My first map.
#1

Hugejump!
Hello guys. This is my first map. I created this in MTA Map Editor.

Some screens:

Random screens:
/imageshack/my.php?i...0114353929.png
/imageshack/my.php?i...0114364207.png
/imageshack/my.php?i...0114382764.png

Spawnplace:
/imageshack/my.php?i...0114360795.png


Objects: [PAWN code]
Code:
CreateObject(18449,-1871.406,270.743,68.036,0.0,-48.128,0.0);
CreateObject(18449,-1887.747,270.804,52.889,0.0,-42.112,0.0);
CreateObject(18449,-1886.572,270.633,56.983,0.0,-35.237,0.0);
CreateObject(18449,-1887.799,271.047,57.649,0.0,-31.799,-0.859);
CreateObject(18449,-1906.919,271.220,45.974,0.0,-22.345,-1.719);
CreateObject(18449,-1907.202,271.278,48.792,0.0,-24.924,0.0);
CreateObject(18449,-1924.439,271.494,43.125,0.0,-13.751,0.0);
CreateObject(18449,-1871.585,270.970,70.920,0.0,-38.675,0.0);
CreateObject(18449,-1852.039,270.794,92.642,0.0,-57.582,0.0);
CreateObject(18449,-1826.814,270.748,132.610,0.0,-58.442,0.0);
CreateObject(18449,-1798.077,270.621,182.068,0.0,-61.879,0.0);
CreateObject(18449,-1779.977,270.838,216.209,0.0,-62.739,0.0);
CreateObject(18449,-1753.152,270.773,267.664,0.0,-61.879,0.0);
CreateObject(16776,-1916.404,288.275,39.573,0.0,0.0,0.0);
CreateObject(16776,-1916.461,254.061,39.673,0.0,0.0,-180.000);
CreateObject(18449,-1719.505,270.841,329.371,0.0,-61.020,0.0);
CreateObject(18449,-1660.484,270.852,364.160,0.0,0.0,0.0);
CreateObject(3331,-1662.074,279.179,373.789,0.0,0.0,-90.000);
CreateObject(16776,-1627.120,271.430,365.380,0.0,0.0,-180.000);
CreateObject(3359,-1639.375,270.926,364.230,0.0,0.0,-90.000);
CreateObject(18449,-1927.120,272.008,39.695,0.0,0.0,0.0);
CreateObject(1655,-1971.291,270.562,41.048,0.0,0.0,-270.000);
CreateObject(1655,-1971.188,273.340,41.005,0.0,0.0,-270.000);
CreateObject(1697,-1975.127,275.520,43.451,0.0,1.719,-90.859);
CreateObject(1697,-1975.151,271.161,43.395,0.0,0.0,-90.000);
CreateObject(1697,-1975.146,268.499,43.381,0.0,0.0,-90.000);
CreateObject(1257,-1639.721,274.032,365.433,0.0,0.0,90.000);
CreateObject(3267,-1642.167,274.280,367.667,0.0,20.626,-222.422);
CreateObject(3885,-1636.921,266.811,364.601,0.0,0.0,-326.250);
CreateObject(18449,-1855.050,270.712,91.110,0.0,-47.269,0.0);
CreateObject(18449,-1864.662,271.068,81.374,0.0,-49.847,0.0);
CreateObject(18449,-1886.345,271.266,62.095,0.0,-42.112,0.0);
CreateObject(18449,-1885.957,271.225,63.237,0.0,-42.112,0.0);
CreateObject(18449,-1892.234,271.288,58.852,0.0,-39.534,0.0);
CreateObject(1245,-1977.398,277.346,45.477,0.0,18.908,-2.578);
CreateObject(1245,-1977.467,274.448,45.406,0.0,18.048,0.0);
CreateObject(3264,-1636.107,268.148,364.826,0.0,0.0,-90.000);
