pawn Код:
// BoF - Beginning of File
#include <a_samp>
#include <a_mysql>
#include <sscanf2>
#include <foreach>
#include <zcmd>
#include <YSI\y_timers>
#include <streamer>
native WP_Hash(buffer[], len, const str[]); // Whirlpool is not an include, it is a plugin. This is all we need in order to use it in the script!
#define COLOR_RED 0xE7000000
#define COLOR_GREEN 0x80FF00B9
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_ORANGE 0xFF800000
#define COLOR_YELLOW 0xFFFF09C8
#define COLOR_LIGHTBLUE 0x379BFFC8
#define COLOR_LIGHTRED 0xFF6464C8
#define COLOR_GREY 0xC0C0C0C8
#define COLOR_DGREY1 0xE6E6E6E6
#define COLOR_DGREY2 0xC8C8C8C8
#define COLOR_DGREY3 0xAAAAAAAA
#define COLOR_DGREY4 0x8C8C8C8C
#define COLOR_DGREY5 0x6E6E6E6E
#define COL_EMB_RED "{E70000}"
#define COL_EMB_GREEN "{80FF00}"
#define COL_EMB_WHITE "{FFFFFF}"
#define COL_EMB_ORANGE "{FF8000}"
#define COL_EMB_YELLOW "{FFFF09}"
#define COL_EMB_LIGHTBLUE "{379BFF}"
#define COL_EMB_LIGHTRED "{FF6464}"
#define COL_EMB_GREY "{C0C0C0}"
new
g_szFormatString[128]; // this global string is necessary for the defines below
#define fSendClientMessage(%1,%2,%3) \
SendClientMessage(%1, %2, (format(g_szFormatString, sizeof(g_szFormatString), %3), g_szFormatString)) // you can use this define to prevent having to format a string inline; you can do it in a single function now
#define fSendClientMessageToAll(%1,%2) \
sendGlobalMessage(%1, (format(g_szFormatString, sizeof(g_szFormatString), %2), g_szFormatString)) // you can use this define to prevent having to format a string inline; you can do it in a single function now
#define fSendAdminMessage(%1,%2) \
sendAdminMessage(%1, (format(g_szFormatString, sizeof(g_szFormatString), %2), g_szFormatString)) // you can use this define to prevent having to format a string inline; you can do it in a single function now
#define fSendAreaMessage(%1,%2,%3,%4,%5,%6,%7) \
sendAreaMessage(%1, %2, %3, %4, %5, %6, (format(g_szFormatString, sizeof(g_szFormatString), %7), g_szFormatString)) // you can use this define to prevent having to format a string inline; you can do it in a single function now
// -------------------- Server Definitions -------------------- //
#define SCRIPT_VERSION "rev. 0.0.1"
#define DEFAULT_CASH 1000 // set this to the amount of money player's should start with
#define DEFAULT_LEVEL 1 // set this to the score/level player's should start with
#define SQL_DEBUG 1 // enable MySQL debugging by keeping this as "1"; otherwise, use "0"
#define connectionHandle 1 // change this only if you absolutely have to
#define SQL_HOST ""
#define SQL_USER ""
#define SQL_DATA ""
#define SQL_PASS ""
// ------------------------------------------------------------ //
enum // this is easier than handling a bunch of "#define" lines; you can just put a new line in the enum to make a new dialog definition
{
DIALOG_REGISTER,
DIALOG_SETGENDER,
DIALOG_SETAGE,
DIALOG_AUTHENTICATION
}
enum PLAYER_VARIABLES
{
pDataID, // we use database ID's (data ID) as it's easier to handle than a username and provides easy table linking
pPassword[129], // passwords are hashed, the hash is 128 + 1 for the null terminator, equaling 129
pAdmin,
pCash,
pSavings,
pBankAccount,
pLevel,
pKills,
pDeaths,
pRegTime, // registration time/date; saved as a timestamp
pLastOn, // last time/date online; saved as a timestamp
Float:pHealth,
Float:pArmour,
Float:pLastX, // on the last disconnect, this was the X position of the player
Float:pLastY, // on the last disconnect, this was the Y position of the player
Float:pLastZ, // on the last disconnect, this was the Z position of the player
pSkin,
