20.03.2013, 14:46
First of all.. Here is the part of the Script:
I bolded the places I don't understand.. I have no idea what I have to write there Any suggestions?
Also the second problem..
Here are Lines 336-343
Full script:
Код:
cache_get_row(0, 4, temp), g_PlayerInfo[playerid][pHealth] = floatstr(temp), cache_get_row(0, 5, temp), g_PlayerInfo[playerid][pPos][0] = floatstr(temp), cache_get_row(0, 6, temp), g_PlayerInfo[playerid][pPos][1] = strval(temp), cache_get_row(0, 7, temp), g_PlayerInfo[playerid][pPos][2] = strval(temp), cache_get_row(0, 8, temp), g_PlayerInfo[playerid][pPos][3] = strval(temp), cache_get_row(0, 9, temp), g_PlayerInfo[playerid][pInterior] = strval(temp), cache_get_row(0, 10, temp), g_PlayerInfo[playerid][pVirtualWorld] = strval(temp), cache_get_row(0, 11, temp), g_PlayerInfo[playerid][pSkin] = strval(temp); cache_get_row(0, 12, temp), g_PlayerInfo[playerid][ptrucklic] = strval(temp); cache_get_row(0, 13, temp), g_PlayerInfo[playerid][pbuslic] = strval(temp); cache_get_row(0, 14, temp), g_PlayerInfo[playerid][ppilotlic] = strval(temp); SetPlayerHealth(playerid, g_PlayerInfo[playerid][pHealth]); SetPlayerPos(playerid, posArr{g_PlayerInfo[playerid][pPos]}); SetPlayerFacingAngle(playerid, g_PlayerInfo[playerid][pPos][3]); SetPlayerInterior(playerid, g_PlayerInfo[playerid][pInterior]); SetPlayerVirtualWorld(playerid, g_PlayerInfo[playerid][pVirtualWorld]); SetPlayerSkin(playerid, g_PlayerInfo[playerid][pSkin]); SetPlayerInfo(playerid, g_PlayerInfo[playerid][ptrucklic]); SetPlayerInfo(playerid, g_PlayerInfo[playerid][pbuslic]); SetPlayerInfo(playerid, g_PlayerInfo[playerid][ppilotlic]); return 1;
Also the second problem..
Код:
C:\Users\TrippleX\Desktop\samp03x_svr_R1-2_win32\gamemodes\esimene.pwn(336 -- 343) : error 017: undefined symbol "truckdriver"
Код:
format(query, sizeof(query), "UPDATE `users` SET health = %.1f, X = %.2f, Y = %.2f, Z = %.2f, A = %.2f, interior = %d, vw = %d, skin = %d, truckdriver = %d, busdriver = %d, pilotdriver = %d WHERE `id` = %d", health, posArrEx{pos}, GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid), GetPlayerSkin(playerid), g_PlayerInfo[playerid][pSQLid], g_PlayerInfo[playerid][truckdriver],
Код:
/* MySQL R7 - Example Account Script by: VincentDunn */ #include <a_samp> #include <a_mysql> #include <easydialog> //----------------------------------------------------- #define MAX_LOG_TRIES (4) #define MAX_PASS_LENGTH (40) #define NEWB_SKIN (299) // claude's skin /* MySQL Credentials */ #define SQL_HOST "localhost" #define SQL_USER "root" #define SQL_PASS "" #define SQL_DB "samp2" /* Used for position arrays */ #define posArr{%0} %0[0], %0[1], %0[2] #define posArrEx{%0} %0[0], %0[1], %0[2], %0[3] //----------------------------------------------------- native WP_Hash(buffer[], len, const str[]); //----------------------------------------------------- /* Credits to RyDeR` */ stock randomString(strDest[], strLen = 30) { while(strLen--) strDest[strLen] = random(2) ? (random(26) + (random(2) ? 