03.03.2009, 20:01
Can you help me?
Help ?
Код:
C:\Documents and Settings\Gustavo\Desktop\samp02Xserver.win32\pawno\include\Seifader.inc(71) : warning 203: symbol is never used: "reason" C:\DOCUME~1\Gustavo\Desktop\SAMP02~1.WIN\GAMEMO~1\BioVirus.pwn(143) : warning 202: number of arguments does not match definition C:\DOCUME~1\Gustavo\Desktop\SAMP02~1.WIN\GAMEMO~1\BioVirus.pwn(42) : warning 204: symbol is assigned a value that is never used: "survivor6" C:\DOCUME~1\Gustavo\Desktop\SAMP02~1.WIN\GAMEMO~1\BioVirus.pwn(43) : warning 204: symbol is assigned a value that is never used: "survivor7" C:\DOCUME~1\Gustavo\Desktop\SAMP02~1.WIN\GAMEMO~1\BioVirus.pwn(44) : warning 204: symbol is assigned a value that is never used: "survivor8" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Warnings.
Код:
#include <a_samp> #include <Seifader> #pragma tabsize 0 #define COLOR_BASIC 0xAFAFAFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_DARK_RED 0xAA3333AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_BLUE 0x0000AA20 #define COLOR_WHITE 0xFFFFFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_LIGHTBLUE 0x33CCFFAA #define SURVIVORS 1 #define ZOMBO 2 #define MAX_SPAM 6 new SpamStrings[MAX_PLAYERS]; new locked[MAX_PLAYERS][MAX_VEHICLES]; new survivor1,survivor2,survivor3,survivor4,survivor5,survivor6,survivor7,survivor8; new zombo1,zombo2,zombo3,zombo4,zombo5; new gTeam[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" ~ Bio Virus V1.4"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Bio Virus V1.4"); Seifader_OnInit(); survivor1 = AddPlayerClassEx(1, 280, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); survivor2 = AddPlayerClassEx(1, 284, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); survivor3 = AddPlayerClassEx(1, 226, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); survivor4 = AddPlayerClassEx(1, 240, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); survivor5 = AddPlayerClassEx(1, 231, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); survivor6 = AddPlayerClassEx(1, 167, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); survivor7 = AddPlayerClassEx(1, 181, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); survivor8 = AddPlayerClassEx(1, 173, 1847.4915,-1664.2227,31.8047,272.8573, 0, 0, 0, 0, 0, 0); zombo1 = AddPlayerClassEx(2, 272, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); zombo2 = AddPlayerClassEx(2, 70, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); zombo3 = AddPlayerClassEx(2, 27, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); zombo4 = AddPlayerClassEx(2, 147, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); zombo5 = AddPlayerClassEx(2, 165, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { Seifader_OnExit(); return 1; } public OnPlayerRequestClass(playerid, classid) { if(classid==survivor1){ GameTextForPlayer(playerid,"~r~~h~Survivor",1000,3); gTeam[playerid] = SURVIVORS; SetPlayerColor(playerid,COLOR_RED);} if(classid==survivor2){ GameTextForPlayer(playerid,"~r~~h~Survivor",1000,3); gTeam[playerid] = SURVIVORS; SetPlayerColor(playerid,COLOR_RED);} if(classid==survivor3){ GameTextForPlayer(playerid,"~r~~h~Survivor",1000,3); gTeam[playerid] = SURVIVORS; SetPlayerColor(playerid,COLOR_RED);} if(classid==survivor4){ GameTextForPlayer(playerid,"~r~~h~Survivor",1000,3); gTeam[playerid] = SURVIVORS; SetPlayerColor(playerid,COLOR_RED);} if(classid==survivor5){ GameTextForPlayer(playerid,"~r~~h~Survivor",1000,3); gTeam[playerid] = SURVIVORS; SetPlayerColor(playerid,COLOR_RED);} if(classid==zombo1){ GameTextForPlayer(playerid,"~b~~h~Zombotech",1000,3); gTeam[playerid] = ZOMBO; SetPlayerColor(playerid,COLOR_BLUE);} if(classid==zombo2){ GameTextForPlayer(playerid,"~b~~h~Zombotech",1000,3); gTeam[playerid] = ZOMBO; SetPlayerColor(playerid,COLOR_BLUE);} if(classid==zombo3){ GameTextForPlayer(playerid,"~b~~h~Zombotech",1000,3); gTeam[playerid] = ZOMBO; SetPlayerColor(playerid,COLOR_BLUE);} if(classid==zombo4){ GameTextForPlayer(playerid,"~b~~h~Zombotech",1000,3); gTeam[playerid] = ZOMBO; SetPlayerColor(playerid,COLOR_BLUE);} if(classid==zombo5){ GameTextForPlayer(playerid,"~b~~h~Zombotech",1000,3); gTeam[playerid] = ZOMBO; SetPlayerColor(playerid,COLOR_BLUE);} SetPlayerInterior(playerid,6);SetPlayerFacingAngle(playerid,90); SetPlayerPos(playerid,349.899993,303.361275,1000.130493); SetPlayerCameraPos(playerid,346.967376,303.361275,1000); SetPlayerCameraLookAt(playerid,349.899993,303.361275,1000.130493); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Welcome Bio Virus v1.4!"