pGender[7],
pAge
};
new pInfo[MAX_PLAYERS][PLAYER_VARIABLES]; // this allows usage of the "pInfo" variable with the "PLAYER_VARIABLES" enumerator
// -------------------- Global Player Variables -------------------- //
new // begins global bool vars
bool:tAuthenticated[MAX_PLAYERS] = false
;
new // begins numerical global vars
iLoginAttempts[MAX_PLAYERS] = 0
;
// ----------------------------------------------------------------- //
main(){}
public OnGameModeInit()
{
mysql_debug(SQL_DEBUG);
mysql_connect(SQL_HOST, SQL_USER, SQL_DATA, SQL_PASS);
SetGameModeText(SCRIPT_VERSION);
return 1;
}
public OnGameModeExit()
{
mysql_close();
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(!IsRolePlayName(playerid))
{
SendClientMessage(playerid, COLOR_WHITE, "Unfortunately, your name is not in the proper format! Please use the format of "#COL_EMB_LIGHTBLUE"\"Firstname_Lastname\""#COL_EMB_WHITE".");
defer delayedKick(playerid);
}
TogglePlayerSpectating(playerid, true);
new szQuery[500];
format(szQuery, sizeof(szQuery), "SELECT * FROM `Bans` WHERE `Username` = '%s'", getEscName(playerid));
mysql_function_query(connectionHandle, szQuery, true, "thread_checkBans", "d", playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
saveVariables(playerid);
new
Float:fPos[3]
;
GetPlayerPos(playerid, fPos[0], fPos[1], fPos[2]);
foreach(new i : Player)
if(IsPlayerInRangeOfPoint(i, 7.0, fPos[0], fPos[1], fPos[2])) fSendClientMessage(i, COLOR_YELLOW, "* %s has disconnected from the server.", getName(playerid));
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
if(strlen(text) > 2)
fSendAreaMessage(playerid, COLOR_DGREY1, COLOR_DGREY1, COLOR_DGREY2, COLOR_DGREY3, COLOR_DGREY4, "%s says: %s", getRolePlayName(playerid), text);
return 0;
}
CMD:setadmin(playerid, params[])
{
new
iID,
iLevel
;
if(pInfo[playerid][pAdmin] < 5)
return 1;
if(sscanf(params, "ud", iID, iLevel))
return SendClientMessage(playerid, COLOR_WHITE, "SYNTAX: /setadmin [nick/id] [level]"), 1;
if(iID == INVALID_PLAYER_ID)
return SendClientMessage(playerid, COLOR_RED, "ERROR: Invalid nickname/ID specified!"), 1;
if(iLevel > 5)
return SendClientMessage(playerid, COLOR_RED, "ERROR: Invalid level specified!"), 1;
pInfo[iID][pAdmin] = iLevel;
fSendClientMessage(playerid, COLOR_WHITE, "You have set %s(%d)'s admin level to: %d", getName(iID), iID, iLevel);
fSendClientMessage(iID, COLOR_GREEN, "ADMIN: %s(%d) has set your admin level to: %d", getName(playerid), playerid, iLevel);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterDynamicCP(playerid)
{
return 1;
}
public OnPlayerLeaveDynamicCP(playerid)
{
return 1;
}
public OnPlayerEnterDynamicRaceCP(playerid)
{
return 1;
}
public OnPlayerLeaveDynamicRaceCP(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response || isnull(inputtext))
return clearPlayerChat(playerid), Kick(playerid);
if(strlen(inputtext) < 4 || strlen(inputtext) > 50)
return SendClientMessage(playerid, COLOR_RED, "ERROR: Your password cannot be shorter than 4 characters, or more than 50 characters."), SPD(playerid, DIALOG_REGISTER);
new
szBuffer[129];
WP_Hash(szBuffer, sizeof(szBuffer), inputtext);
pInfo[playerid][pPassword] = szBuffer;
SendClientMessage(playerid, COLOR_WHITE, "Okay, now let's set up your character.");
SPD(playerid, DIALOG_SETGENDER);
}
case DIALOG_SETGENDER:
{
if(!response)
{
format(pInfo[playerid][pGender], 7, "female");
SendClientMessage(playerid, COLOR_WHITE, "You have selected female.");
}
else
{
format(pInfo[playerid][pGender], 7, "male");
SendClientMessage(playerid, COLOR_WHITE, "You have selected male.");
}
SPD(playerid, DIALOG_SETAGE);
}
case DIALOG_SETAGE:
