05.03.2009, 19:02
Hello,
I have make a filterscript with a gate next to the lspd.
But the object don't move..
Is something wrong?
I have make a filterscript with a gate next to the lspd.
But the object don't move..
Is something wrong?
Quote:
#include <a_samp> #define COLOR_GREEN 0x00FF00AA new Poort; main() { print("n00000000000000000000000000000000"); print("LSPD Gate"); print("00000000000000000000000000000000n"); } public OnGameModeInit() { SetGameModeText("TutorialGameMode"); AddPlayerClass(93, 2494.4888, -1675.5619, 13.3359, 55.9011,0,0,0,0,0,0); //CreateObject(id, X, Y, Z, X-rotatie, Y-rotatie, Z-rotatie); Poort = CreateObject(969, 1547.073730, -1631.926880, 12.549690, 0.0000, 0.0000, 90.0000); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid,-812.0018,-1949.3617,9.3004); // Waar de speler te zetten voor het spawn-menu SetPlayerCameraPos(playerid,-816.4528,-1945.0082,9.0269); // Camera voor het spawn-menu SetPlayerCameraLookAt(playerid,-812.0018,-1949.3617,9.3004); // Waar moet de camera naar toe kijken? return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/open", cmdtext, true, 10) == 0) //Invoer van het commando { MoveObject(Poort, 1535.0, -1622.7, 12.5, 0); SendClientMessage(playerid, COLOR_GREEN, "De poort is nu geopend."); return 1; } if (strcmp("/close", cmdtext, true, 10) == 0) { MoveObject(Poort, 1547.0, -1631.9, 12.5, 0); SendClientMessage(playerid, COLOR_GREEN, "De poort is nu gesloten."); return 1; } return 0; } |