //the default need to be added else this function will repeat and repeat :S
}
default: return SendClientMessage(playerid, COLOR_YELLOW, "Jobid isnt defined! Please report this to an admin!");
}
return SetTimerEx("JobHelp", time, false, "ddd", playerid, time, block + 2);
}
[quote]
public JobHelp(playerid, time, block)
{
switch(PlayerInfo[playerid][pJob])
{
case 1:
switch(block)
{
case 0:
{
TogglePlayerControllable(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerCameraPos(playerid, -325.9247,-1468.2753,38.1411);
SetPlayerCameraLookAt(playerid, -375.1844,-1446.1946,25.7266);
SendClientMessage(playerid, COLOR_GREEN, "harvister job Help.");
SendClientMessage(playerid, COLOR_YELLOW, "Head over to this barn and hop into one of there Harvisters .");
SendClientMessage(playerid, COLOR_YELLOW, "Type /harvest to activate the harvest job .");
}
case 1:
{
SetPlayerCameraPos(playerid, -562.0946,-1394.1616,41.4293);
SetPlayerCameraLookAt(playerid, -581.2280,-1487.2173,10.6660);
SendClientMessage(playerid, COLOR_YELLOW, "Head threw the Markers to havest the feilds without killing yourselve.");
SendClientMessage(playerid, COLOR_YELLOW, "Then drop your load at this shed and receve your payment .");
}
case 2:
{
SendClientMessage(playerid, COLOR_YELLOW, "You will need to wait 30 miniutes before you can harvest again .");
SendClientMessage(playerid, COLOR_GREEN, "We Hope this Tutorial Helped Have Fun And get Farming .");
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
}
default: return true; //the default need to be added else this function will repeat and repeat :S
}
default: return SendClientMessage(playerid, COLOR_YELLOW, "Jobid isnt defined! Please report this to an admin!");
}
switch(PlayerInfo[playerid][pJob])
{
case 2:
switch(block)
{
case 0:
{
TogglePlayerControllable(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerCameraPos(playerid, -325.9247,-1468.2753,38.1411);
SetPlayerCameraLookAt(playerid, -375.1844,-1446.1946,25.7266);
SendClientMessage(playerid, COLOR_GREEN, "txt here.");
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
}
case 1:
{
SetPlayerCameraPos(playerid, -562.0946,-1394.1616,41.4293);
SetPlayerCameraLookAt(playerid, -581.2280,-1487.2173,10.6660);
SendClientMessage(playerid, COLOR_YELLOW, "txt here.");
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
}
case 2:
{
SendClientMessage(playerid, COLOR_YELLOW, "txt here .");
SendClientMessage(playerid, COLOR_GREEN, "txt here .");
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
}
default: return true; //the default need to be added else this function will repeat and repeat :S
}
default: return SendClientMessage(playerid, COLOR_YELLOW, "Jobid isnt defined! Please report this to an admin!");
}
return SetTimerEx("JobHelp", time, false, "ddd", playerid, time, block + 2);
}