{
if(!response)
{
clearPlayerChat(playerid);
SendClientMessage(playerid, COLOR_RED, "You failed to complete the registration process. Goodbye.");
Kick(playerid);
}
new iTemp = strval(inputtext);
if(iTemp < 10 || iTemp > 80)
return SendClientMessage(playerid, COLOR_RED, "Character ages cannot be less than 10, or greater than 80."), SPD(playerid, DIALOG_SETAGE);
pInfo[playerid][pAge] = iTemp;
new
szQuery[300];
format(szQuery, sizeof(szQuery), "INSERT INTO `Accounts` (`Username`, `Password`, `Level`, `Cash`, `RegTime`, `Gender`, `Age`) VALUES('%s', '%s', %d, %d, %d, '%s', %d)", getEscName(playerid), pInfo[playerid][pPassword], DEFAULT_LEVEL, DEFAULT_CASH, gettime(), pInfo[playerid][pGender], pInfo[playerid][pAge]);
mysql_function_query(connectionHandle, szQuery, false, "thread_defaultCallback", "");
clearPlayerChat(playerid);
fSendClientMessage(playerid, COLOR_WHITE, "You have set your character's age to %d.", iTemp);
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, COLOR_WHITE, "You have completed the registration process! You will spawn momentarily...");
TogglePlayerSpectating(playerid, false);
tAuthenticated[playerid] = true;
SetSpawnInfo(playerid, -1, 120, 131.5488, -69.1912, 1.5781, 0.0, 0, 0, 0, 0, 0, 0); // change 131.5488, -69.1912, 1.5781 to your desired spawn point X Y Z coordinates
SpawnPlayer(playerid);
pInfo[playerid][pCash] = DEFAULT_CASH;
pInfo[playerid][pLevel] = DEFAULT_LEVEL;
real_GivePlayerCash(playerid, DEFAULT_CASH);
SetPlayerScore(playerid, pInfo[playerid][pLevel]);
}
case DIALOG_AUTHENTICATION:
{
if(!response || isnull(inputtext))
return clearPlayerChat(playerid), Kick(playerid);
new
szBuffer[129];
WP_Hash(szBuffer, sizeof(szBuffer), inputtext);
if(!strcmp(szBuffer, pInfo[playerid][pPassword], false))
{
clearPlayerChat(playerid);
fSendClientMessage(playerid, COLOR_WHITE, "Welcome back, "#COL_EMB_LIGHTBLUE"%s"#COL_EMB_WHITE"! Last online: "#COL_EMB_ORANGE"%s", getRolePlayName(playerid), date(pInfo[playerid][pLastOn], 2));
TogglePlayerSpectating(playerid, false);
tAuthenticated[playerid] = true;
SetSpawnInfo(playerid, -1, pInfo[playerid][pSkin], pInfo[playerid][pLastX], pInfo[playerid][pLastY], pInfo[playerid][pLastZ], 0.0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
}
else
{
iLoginAttempts[playerid]++;
if(iLoginAttempts[playerid] > 3)
{
iLoginAttempts[playerid] = 0;
clearPlayerChat(playerid);
SendClientMessage(playerid, COLOR_RED, "You have failed to provide the password three times. Goodbye!");
Kick(playerid);
}
else SendClientMessage(playerid, COLOR_RED, "Incorrect password! Please try again..."), SPD(playerid, DIALOG_AUTHENTICATION);
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
// ----- Threaded Callbacks [go below this line] ----- //
forward thread_checkBans(playerid);
public thread_checkBans(playerid)
{
new
szUsername[MAX_PLAYER_NAME],
szAdminName[MAX_PLAYER_NAME],
szReason[60],
temp[30];
cache_get_row(0, 0, temp);
new iBanID = strval(temp);
cache_get_row(0, 1, szUsername);
cache_get_row(0, 2, szAdminName);
cache_get_row(0, 3, szReason);
cache_get_row(0, 4, temp);
new iBannedTimestamp = strval(temp);
cache_get_row(0, 5, temp);
new iUnbannedTimestamp = strval(temp);
cache_get_row(0, 6, temp);
new iPerm = strval(temp);
if(gettime() >= iUnbannedTimestamp)
{
new szQuery[128];
format(szQuery, sizeof(szQuery), "DELETE FROM `Bans` WHERE `banID` = %d", iBanID);
mysql_function_query(connectionHandle, szQuery, false, "thread_defaultCallback", "");
format(szQuery, sizeof(szQuery), "SELECT * FROM `Accounts` WHERE `Username` = '%s'", getEscName(playerid));