CreateObject(2036,-1639.819,272.561,364.537,0.0,0.0,-56.250);
CreateObject(1245,-1977.497,271.490,45.338,0.0,15.470,0.0);
CreateObject(1245,-1977.415,268.673,45.242,0.0,15.470,0.0);
xObjects code:
Code:
new Objects[][object_info] = {
	{18449,-1871.406,270.743,68.036,0.0,-48.128,0.0,1000.0},
	{18449,-1887.747,270.804,52.889,0.0,-42.112,0.0,1000.0},
	{18449,-1886.572,270.633,56.983,0.0,-35.237,0.0,1000.0},
	{18449,-1887.799,271.047,57.649,0.0,-31.799,-0.859,1000.0},
	{18449,-1906.919,271.220,45.974,0.0,-22.345,-1.719,1000.0},
	{18449,-1907.202,271.278,48.792,0.0,-24.924,0.0,1000.0},
	{18449,-1924.439,271.494,43.125,0.0,-13.751,0.0,1000.0},
	{18449,-1871.585,270.970,70.920,0.0,-38.675,0.0,1000.0},
	{18449,-1852.039,270.794,92.642,0.0,-57.582,0.0,1000.0},
	{18449,-1826.814,270.748,132.610,0.0,-58.442,0.0,1000.0},
	{18449,-1798.077,270.621,182.068,0.0,-61.879,0.0,1000.0},
	{18449,-1779.977,270.838,216.209,0.0,-62.739,0.0,1000.0},
	{18449,-1753.152,270.773,267.664,0.0,-61.879,0.0,1000.0},
	{16776,-1916.404,288.275,39.573,0.0,0.0,0.0,1000.0},
	{16776,-1916.461,254.061,39.673,0.0,0.0,-180.000,1000.0},
	{18449,-1719.505,270.841,329.371,0.0,-61.020,0.0,1000.0},
	{18449,-1660.484,270.852,364.160,0.0,0.0,0.0,1000.0},
	{3331,-1662.074,279.179,373.789,0.0,0.0,-90.000,1000.0},
	{16776,-1627.120,271.430,365.380,0.0,0.0,-180.000,1000.0},
	{3359,-1639.375,270.926,364.230,0.0,0.0,-90.000,1000.0},
	{18449,-1927.120,272.008,39.695,0.0,0.0,0.0,1000.0},
	{1655,-1971.291,270.562,41.048,0.0,0.0,-270.000,1000.0},
	{1655,-1971.188,273.340,41.005,0.0,0.0,-270.000,1000.0},
	{1697,-1975.127,275.520,43.451,0.0,1.719,-90.859,1000.0},
	{1697,-1975.151,271.161,43.395,0.0,0.0,-90.000,1000.0},
	{1697,-1975.146,268.499,43.381,0.0,0.0,-90.000,1000.0},
	{1257,-1639.721,274.032,365.433,0.0,0.0,90.000,1000.0},
	{3267,-1642.167,274.280,367.667,0.0,20.626,-222.422,1000.0},
	{3885,-1636.921,266.811,364.601,0.0,0.0,-326.250,1000.0},
	{18449,-1855.050,270.712,91.110,0.0,-47.269,0.0,1000.0},
	{18449,-1864.662,271.068,81.374,0.0,-49.847,0.0,1000.0},
	{18449,-1886.345,271.266,62.095,0.0,-42.112,0.0,1000.0},
	{18449,-1885.957,271.225,63.237,0.0,-42.112,0.0,1000.0},
	{18449,-1892.234,271.288,58.852,0.0,-39.534,0.0,1000.0},
	{1245,-1977.398,277.346,45.477,0.0,18.908,-2.578,1000.0},
	{1245,-1977.467,274.448,45.406,0.0,18.048,0.0,1000.0},
	{3264,-1636.107,268.148,364.826,0.0,0.0,-90.000,1000.0},
	{2036,-1639.819,272.561,364.537,0.0,0.0,-56.250,1000.0},
	{1245,-1977.497,271.490,45.338,0.0,15.470,0.0,1000.0},
	{1245,-1977.415,268.673,45.242,0.0,15.470,0.0,1000.0}
};
Enjoy!! Greetz Timske
Reply
#2

