22.03.2013, 14:59
Код:
error 017: undefined symbol "PlayerVip"
Код:
// This function will load the player's datafile (used when a player connects to the server) PlayerFile_Load(playerid) { // Setup local variables new file[100], File:PFile, Name[24], LineFromFile[100], ParameterName[50], ParameterValue[50], HouseIndex, BusIndex; format(Name, sizeof(Name), APlayerData[playerid][PlayerName]); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account // Check if the player's datafile exists if (fexist(file)) { PFile = fopen(file, io_read); // Open the playerfile for reading fread(PFile, LineFromFile); // Read the first line of the file // Keep reading until the end of the file is found (no more data) while (strlen(LineFromFile) > 0) { StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue // Store the proper value in the proper place if (strcmp(ParameterName, "Password", false) == 0) // If the parametername is correct ("Password") format(APlayerData[playerid][PlayerPassword], 50, ParameterValue); // Store the password if (strcmp(ParameterName, "Level", false) == 0) // If the parametername is correct ("Level") APlayerData[playerid][PlayerLevel] = strval(ParameterValue); // Store the playerlevel if (strcmp(ParameterName, "Vip", false) == 0) // If the parametername is correct ("Level") APlayerData[playerid][PlayerVip] = strval(ParameterValue); // Store the playerlevel if (strcmp(ParameterName, "Jailed", false) == 0) // If the parametername is correct ("Jailed") APlayerData[playerid][PlayerJailed] = strval(ParameterValue); // Store the jailed-status if (strcmp(ParameterName, "Wanted", false) == 0) // If the parametername is correct ("Wanted") SetPlayerWantedLevel(playerid, strval(ParameterValue)); // Set the wanted-status if (strcmp(ParameterName, "Bans", false) == 0) // If the parametername is correct ("Bans") APlayerData[playerid][Bans] = strval(ParameterValue); // Store the bans if (strcmp(ParameterName, "BanTime", false) == 0) // If the parametername is correct ("BanTime") APlayerData[playerid][BanTime] = strval(ParameterValue); // Store the bantime if (strcmp(ParameterName, "TruckerLicense", false) == 0) // If the parametername is correct ("TruckerLicense") APlayerData[playerid][TruckerLicense] = strval(ParameterValue); // Store the TruckerLicense if (strcmp(ParameterName, "BusLicense", false) == 0) // If the parametername is correct ("BusLicense") APlayerData[playerid][BusLicense] = strval(ParameterValue); // Store the BusLicense if (strcmp(ParameterName, "Muted", false) == 0) // If the parametername is correct ("Muted") { if (strcmp(ParameterValue, "Yes", false) == 0) // If the value "Yes" was read APlayerData[playerid][Muted] = true; // Player is muted else APlayerData[playerid][Muted] = false; // Player is not muted } if (strcmp(ParameterName, "RulesRead", false) == 0) // If the parametername is correct ("RulesRead") { if (strcmp(ParameterValue, "Yes", false) == 0) // If the value "Yes" was read APlayerData[playerid][RulesRead] = true; // Player has accepted the rules else APlayerData[playerid][RulesRead] = false; // Player hasn't accepted the rules yet } if (strcmp(ParameterName, "StatsMetersDriven", false) == 0) // If the parametername is correct ("StatsMetersDriven") APlayerData[playerid][StatsMetersDriven] = floatstr(ParameterValue); // Store the StatsMetersDriven if (strcmp(ParameterName, "StatsTruckerJobs", false) == 0) // If the parametername is correct ("StatsTruckerJobs") APlayerData[playerid][StatsTruckerJobs] = strval(ParameterValue); // Store the StatsTruckerJobs if (strcmp(ParameterName, "StatsConvoyJobs", false) == 0) // If the parametername is correct ("StatsConvoyJobs") APlayerData[playerid][StatsConvoyJobs] = strval(ParameterValue); // Store the StatsConvoyJobs if (strcmp(ParameterName, "StatsBusDriverJobs", false) == 0) // If the parametername is correct ("StatsBusDriverJobs") APlayerData[playerid][StatsBusDriverJobs] = strval(ParameterValue); // Store the StatsBusDriverJobs if (strcmp(ParameterName, "StatsPilotJobs", false) == 0) // If the parametername is correct ("StatsPilotJobs") APlayerData[playerid][StatsPilotJobs] = strval(ParameterValue); // Store the StatsPilotJobs if (strcmp(ParameterName, "StatsMafiaJobs", false) == 0) // If the parametername is correct ("StatsMafiaJobs") APlayerData[playerid][StatsMafiaJobs] = strval(ParameterValue); // Store the StatsMafiaJobs if (strcmp(ParameterName, "StatsMafiaStolen", false) == 0) // If the parametername is correct ("StatsMafiaStolen") APlayerData[playerid][StatsMafiaStolen] = strval(ParameterValue); // Store the StatsMafiaStolen if (strcmp(ParameterName, "StatsPoliceFined", false) == 0) // If the parametername is correct ("StatsPoliceFined") APlayerData[playerid][StatsPoliceFined] = strval(ParameterValue); // Store the StatsPoliceFined if (strcmp(ParameterName, "StatsPoliceJailed", false) == 0) // If the parametername is correct ("StatsPoliceJailed") APlayerData[playerid][StatsPoliceJailed] = strval(ParameterValue); // Store the StatsPoliceJailed if (strcmp(ParameterName, "StatsAssistance", false) == 0) // If the parametername is correct ("StatsAssistance") APlayerData[playerid][StatsAssistance] = strval(ParameterValue); // Store the StatsAssistance if (strcmp(ParameterName, "StatsCourierJobs", false) == 0) // If the parametername is correct ("StatsCourierJobs") APlayerData[playerid][StatsCourierJobs] = strval(ParameterValue); // Store the StatsCourierJobs if (strcmp(ParameterName, "StatsRoadworkerJobs", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][StatsRoadworkerJobs] = strval(ParameterValue); // Store the StatsRoadworkerJobs if (strcmp(ParameterName, "House", false) == 0) // If the parametername is correct ("House") { APlayerData[playerid][Houses][HouseIndex] = strval(ParameterValue); // Store the HouseID at the selected slot HouseIndex++; // Select the next house-slot in case another house-id is found } if (strcmp(ParameterName, "Business", false) == 0) // If the parametername is correct ("Business") { if (strcmp(ABusinessData[strval(ParameterValue)][Owner], Name, false) == 0) // Check if the player is the true owner of the business { APlayerData[playerid][Business][BusIndex] = strval(ParameterValue); // Store the BusinessID at the selected slot BusIndex++; // Select the next business-slot in case another business-id is found } } if (strcmp(ParameterName, "Money", false) == 0) // If the parametername is correct ("Money") RewardPlayer(playerid, strval(ParameterValue), 0); // Store the money if (strcmp(ParameterName, "Score", false) == 0) // If the parametername is correct ("Score") RewardPlayer(playerid, 0, strval(ParameterValue)); // Store the score fread(PFile, LineFromFile); // Read the next line of the file } fclose(PFile); // Close the file return 1; // Return if the file was read correctly } else return 0; // Return 0 if the file couldn't be read (doesn't exist) }