[Map] Verona Mall [Good For Roleplay Server]
#1

Hello Guys , my new map , i create with MTA

ScreenShoot:





















Код:
RemoveBuildingForPlayer(playerid, 792, 1111.2578, -1512.3594, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1106.4375, -1501.3750, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1144.3984, -1512.7891, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1152.3828, -1502.5391, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1467.4688, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1467.4688, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1456.4375, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1456.4375, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1445.1016, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1445.1016, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1434.0703, 15.2109, 0.25);
CreateObject(6965, 1128.09998, -1447.5, 17.78, 0, 0, 0);
CreateObject(638, 1132.09998, -1447.80005, 15.5, 0, 0, 0);
CreateObject(638, 1132.09998, -1445.09998, 15.5, 0, 0, 0);
CreateObject(638, 1131.09998, -1443.40002, 15.5, 0, 0, 270);
CreateObject(638, 1128.59998, -1443.5, 15.5, 0, 0, 272);
CreateObject(638, 1125.90002, -1443.59998, 15.5, 0, 0, 272);
CreateObject(638, 1124.19995, -1444.59998, 15.5, 0, 0, 0);
CreateObject(638, 1124.19995, -1447.19995, 15.5, 0, 0, 0);
CreateObject(638, 1124.19995, -1449.80005, 15.5, 0, 0, 0);
CreateObject(638, 1132.09998, -1449.80005, 15.5, 0, 0, 0);
CreateObject(638, 1125.19995, -1451.5, 15.5, 0, 0, 270);
CreateObject(638, 1130.90002, -1451.59998, 15.5, 0, 0, 270);
CreateObject(638, 1128.09998, -1451.59998, 15.5, 0, 0, 270);
CreateObject(630, 1125.09998, -1444.30005, 15.8, 0, 0, 0);
CreateObject(630, 1131.5, -1444.19995, 15.8, 0, 0, 0);
CreateObject(630, 1124.90002, -1450.90002, 15.8, 0, 0, 0);
CreateObject(630, 1131.5, -1451, 15.8, 0, 0, 0);
CreateObject(870, 1130.40002, -1445.19995, 15, 0, 0, 0);
CreateObject(870, 1128.69995, -1445.30005, 15, 0, 0, 0);
CreateObject(870, 1126.90002, -1445.09998, 15, 0, 0, 0);
CreateObject(870, 1130.40002, -1446.90002, 15, 0, 0, 0);
CreateObject(870, 1130.19995, -1449.5, 15, 0, 0, 0);
CreateObject(870, 1125.80005, -1447.19995, 15, 0, 0, 0);
CreateObject(870, 1127.90002, -1449.80005, 15, 0, 0, 0);
CreateObject(870, 1125.69995, -1449.40002, 15, 0, 0, 0);
CreateObject(948, 1123.5, -1443.5, 14.8, 0, 0, 0);
CreateObject(948, 1123.59998, -1451.59998, 14.8, 0, 0, 0);
CreateObject(948, 1132.59998, -1451.80005, 14.8, 0, 0, 0);
CreateObject(948, 1132.80005, -1443.30005, 14.8, 0, 0, 0);
CreateObject(18014, 1114, -1423.90002, 15.2, 0, 0, 90);
CreateObject(18014, 1142.80005, -1423.90002, 15.2, 0, 0, 268);
CreateObject(1280, 1123.5, -1447.59998, 15.2, 0, 0, 0);
CreateObject(1280, 1132.90002, -1447.90002, 15.2, 0, 0, 180);
CreateObject(1281, 1112.90002, -1467.09998, 15.6, 0, 0, 0);
CreateObject(1281, 1113.19995, -1426.90002, 15.6, 0, 0, 0);
CreateObject(1281, 1113, -1445.69995, 15.6, 0, 0, 0);
CreateObject(1281, 1143.69995, -1426.90002, 15.6, 0, 0, 0);
CreateObject(1281, 1143.30005, -1444.90002, 15.6, 0, 0, 0);
CreateObject(1281, 1143.5, -1465.5, 15.6, 0, 0, 0);
CreateObject(7301, 1165.69995, -1439.59998, 32, 0, 0, 0);
CreateObject(2745, 1139.80005, -1424, 16, 0, 0, 178);
CreateObject(2745, 1116.80005, -1424, 16, 0, 0, 178);
CreateObject(983, 1136, -1423.59998, 15.5, 0, 0, 270);
CreateObject(983, 1120.40002, -1423.5, 15.3, 0, 0, 270);
CreateObject(2395, 1111.40002, -1415.80005, 12.7, 0, 0, 180);
CreateObject(2395, 1107.90002, -1415.80005, 12.7, 0, 0, 180);
CreateObject(2395, 1105.19995, -1415.80005, 12.7, 0, 0, 182);
CreateObject(2395, 1154.69995, -1415.80005, 12.7, 0, 0, 180);
CreateObject(2395, 1151, -1415.80005, 12.7, 0, 0, 180);
CreateObject(2395, 1148.5, -1415.80005, 12.7, 0, 0, 180);
CreateObject(2395, 1145.09998, -1416.19995, 12.6, 0, 0, 270);
CreateObject(2395, 1112, -1419.09998, 12.6, 0, 0, 92);
CreateObject(2773, 1124, -1424.5, 15.3, 0, 0, 0);
CreateObject(2773, 1132.30005, -1424.59998, 15.3, 0, 0, 0);
CreateObject(3666, 1111.5, -1423.40002, 15.3, 0, 0, 0);
CreateObject(3666, 1145.80005, -1423.69995, 15.3, 0, 0, 0);
CreateObject(1568, 1124.90002, -1444.80005, 14.8, 0, 0, 0);
CreateObject(1568, 1130.90002, -1444.09998, 14.8, 0, 0, 0);
CreateObject(1568, 1130.90002, -1451.09998, 14.8, 0, 0, 0);
CreateObject(1568, 1125.30005, -1451, 14.8, 0, 0, 0);
CreateObject(1568, 1144.69995, -1416, 12.7, 0, 0, 0);
CreateObject(1568, 1112.19995, -1416.09998, 12.6, 0, 0, 0);
CreateObject(1568, 1133, -1424, 14.8, 0, 0, 0);
CreateObject(1568, 1123.09998, -1424.19995, 14.8, 0, 0, 0);
CreateObject(1571, 1135, -1471.40002, 16.1, 0, 0, 182);
CreateObject(1571, 1124.19995, -1471.5, 16.1, 0, 0, 180);
CreateObject(1775, 1126.40002, -1471.09998, 15.8, 0, 0, 178);
CreateObject(1776, 1131.59998, -1470.59998, 15.9, 0, 0, 180);
CreateObject(2221, 1122.80005, -1470.09998, 16, 0, 0, 0);
CreateObject(2222, 1123.09998, -1470.09998, 16, 0, 0, 0);
CreateObject(2223, 1124.69995, -1470.09998, 16, 0, 0, 0);
CreateObject(2427, 1135.80005, -1470.5, 15.9, 0, 0, 184);
CreateObject(2453, 1133.69995, -1470.40002, 16.3, 0, 0, 0);
CreateObject(1549, 1123.5, -1446, 14.8, 0, 0, 0);
CreateObject(1549, 1132.80005, -1446.19995, 14.8, 0, 0, 0);