mysql_function_query(connectionHandle, szQuery, true, "thread_loadVariables", "d", playerid);
}
else
{
clearPlayerChat(playerid);
SendClientMessage(playerid, COLOR_RED, "You are banned from this server.");
SendClientMessage(playerid, -1, " ");
fSendClientMessage(playerid, COLOR_WHITE, "You were banned by {E70000}%s {FFFFFF}on %s.", szAdminName, date(iBannedTimestamp, 2));
fSendClientMessage(playerid, COLOR_WHITE, "Reason: %s", szReason);
SendClientMessage(playerid, -1, " ");
if(iPerm == 0) fSendClientMessage(playerid, COLOR_WHITE, "You will be automatically unbanned on %s.", date(iUnbannedTimestamp, 2));
else if(iPerm == 1) SendClientMessage(playerid, COLOR_WHITE, "This is a permanent ban and it will not expire.");
Kick(playerid);
}
return 1;
}
forward thread_loadVariables(playerid);
public thread_loadVariables(playerid)
{
new
rows,
fields;
cache_get_data(rows, fields);
if(rows == 1)
{
new temp[50];
cache_get_row(0, 0, temp);
pInfo[playerid][pDataID] = strval(temp);
cache_get_row(0, 2, pInfo[playerid][pPassword]);
cache_get_row(0, 3, temp);
pInfo[playerid][pAdmin] = strval(temp);
cache_get_row(0, 4, temp);
pInfo[playerid][pCash] = strval(temp);
cache_get_row(0, 5, temp);
pInfo[playerid][pSavings] = strval(temp);
cache_get_row(0, 6, temp);
pInfo[playerid][pBankAccount] = strval(temp);
cache_get_row(0, 7, temp);
pInfo[playerid][pLevel] = strval(temp);
cache_get_row(0, 8, temp);
pInfo[playerid][pKills] = strval(temp);
cache_get_row(0, 9, temp);
pInfo[playerid][pDeaths] = strval(temp);
cache_get_row(0, 10, temp);
pInfo[playerid][pRegTime] = strval(temp);
cache_get_row(0, 11, temp);
pInfo[playerid][pLastOn] = strval(temp);
cache_get_row(0, 13, temp);
pInfo[playerid][pHealth] = floatstr(temp);
cache_get_row(0, 14, temp);
pInfo[playerid][pArmour] = floatstr(temp);
cache_get_row(0, 15, temp);
pInfo[playerid][pLastX] = floatstr(temp);
cache_get_row(0, 16, temp);
pInfo[playerid][pLastY] = floatstr(temp);
cache_get_row(0, 17, temp);
pInfo[playerid][pLastY] = floatstr(temp);
cache_get_row(0, 18, temp);
pInfo[playerid][pSkin] = strval(temp);
cache_get_row(0, 19, pInfo[playerid][pGender]);
cache_get_row(0, 20, temp);
pInfo[playerid][pAge] = strval(temp);
clearPlayerChat(playerid);
SendClientMessage(playerid, COLOR_WHITE, "SERVER: This account "#COL_EMB_GREEN"has been registered."#COL_EMB_WHITE" Please authenticate in order to proceed.");
SPD(playerid, DIALOG_AUTHENTICATION);
}
else if(rows == 0)
{
clearPlayerChat(playerid);
SendClientMessage(playerid, COLOR_WHITE, "SERVER: This account has "#COL_EMB_RED"not been registered"#COL_EMB_WHITE".");
SPD(playerid, DIALOG_REGISTER);
}
else
{
clearPlayerChat(playerid);
SendClientMessage(playerid, COLOR_WHITE, "There was a "#COL_EMB_RED"fatal error "#COL_EMB_WHITE"during registration! Please contact a developer.");
Kick(playerid);
}
return 1;
}
forward thread_defaultCallback(playerid);
public thread_defaultCallback(playerid)
{
return 1;
}
// --------------- Timers [go below this line] -------------- //
timer delayedKick[500](playerid) Kick(playerid);
// ---------- Stock Functions [go below this line] ---------- //
stock saveVariables(playerid)
{
if(tAuthenticated[playerid])
{
new
szQuery[1000],
Float:pFloatValue[5];
GetPlayerHealth(playerid, pFloatValue[0]);
GetPlayerArmour(playerid, pFloatValue[1]);
GetPlayerPos(playerid, pFloatValue[2], pFloatValue[3], pFloatValue[4]);
format(szQuery, sizeof(szQuery), "UPDATE `Accounts` SET `adminLevel` = %d, `Cash` = %d, `Savings` = %d, `BankAccount` = %d, `Level` = %d, `Kills` = %d, `Deaths` = %d, `LastOn` = %d, `Health` = %f, `Armour` = %f, `LastX` = %f, `LastY` = %f, `LastZ` = %f, `Gender` = '%s' AND `Age` = %d WHERE `Username` = '%s'",