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "[READ-IT] For commands type /commands !"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "[READ-IT] REGISTER AND LOGIN TO SAVE YOUR ACCOUNT SETTINGS !"); new pName[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "%s has joined to Bio Virus/Horror/Zombie v1.4.", pName); SendClientMessageToAll(COLOR_GREY, string); if(!strcmp("[ViP]Labrik",pName,true) || !strcmp("netzeek",pName,true) || !strcmp("[MT]Lavis",pName,true)) { new kstring[128]; format(kstring, sizeof(kstring), "%s was auto kicked from the server (illegal name).", pName); SendClientMessageToAll(COLOR_GREY, kstring); print(kstring); Kick(playerid); } return 1; } public OnPlayerDisconnect(playerid, reason) { Seifader_OnPlayerDisconnect(playerid); new string[128]; new pName[24]; GetPlayerName(playerid, pName, 24); switch(reason) { case 0: format(string, sizeof(string), "%s lost connection to the server. (timeout)", pName); case 1: format(string, sizeof(string), "%s has left the server.", pName); case 2: format(string, sizeof(string), "%s has left the server. (kicked)", pName); } return 1; } public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid ,0); SetPlayerHealth(playerid, 100); return 1; } public OnPlayerDeath(playerid, killerid, reason) { FadePlayerScreen(playerid, 0xFFFFFFCC, 192); //playerid, color, time GameTextForPlayer(playerid,"~w~OMG, CALL THE AMBULANCE!",1000,1); SendDeathMessage(killerid, playerid, reason); GameTextForPlayer(killerid,"~r~You Murderer!",4000,3); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnPlayerText(playerid, text[]) { SpamStrings[playerid] ++; if(SpamStrings[playerid] >= MAX_SPAM) { new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); printf("(previous text of %s was blocked by antispam)", PlayerName); SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection)."); return 0; } new textstring[128]; format(textstring, sizeof(textstring), "[%i] %s", playerid, text); SendPlayerMessageToAll(playerid, textstring); return 0; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/parachute", true) == 0) { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Use it well!"); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/flip", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:PX, Float:PY, Float:PZ, Float:PA; GetPlayerPos(playerid, PX, PY, PZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1); SetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SendClientMessage(playerid, COLOR_GREEN,"Vehicle Fliped!"); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Can you flip your self?"); } return 1; } if(strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,COLOR_LIGHTBLUE,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1); } } SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vehicle locked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); PlayerPlaySound(playerid, 1137,pX,pY,pZ); locked[playerid][GetPlayerVehicleID(playerid)] = 1; } else { SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!"); } return 1; } if(strcmp(cmdtext, "/unlock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,COLOR_LIGHTBLUE,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0); } SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vehicle unlocked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid, 1058,pX,pY,pZ); locked[playerid][GetPlayerVehicleID(playerid)] = 0; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You're not in a vehicle!"); } return 1; } if(strcmp(cmdtext, "/commands", true)==0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "CARS: /lock /unlock /flip"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "OTHER: /parachute"); return 1; } return 0; } public OnPlayerScreenFade(playerid, color, speed) { return 1; } public OnPlayerScreenColorFade(playerid, color, speed) { return 1; }