Reply
#2

What exactly are you trying to remove? Just use SAMP: Map Construction to remove them. Or you can PM me to do it for you.
Reply
#3

Quote:
Originally Posted by Ryan_Bowe
Посмотреть сообщение
What exactly are you trying to remove? Just use SAMP: Map Construction to remove them. Or you can PM me to do it for you.
yes, if you can help? Post the code here
Reply
#4

I need to know what objects you are actually trying to remove. Just take a screenshot and draw a arrow to them or something.
Reply
#5

nice
Reply
#6

Pretty good, But i dont see what u wanted or needed to remove brah.
Reply
#7

no more comments?
Reply
#8

Quote:
Originally Posted by 4EverAlone
Посмотреть сообщение
no more comments?
Yes, did you ever get those object's converted?
Reply
#9

Quote:
Originally Posted by Ryan_Bowe
Посмотреть сообщение
Yes, did you ever get those object's converted?
yeah I've got the code
Reply
#10

I like it, nice job man.
Reply
#11

good job man
Reply
#12

I dont understand good this map, but 6/10
Reply
#13

With this it's real role play. 5/5
Reply
#14

Quote:
Originally Posted by LiamM
View Post
I like it, nice job man.
Quote:
Originally Posted by liorlior
View Post
good job man
Quote:
Originally Posted by BodyBoardVEVO
View Post
I dont understand good this map, but 6/10
Quote:
Originally Posted by Gireada
View Post
With this it's real role play. 5/5
Thanks All
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