pInfo[playerid][pAdmin],
real_GetPlayerCash(playerid),
pInfo[playerid][pSavings],
pInfo[playerid][pBankAccount],
pInfo[playerid][pLevel],
pInfo[playerid][pKills],
pInfo[playerid][pDeaths],
gettime(),
pFloatValue[0],
pFloatValue[1],
pFloatValue[2],
pFloatValue[3],
pFloatValue[4],
pInfo[playerid][pGender],
pInfo[playerid][pAge],
getEscName(playerid));
mysql_function_query(connectionHandle, szQuery, false, "thread_defaultCallback", "");
}
return 1;
}
stock sendAreaMessage(playerid, color, color1, color2, color3, color4, string[])
{
new
Float:fPos[3]
;
GetPlayerPos(playerid, fPos[0], fPos[1], fPos[2]);
foreach(new i : Player)
{
if(IsPlayerInRangeOfPoint(i, 7.0, fPos[0], fPos[1], fPos[2])) SendClientMessage(i, color, string);
else if(IsPlayerInRangeOfPoint(i, 10.0, fPos[0], fPos[1], fPos[2])) SendClientMessage(i, color1, string);
else if(IsPlayerInRangeOfPoint(i, 15.0, fPos[0], fPos[1], fPos[2])) SendClientMessage(i, color2, string);
else if(IsPlayerInRangeOfPoint(i, 20.0, fPos[0], fPos[1], fPos[2])) SendClientMessage(i, color3, string);
else if(IsPlayerInRangeOfPoint(i, 25.0, fPos[0], fPos[1], fPos[2])) SendClientMessage(i, color4, string);
}
}
stock SPD(playerid, dialogid) // a shortened custom function for ShowPlayerDialog; you don't have to handle all of the ShowPlayerDialog lines, just know the playerid and the dialogid you want to show
{
switch(dialogid)
{
case DIALOG_REGISTER: ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""#COL_EMB_WHITE"Account Registration", ""#COL_EMB_WHITE"This account has "#COL_EMB_RED"not been registered"#COL_EMB_WHITE"!\n\nEnter your desired password below to register this account.", "Submit", "Leave");
case DIALOG_AUTHENTICATION: ShowPlayerDialog(playerid, DIALOG_AUTHENTICATION, DIALOG_STYLE_PASSWORD, ""#COL_EMB_WHITE"Account Authentication", ""#COL_EMB_WHITE"This account has "#COL_EMB_GREEN"been registered"#COL_EMB_WHITE"!\n\nEnter the account password below to proceed.", "Submit", "Leave");
case DIALOG_SETGENDER: ShowPlayerDialog(playerid, DIALOG_SETGENDER, DIALOG_STYLE_MSGBOX, ""#COL_EMB_WHITE"Gender Selection", ""#COL_EMB_WHITE"What is your character's gender?", "Male", "Female");
case DIALOG_SETAGE: ShowPlayerDialog(playerid, DIALOG_SETAGE, DIALOG_STYLE_INPUT, ""#COL_EMB_WHITE" Age Selection", ""#COL_EMB_WHITE"How old is your character going to be?\n\nValid ages are between between 10 and 80.", "Submit", "Leave");
}
return -1;
}
stock clearPlayerChat(playerid, lines = 20)
{
for(new i; i < lines; i++) SendClientMessage(playerid, -1, " ");
return -1;
}
stock getName(playerid)
{
new
szName[MAX_PLAYER_NAME];
GetPlayerName(playerid, szName, sizeof(szName));
return szName;
}
stock getRolePlayName(playerid)
{
new
szName[MAX_PLAYER_NAME],
stringPos;
GetPlayerName(playerid, szName, sizeof(szName));
stringPos = strfind(szName, "_");
szName[stringPos] = ' ';
return szName;
}
stock getEscName(playerid)
{
new szUsername[25], szEscName[26];
GetPlayerName(playerid, szUsername, sizeof(szUsername));
mysql_real_escape_string(szUsername, szEscName);
return szEscName;
}
stock IsRolePlayName(playerid)
{
new trpn[MAX_PLAYER_NAME];
GetPlayerName(playerid, trpn, sizeof(trpn));
new strd = strfind(trpn, "_", false);
if(strfind(trpn,"_",false,strd+1) == -1)
{
if(strd > 0)
{
if(trpn[strd-1] && trpn[strd+1])
{
for(new a = 0, l = strlen(trpn); a < l; a++)
{
switch(trpn[a])
{
case '0' .. '9': return 0;
case 'a' .. 'z': continue;
case 'A' .. 'Z': continue;
case '_': continue;
default: return 0;
}
}
return 1;
}
}
}
return 0;
}
stock returnTime()
{
new hr, minute, sec;
gettime(hr, minute, sec);
