23.03.2013, 01:21
Can edit it so when people doing /accent they would be able to choose customly?
like: /accent [anything]
like: /accent [anything]
Код:
CMD:accent(playerid, params[]) { new accent; if(sscanf(params, "d", accent)) { SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /accent [accent ID]"); SendClientMessageEx(playerid, COLOR_GRAD2, "Available Names: Normal [1], British [2], Asian [4], Scottish [6], Irish [7], Russian [8]"); SendClientMessageEx(playerid, COLOR_GRAD2, "Available Accents: American [9], Spanish [10], Southern [11], Italian [13], Gangsta [14], Australian [15]"); SendClientMessageEx(playerid, COLOR_GRAD2, "Available Accents: Arabic [16], Balkan [17], Canadian [18] Jamaican [19] Israeli [20]"); return 1; } switch(accent) { case 1: { PlayerInfo[playerid][pAccent] = 1; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Normal accent, use /accent to change it." ); } case 2: { PlayerInfo[playerid][pAccent] = 2; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the British accent, use /accent to change it." ); } case 3: { PlayerInfo[playerid][pAccent] = 3; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Japanese accent, use /accent to change it." ); } case 4: { PlayerInfo[playerid][pAccent] = 4; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Chinese accent, use /accent to change it." ); } case 5: { PlayerInfo[playerid][pAccent] = 5; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Korean accent, use /accent to change it." ); } case 6: { PlayerInfo[playerid][pAccent] = 6; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Scottish accent, use /accent to change it." ); } case 7: { PlayerInfo[playerid][pAccent] = 7; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Irish accent, use /accent to change it." ); } case 8: { PlayerInfo[playerid][pAccent] = 8; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Russian accent, use /accent to change it." ); } case 9: { PlayerInfo[playerid][pAccent] = 9; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the American accent, use /accent to change it." ); } case 10: { PlayerInfo[playerid][pAccent] = 10; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Mexican accent, use /accent to change it." ); } case 11: { PlayerInfo[playerid][pAccent] = 11; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Texan accent, use /accent to change it." ); } case 12: { PlayerInfo[playerid][pAccent] = 12; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Cuban accent, use /accent to change it." ); } case 13: { PlayerInfo[playerid][pAccent] = 13; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Italian accent, use /accent to change it." ); } case 14: { PlayerInfo[playerid][pAccent] = 14; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Gangsta accent, use /accent to change it." ); } case 15: { PlayerInfo[playerid][pAccent] = 15; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Australian accent, use /accent to change it." ); } case 16: { PlayerInfo[playerid][pAccent] = 16; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Arabic accent, use /accent to change it." ); } case 17: { PlayerInfo[playerid][pAccent] = 17; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Balkan accent, use /accent to change it." ); } case 18: { PlayerInfo[playerid][pAccent] = 18; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Canadian accent, use /accent to change it." ); } case 19: { PlayerInfo[playerid][pAccent] = 19; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Jamaican accent, use /accent to change it." ); } case 20: { PlayerInfo[playerid][pAccent] = 20; SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Israeli accent, use /accent to change it." ); } } return 1; }