It\'s really awesome mate.

Fix the xObjects code. :P
Reply
#3

Quote:
Originally Posted by Karlip
It\'s really awesome mate.

Fix the xObjects code. :P
Fixed
Reply
#4

pawn Code:
{18449, -1871.4060, 270.7430, 68.0360, 0.0000, -48.1280, 0.0000, 500.0},
{18449, -1887.7470, 270.8040, 52.8890, 0.0000, -42.1120, 0.0000, 500.0},
{18449, -1886.5720, 270.6330, 56.9830, 0.0000, -35.2370, 0.0000, 500.0},
{18449, -1887.7990, 271.0470, 57.6490, 0.0000, -31.7990, -0.8590, 500.0},
{18449, -1906.9190, 271.2200, 45.9740, 0.0000, -22.3450, -1.7190, 500.0},
{18449, -1907.2020, 271.2780, 48.7920, 0.0000, -24.9240, 0.0000, 500.0},
{18449, -1924.4390, 271.4940, 43.1250, 0.0000, -13.7510, 0.0000, 500.0},
{18449, -1871.5850, 270.9700, 70.9200, 0.0000, -38.6750, 0.0000, 500.0},
{18449, -1852.0390, 270.7940, 92.6420, 0.0000, -57.5820, 0.0000, 500.0},
{18449, -1826.8140, 270.7480, 132.6100, 0.0000, -58.4420, 0.0000, 500.0},
{18449, -1798.0770, 270.6210, 182.0680, 0.0000, -61.8790, 0.0000, 500.0},
{18449, -1779.9770, 270.8380, 216.2090, 0.0000, -62.7390, 0.0000, 500.0},
{18449, -1753.1520, 270.7730, 267.6640, 0.0000, -61.8790, 0.0000, 500.0},
{16776, -1916.4040, 288.2750, 39.5730, 0.0000, 0.0000, 0.0000, 500.0},
{16776, -1916.4610, 254.0610, 39.6730, 0.0000, 0.0000, -180.0000, 500.0},
{18449, -1719.5050, 270.8410, 329.3710, 0.0000, -61.0200, 0.0000, 500.0},
{18449, -1660.4840, 270.8520, 364.1600, 0.0000, 0.0000, 0.0000, 500.0},
{3331, -1662.0740, 279.1790, 373.7890, 0.0000, 0.0000, -90.0000, 500.0},
{16776, -1627.1200, 271.4300, 365.3800, 0.0000, 0.0000, -180.0000, 500.0},
{3359, -1639.3750, 270.9260, 364.2300, 0.0000, 0.0000, -90.0000, 500.0},
{18449, -1927.1200, 272.0080, 39.6950, 0.0000, 0.0000, 0.0000, 500.0},
{1655, -1971.2910, 270.5620, 41.0480, 0.0000, 0.0000, -270.0000, 500.0},
{1655, -1971.1880, 273.3400, 41.0050, 0.0000, 0.0000, -270.0000, 500.0},
{1697, -1975.1270, 275.5200, 43.4510, 0.0000, 1.7190, -90.8590, 500.0},
{1697, -1975.1510, 271.1610, 43.3950, 0.0000, 0.0000, -90.0000, 500.0},
{1697, -1975.1460, 268.4990, 43.3810, 0.0000, 0.0000, -90.0000, 500.0},
{1257, -1639.7210, 274.0320, 365.4330, 0.0000, 0.0000, 90.0000, 500.0},
{3267, -1642.1670, 274.2800, 367.6670, 0.0000, 20.6260, -222.4220, 500.0},
{3885, -1636.9210, 266.8110, 364.6010, 0.0000, 0.0000, -326.2500, 500.0},
{18449, -1855.0500, 270.7120, 91.1100, 0.0000, -47.2690, 0.0000, 500.0},
{18449, -1864.6620, 271.0680, 81.3740, 0.0000, -49.8470, 0.0000, 500.0},
{18449, -1886.3450, 271.2660, 62.0950, 0.0000, -42.1120, 0.0000, 500.0},
{18449, -1885.9570, 271.2250, 63.2370, 0.0000, -42.1120, 0.0000, 500.0},
{18449, -1892.2340, 271.2880, 58.8520, 0.0000, -39.5340, 0.0000, 500.0},
{1245, -1977.3980, 277.3460, 45.4770, 0.0000, 18.9080, -2.5780, 500.0},
{1245, -1977.4670, 274.4480, 45.4060, 0.0000, 18.0480, 0.0000, 500.0},
{3264, -1636.1070, 268.1480, 364.8260, 0.0000, 0.0000, -90.0000, 500.0},
{2036, -1639.8190, 272.5610, 364.5370, 0.0000, 0.0000, -56.2500, 500.0},
{1245, -1977.4970, 271.4900, 45.3380, 0.0000, 15.4700, 0.0000, 500.0},
{1245, -1977.4150, 268.6730, 45.2420, 0.0000, 15.4700, 0.0000, 500.0}
This is xObjects