'a' : 'A')) : (random(10) + '0'); } //----------------------------------------------------- static Float:g_newbSpawn[4] = {1815.2614,-1369.6233,15.0781,270.4365}; enum e_pInfo { pSQLid, pPass[129], pSalt[30], Float:pHealth, Float:pPos[4], pInterior, pVirtualWorld, pSkin, ptrucklic, pbuslic, ppilotlic } new g_PlayerInfo[MAX_PLAYERS][e_pInfo], g_Logged[MAX_PLAYERS], g_LogTries[MAX_PLAYERS], g_Died[MAX_PLAYERS], g_Handle; //----------------------------------------------------- main(){} //----------------------------------------------------- public OnGameModeInit() { SetGameModeText("MySQL R-7 Gamemode"); UsePlayerPedAnims(); DisableInteriorEnterExits(); TextDraws_Init(); return 1; } public OnGameModeExit() { mysql_close(g_Handle); return 1; } //----------------------------------------------------- forward SendQuery(); public SendQuery() { // callback for queries that don't fetch data return 1; } //----------------------------------------------------- public OnPlayerConnect(playerid) { ToggleMainMenu(playerid, 1); SetTimerEx("SafeOnPlayerConnect", 5, 0, "d", playerid); return 1; } forward SafeOnPlayerConnect(playerid); public SafeOnPlayerConnect(playerid) { g_Logged[playerid] = 255; g_LogTries[playerid] = 0; g_Died[playerid] = 0; SetSpawnInfo(playerid, 0, NEWB_SKIN, posArr{g_newbSpawn}-4.0, 0.0, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); ToggleMainMenu(playerid, 1); CheckAccount(playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { SaveAccount(playerid); return 1; } public OnPlayerSpawn(playerid) { if(g_Logged[playerid] == 255) { g_Logged[playerid] = 0; clearScreen(playerid); SetPlayerCameraPos(playerid, posArr{g_newbSpawn}); SetPlayerCameraLookAt(playerid, posArr{g_newbSpawn}); } if(g_Died[playerid]) { SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, posArr{g_newbSpawn}); SetPlayerFacingAngle(playerid, g_newbSpawn[3]); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { g_Died[playerid] = 1; return 1; } //----------------------------------------------------- stock CheckAccount(playerid) { new query[82]; format(query, sizeof(query), "SELECT id, pass, salt FROM `users` WHERE `name` = '%s' LIMIT 1", returnName(playerid)); mysql_function_query(g_Handle, query, true, "OnAccountCheck", "d", playerid); return 1; } forward OnAccountCheck(playerid); public OnAccountCheck(playerid) { if(playerid != INVALID_PLAYER_ID) { // if the player is still connected new rows, fields; cache_get_data(rows, fields, g_Handle); if(rows) { new id[30]; cache_get_row(0, 0, id, g_Handle); g_PlayerInfo[playerid][pSQLid] = strval(id); cache_get_row(0, 1, g_PlayerInfo[playerid][pPass], g_Handle); cache_get_row(0, 2, g_PlayerInfo[playerid][pSalt], g_Handle); ShowDialog(playerid, Show:<Login>, DIALOG_STYLE_PASSWORD, "{1564F5}Login", "Type in your password below to log in.", "Okay", "Cancel"); } else { ShowDialog(playerid, Show:<Register>, DIALOG_STYLE_PASSWORD, "{1564F5}Register", "Type in a password below to register an account.", "Okay", "Cancel"); } } return 1; } //----------------------------------------------------- Dialog:Login(playerid, response, listitem, inputtext[]) { if(!response || !strlen(inputtext)) { return ShowDialog(playerid, Show:<Login>, DIALOG_STYLE_PASSWORD, "{1564F5}Login", "Type in your password below to log in.", "Okay", "Cancel"); } new hashedinput[129]; format(hashedinput, sizeof(hashedinput), "%s%s", g_PlayerInfo[playerid][pSalt], inputtext); WP_Hash(hashedinput, 129, hashedinput); if(strcmp(hashedinput, g_PlayerInfo[playerid][pPass])) { g_LogTries[playerid]++; if(g_LogTries[playerid] == MAX_LOG_TRIES) { return SendClientMessage(playerid, -1, "SERVER: Too many login attempts."), Kick(playerid); } SendClientMessage(playerid, -1, "SERVER: Invalid password!"), ShowDialog(playerid, Show:<Login>, DIALOG_STYLE_PASSWORD, "{1564F5}Login", "Type in your password below to log in.", "Okay", "Cancel"); } else { LoadAccount(playerid); } return 1; } stock LoadAccount(playerid) { new query[512]; format(query, sizeof(query), "SELECT * FROM `users` WHERE `id` = %d", g_PlayerInfo[playerid][pSQLid]); mysql_function_query(g_Handle, query, true, "OnAccountLoad", "d", playerid); } forward OnAccountLoad(playerid); public OnAccountLoad(playerid) { ToggleMainMenu(playerid, 0); SetCameraBehindPlayer(playerid); new temp[40]; format(temp, sizeof(temp), "SERVER: Welcome %s", returnNameEx(playerid)); SendClientMessage(playerid, -1, temp); cache_get_row(0, 4, temp), g_PlayerInfo[playerid][pHealth] = floatstr(temp), cache_get_row(0, 5, temp), g_PlayerInfo[playerid][pPos][0] = floatstr(temp), cache_get_row(0, 6, temp), g_PlayerInfo[playerid][pPos][1] = strval(temp), cache_get_row(0, 7, temp), g_PlayerInfo[playerid][pPos][2] = strval(temp), cache_get_row(0, 8, temp), g_PlayerInfo[playerid][pPos][3] = strval(temp), cache_get_row(0, 9, temp), g_PlayerInfo[playerid][pInterior] = strval(temp), cache_get_row(0, 10, temp), g_PlayerInfo[playerid][pVirtualWorld] = strval(temp), cache_get_row(0, 11, temp), g_PlayerInfo[playerid][pSkin] = strval(temp); cache_get_row(0, 12, temp), g_PlayerInfo[playerid][ptrucklic] = strval(temp); cache_get_row(0, 13, temp), g_PlayerInfo[playerid][pbuslic] = strval(temp); cache_get_row(0, 14, temp), g_PlayerInfo[playerid][ppilotlic] = strval(temp); SetPlayerHealth(playerid, g_PlayerInfo[playerid][pHealth]); SetPlayerPos(playerid, posArr{g_PlayerInfo[playerid][pPos]}); SetPlayerFacingAngle(playerid, g_PlayerInfo[playerid][pPos][3]); SetPlayerInterior(playerid, g_PlayerInfo[playerid][pInterior]); SetPlayerVirtualWorld(playerid, g_PlayerInfo[playerid][pVirtualWorld]); SetPlayerSkin(playerid, g_PlayerInfo[playerid][pSkin]); SetPlayerInfo(playerid, g_PlayerInfo[playerid][ptrucklic]); SetPlayerInfo(playerid, g_PlayerInfo[playerid][pbuslic]); SetPlayerInfo(playerid, g_PlayerInfo[playerid][ppilotlic]); return 1; } //----------------------------------------------------- Dialog:Register(playerid, response, listitem, inputtext[]) { if(!response) { return SendClientMessage(playerid, -1, "SERVER: You have left the server."), Kick(playerid); } if(isnull(inputtext)) { return ShowDialog(playerid, Show:<Register>, DIALOG_STYLE_PASSWORD, "{1564F5}Register", "Type in a password below to register an account.", "Okay", "Cancel"); } if(strlen(inputtext) >= MAX_PASS_LENGTH) { return SendClientMessage(playerid, -1, "SERVER: Password must not be more than 40 characters"), ShowDialog(playerid, Show:<Register>, DIALOG_STYLE_PASSWORD, "{1564F5}Register", "Type in a password below to register an account.", "Okay", "Cancel"); } new Salt[30], hash[129]; randomString(Salt, 30); format(hash, sizeof(hash), "%s%s", Salt, inputtext); WP_Hash(hash, sizeof(hash), hash); CreateAccount(playerid, Salt, hash); format(hash, sizeof(hash), "SERVER: Welcome %s", returnNameEx(playerid)); SendClientMessage(playerid, -1, hash); g_PlayerInfo[playerid][pSkin] = NEWB_SKIN; ToggleMainMenu(playerid, 0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, posArr{g_newbSpawn}); SetPlayerFacingAngle(playerid, g_newbSpawn[3]); SetPlayerSkin(playerid, NEWB_SKIN); return 1; } //----------------------------------------------------- stock CreateAccount(playerid, salt[], pass[129]) { new query[512]; format(query, sizeof(query), "INSERT INTO `users` (name, salt, pass) VALUES (\'%s\', \'%s\', \'%s\')", returnName(playerid), salt, pass ); mysql_function_query(g_Handle, query, false, "OnAccountCreate", "d", playerid); } forward OnAccountCreate(playerid); public OnAccountCreate(playerid) { g_PlayerInfo[playerid][pSQLid] = mysql_insert_id(); return 