new szString[30];
format(szString, sizeof(szString), "%d:%d:%d", hr, minute, sec);
return szString;
}
stock returnDate()
{
new day, mon, year;
gettime(year, mon, day);
new szString[30];
format(szString, sizeof(szString), "%d/%d/%d", mon, day, year);
return szString;
}
stock date(timestamp, _form = 0) // credits to whoever made this function
{
/* date( 1247182451 ) will print >> 09.07.2009-23:34:11
date( 1247182451, 1) will print >> 09/07/2009
date( 1247182451, 2) will print >> July 09, 2009 at 23:34:11
date( 1247182451, 3) will print >> 9 Jul 2009, 23:34
date( 1247182451, 4) will print >> 23:34
*/
new year=1970, day=0, month=0, hours=0, mins=0, sec=0;
new days_of_month[12] = { 31,28,31,30,31,30,31,31,30,31,30,31 };
new names_of_month[12][10] = {"January","February","March","April","May","June","July","August","September","October","November","December"};
new returnstring[32];
while(timestamp>31622400)
{
timestamp -= 31536000;
if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) ) timestamp -= 86400;
year++;
}
if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) )
days_of_month[1] = 29;
else
days_of_month[1] = 28;
while(timestamp>86400)
{
timestamp -= 86400, day++;
if(day==days_of_month[month]) day=0, month++;
}
while(timestamp>60)
{
timestamp -= 60, mins++;
if( mins == 60) mins=0, hours++;
}
sec=timestamp;
switch( _form )
{
case 1: format(returnstring, 31, "%02d/%02d/%d - %02d:%02d", day+1, month+1, year, hours, mins);
case 2: format(returnstring, 31, "%s %02d, %d at %02d:%02d", names_of_month[month], day+1, year, hours, mins);
case 3: format(returnstring, 31, "%d %c%c%c %d, %02d:%02d", day+1, names_of_month[month][0], names_of_month[month][1], names_of_month[month][2], year, hours, mins);
case 4: format(returnstring, 31, "%02d:%02d:%02d", hours, mins, sec);
default: format(returnstring, 31, "%02d.%02d.%d-%02d:%02d:%02d", day+1, month+1, year, hours, mins, sec);
}
return returnstring;
}
stock mktime(hour, minute, second, day, month, year) // credits to ******
{
static days_of_month[12] =
{ 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 },
lMinute, lHour, lDay, lMonth, lYear, lMinuteS, lHourS, lDayS, lMonthS, lYearS;
if (year != lYear)
{
lYearS = 0;
for (new j = 1970; j < year; j++)
{
lYearS += 31536000;
if ((!(j % 4) && (j % 100)) || !(j % 400)) lYearS += 86400;
}
lYear = year;
}
if (month != lMonth)
{
lMonthS = 0;
month--;
for (new i = 0; i < month; i++)
{
lMonthS += days_of_month[i] * 86400;
if ((i == 1) && ((!(year % 4) && (year % 100)) || !(year % 400))) lMonthS += 86400;
}
lMonth = month;
}
if (day != lDay)
{
lDayS = day * 86400;
lDay = day;
}
if (hour != lHour)
{
lHourS = hour * 3600;
lHour = hour;
}
if (minute != lMinute)
{
lMinuteS = minute * 60;
lMinute = minute;
}
return lYearS + lMonthS + lDayS + lHourS + lMinuteS + second;
}
// ---------- Server-Side Money System [functions begin] ---------- //
stock real_GivePlayerCash(playerid, value)
{
pInfo[playerid][pCash] += value;
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, pInfo[playerid][pCash]);
return 1;
}
stock real_TakePlayerCash(playerid, value)
{
pInfo[playerid][pCash] -= value;
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, pInfo[playerid][pCash]);
return 1;
}
stock real_SetPlayerCash(playerid, value)
{
pInfo[playerid][pCash] = value;
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, value);
return 1;
}
stock real_ResetPlayerCash(playerid)
{
pInfo[playerid][pCash] = 0;
ResetPlayerMoney(playerid);
return 1;
}
stock real_GetPlayerCash(playerid)
return pInfo[playerid][pCash];
// ---------------------------------------------- //
// EoF - End of File