This is y_objects
pawn Code:
CreateDynamicObject(18449, -1871.406, 270.743, 68.036, 0.0, -48.128, 0.0);
CreateDynamicObject(18449, -1887.747, 270.804, 52.889, 0.0, -42.112, 0.0);
CreateDynamicObject(18449, -1886.572, 270.633, 56.983, 0.0, -35.237, 0.0);
CreateDynamicObject(18449, -1887.799, 271.047, 57.649, 0.0, -31.799, -0.859);
CreateDynamicObject(18449, -1906.919, 271.220, 45.974, 0.0, -22.345, -1.719);
CreateDynamicObject(18449, -1907.202, 271.278, 48.792, 0.0, -24.924, 0.0);
CreateDynamicObject(18449, -1924.439, 271.494, 43.125, 0.0, -13.751, 0.0);
CreateDynamicObject(18449, -1871.585, 270.970, 70.920, 0.0, -38.675, 0.0);
CreateDynamicObject(18449, -1852.039, 270.794, 92.642, 0.0, -57.582, 0.0);
CreateDynamicObject(18449, -1826.814, 270.748, 132.610, 0.0, -58.442, 0.0);
CreateDynamicObject(18449, -1798.077, 270.621, 182.068, 0.0, -61.879, 0.0);
CreateDynamicObject(18449, -1779.977, 270.838, 216.209, 0.0, -62.739, 0.0);
CreateDynamicObject(18449, -1753.152, 270.773, 267.664, 0.0, -61.879, 0.0);
CreateDynamicObject(16776, -1916.404, 288.275, 39.573, 0.0, 0.0, 0.0);
CreateDynamicObject(16776, -1916.461, 254.061, 39.673, 0.0, 0.0, -180.000);
CreateDynamicObject(18449, -1719.505, 270.841, 329.371, 0.0, -61.020, 0.0);
CreateDynamicObject(18449, -1660.484, 270.852, 364.160, 0.0, 0.0, 0.0);
CreateDynamicObject(3331, -1662.074, 279.179, 373.789, 0.0, 0.0, -90.000);
CreateDynamicObject(16776, -1627.120, 271.430, 365.380, 0.0, 0.0, -180.000);
CreateDynamicObject(3359, -1639.375, 270.926, 364.230, 0.0, 0.0, -90.000);
CreateDynamicObject(18449, -1927.120, 272.008, 39.695, 0.0, 0.0, 0.0);
CreateDynamicObject(1655, -1971.291, 270.562, 41.048, 0.0, 0.0, -270.000);
CreateDynamicObject(1655, -1971.188, 273.340, 41.005, 0.0, 0.0, -270.000);
CreateDynamicObject(1697, -1975.127, 275.520, 43.451, 0.0, 1.719, -90.859);
CreateDynamicObject(1697, -1975.151, 271.161, 43.395, 0.0, 0.0, -90.000);
CreateDynamicObject(1697, -1975.146, 268.499, 43.381, 0.0, 0.0, -90.000);
CreateDynamicObject(1257, -1639.721, 274.032, 365.433, 0.0, 0.0, 90.000);
CreateDynamicObject(3267, -1642.167, 274.280, 367.667, 0.0, 20.626, -222.422);
CreateDynamicObject(3885, -1636.921, 266.811, 364.601, 0.0, 0.0, -326.250);
CreateDynamicObject(18449, -1855.050, 270.712, 91.110, 0.0, -47.269, 0.0);
CreateDynamicObject(18449, -1864.662, 271.068, 81.374, 0.0, -49.847, 0.0);
CreateDynamicObject(18449, -1886.345, 271.266, 62.095, 0.0, -42.112, 0.0);
CreateDynamicObject(18449, -1885.957, 271.225, 63.237, 0.0, -42.112, 0.0);
CreateDynamicObject(18449, -1892.234, 271.288, 58.852, 0.0, -39.534, 0.0);
CreateDynamicObject(1245, -1977.398, 277.346, 45.477, 0.0, 18.908, -2.578);
CreateDynamicObject(1245, -1977.467, 274.448, 45.406, 0.0, 18.048, 0.0);
CreateDynamicObject(3264, -1636.107, 268.148, 364.826, 0.0, 0.0, -90.000);
CreateDynamicObject(2036, -1639.819, 272.561, 364.537, 0.0, 0.0, -56.250);
CreateDynamicObject(1245, -1977.497, 271.490, 45.338, 0.0, 15.470, 0.0);
CreateDynamicObject(1245, -1977.415, 268.673, 45.242, 0.0, 15.470, 0.0);
Reply
#5

nice one^^ like it
Reply
#6

Nice work Timmy!
Reply
#7

For your first map,it looks good!
Reply
#8

Why use SLOOOW imageshack?

Takes forever to load screenshots..
Reply
#9

Quote:
Originally Posted by Mikep
Why use SLOOOW imageshack?

Takes forever to load screenshots..
Yeah i agree with Mike.. why are you using ImageShack to slow
Reply
#10

Everyone uses it. Your "leet" if you use imagesuck.
Reply
#11

Nice Work I like it :P
Reply
#12

Thanks. I made a trampoline. Soon i release it
Reply
#13

damn for your first map is this realy nice!^^
Reply
#14

Just some advice for posting on these forums:

When you post code, you should use the following tags:

Code:
pawn Code:
Code Here
Spot the difference:

pawn Code:
new bob = 2;
Code:
 new bob = 2;
PS: Have a Teleport:

pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/hj", true) == 0)
        {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
            new cartype = GetPlayerVehicleID(playerid);
            SetVehiclePos(cartype,-1655.0538,270.9725,365.2308);
            SetVehicleZAngle(cartype,90.0);
            SetPlayerInterior(playerid, 0);
            LinkVehicleToInterior(cartype, 0);
            }
        else
            {
            SetPlayerPos(playerid,-1637.4716,267.3457,366.0933);
            SetPlayerFacingAngle(playerid, 45.0);
            SetPlayerInterior(playerid, 0);
            }
        GameTextForPlayer(playerid,"Huge Chicken Jump!",2500,3);
        return 1;
        }
    return 0;
}
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