1; } stock SaveAccount(playerid) { new query[300], Float:pos[4], Float:health; GetPlayerPos(playerid, posArr{pos}); GetPlayerFacingAngle(playerid, pos[3]); GetPlayerHealth(playerid, health); format(query, sizeof(query), "UPDATE `users` SET health = %.1f, X = %.2f, Y = %.2f, Z = %.2f, A = %.2f, interior = %d, vw = %d, skin = %d, truckdriver = %d, busdriver = %d, pilotdriver = %d WHERE `id` = %d", health, posArrEx{pos}, GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid), GetPlayerSkin(playerid), g_PlayerInfo[playerid][pSQLid], g_PlayerInfo[playerid][truckdriver], g_PlayerInfo[playerid][busdriver], g_PlayerInfo[playerid][pilotdriver] ); mysql_function_query(g_Handle, query, false, "SendQuery", ""); return 1; } //----------------------------------------------------- stock returnName(playerid) { new name[24]; GetPlayerName(playerid, name, 24); return name; } stock returnNameEx(playerid) { new name[24]; GetPlayerName(playerid, name, 24); for(new x=0; x<24; x++) { if(name[x] == '_') { name[x] = ' '; } } return name; } stock clearScreen(playerid) { for(new i; i<100; i++) { SendClientMessage(playerid, -1, ""); } return 1; } //----------------------------------------------------- new Text:MainMenu[4]; stock TextDraws_Init() { /* Bottom Bar */ MainMenu[0] = TextDrawCreate(250.000000, 343.000000, "~n~~n~~n~~n~~n~~n~"); TextDrawAlignment(MainMenu[0], 2); TextDrawBackgroundColor(MainMenu[0], 255); TextDrawFont(MainMenu[0], 1); TextDrawLetterSize(MainMenu[0], 1.000000, 2.000000); TextDrawColor(MainMenu[0], -16776961); TextDrawSetOutline(MainMenu[0], 1); TextDrawSetProportional(MainMenu[0], 1); TextDrawUseBox(MainMenu[0], 1); TextDrawBoxColor(MainMenu[0], 255); TextDrawTextSize(MainMenu[0], 90.000000, 803.000000); /* Top Bar */ MainMenu[1] = TextDrawCreate(250.000000, -12.000000, "~n~~n~~n~~n~~n~~n~"); TextDrawAlignment(MainMenu[1], 2); TextDrawBackgroundColor(MainMenu[1], 255); TextDrawFont(MainMenu[1], 1); TextDrawLetterSize(MainMenu[1], 1.000000, 2.000000); TextDrawColor(MainMenu[1], -16776961); TextDrawSetOutline(MainMenu[1], 1); TextDrawSetProportional(MainMenu[1], 1); TextDrawUseBox(MainMenu[1], 1); TextDrawBoxColor(MainMenu[1], 255); TextDrawTextSize(MainMenu[1], 90.000000, 918.000000); /* Top Colored Bar */ MainMenu[2] = TextDrawCreate(729.000000, 99.000000, "_"); TextDrawBackgroundColor(MainMenu[2], 255); TextDrawFont(MainMenu[2], 1); TextDrawLetterSize(MainMenu[2], 50.000000, 0.099999); TextDrawColor(MainMenu[2], -16776961); TextDrawSetOutline(MainMenu[2], 0); TextDrawSetProportional(MainMenu[2], 1); TextDrawSetShadow(MainMenu[2], 1); TextDrawUseBox(MainMenu[2], 1); TextDrawBoxColor(MainMenu[2], 0x1564F5FF); TextDrawTextSize(MainMenu[2], -5.000000, 1031.000000); /* Bottom Colored Bar */ MainMenu[3] = TextDrawCreate(729.000000, 340.000000, "_"); TextDrawBackgroundColor(MainMenu[3], 255); TextDrawFont(MainMenu[3], 1); TextDrawLetterSize(MainMenu[3], 50.000000, 0.099999); TextDrawColor(MainMenu[3], -16776961); TextDrawSetOutline(MainMenu[3], 0); TextDrawSetProportional(MainMenu[3], 1); TextDrawSetShadow(MainMenu[3], 1); TextDrawUseBox(MainMenu[3], 1); TextDrawBoxColor(MainMenu[3], 0x1564F5FF); TextDrawTextSize(MainMenu[3], -5.000000, 1031.000000); return 1; } stock ToggleMainMenu(playerid, toggle) { for(new i=0; i<sizeof(MainMenu); i++) { if(toggle) { TextDrawShowForPlayer(playerid, MainMenu[i]); TogglePlayerControllable(playerid, 0); } else { TextDrawHideForPlayer(playerid, MainMenu[i]); TogglePlayerControllable(playerid, 1); } } return 1; }