[Map] Guns and drugs house.
#1

Guns and Drugs house!
Hello, This is my second map. It's using the Lil probe inn interior with 61 objects, It has;

•Weapon tables has: M4s, MP5s, Snipers.
•Ammo Tables.
•Drugs tables.
•Boxes room that has ammo boxes and stuff.
•Some doors are locked with Pads.


Screenshots:

♦Weapon tables.




♦Interior.




♦Drug Tables




♦Ammo tabels #1.




♦Ammo tabels #2.




♦Boxes #1.




♦Boxes #2.




♦Locks.




Download:

Pastebin

Code:

pawn Code:
CreateObject(16150,2266.0996094,-1577.0996094,1492.5999756,0.0000000,0.0000000,0.5000000); //object(ufo_barinterior) (1)
CreateObject(941,2268.1999512,-1589.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (1)
CreateObject(941,2265.8000488,-1589.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (2)
CreateObject(941,2263.3999023,-1589.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (3)
CreateObject(2035,2269.1000977,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(2035,2269.1000977,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (3)
CreateObject(2035,2268.0000000,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (4)
CreateObject(2035,2268.0000000,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (6)
CreateObject(2036,2266.1999512,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
CreateObject(2036,2266.1999512,-1590.0000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (2)
CreateObject(2044,2264.3999023,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
CreateObject(2044,2264.3994141,-1590.0996094,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (2)
CreateObject(2044,2263.8000488,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (3)
CreateObject(2044,2263.8000488,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (4)
CreateObject(2044,2263.1999512,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (5)
CreateObject(2044,2263.1999512,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (6)
CreateObject(3052,2263.0000000,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(db_ammo) (1)
CreateObject(3052,2263.8999023,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(db_ammo) (2)
CreateObject(2358,2265.3999023,-1571.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (1)
CreateObject(2358,2266.3000488,-1571.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (2)
CreateObject(1431,2271.1000977,-1576.4000244,1493.1999512,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile) (1)
CreateObject(1431,2273.3000488,-1576.3000488,1493.1999512,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile) (2)
CreateObject(941,2263.3000488,-1571.8000488,1493.0999756,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (4)
CreateObject(941,2265.6999512,-1571.8000488,1493.0999756,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (5)
CreateObject(941,2268.1999512,-1571.8000488,1493.0999756,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (6)
CreateObject(3013,2267.6000977,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (1)
CreateObject(3013,2268.0000000,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (2)
CreateObject(3013,2268.3999023,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (3)
CreateObject(3013,2268.8000488,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (4)
CreateObject(3013,2269.1999512,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (5)
CreateObject(2048,2265.6999512,-1571.3000488,1494.5999756,0.0000000,0.0000000,0.0000000); //object(cj_flag2) (1)
CreateObject(2047,2266.3000488,-1590.3000488,1494.9000244,0.0000000,0.0000000,177.0000000); //object(cj_flag1) (1)
CreateObject(2619,2269.6999512,-1581.6999512,1494.0999756,0.0000000,0.0000000,0.0000000); //object(mp_ammoambient) (1)
CreateObject(2977,2270.6999512,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (2)
CreateObject(2977,2271.8000488,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (3)
CreateObject(2977,2272.8999023,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (4)
CreateObject(2977,2274.0000000,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (5)
CreateObject(941,2262.8999023,-1575.0000000,1493.0999756,0.0000000,0.0000000,270.2500000); //object(cj_df_worktop_3) (9)
CreateObject(941,2262.8999023,-1577.4000244,1493.0999756,0.0000000,0.0000000,270.2471924); //object(cj_df_worktop_3) (10)
CreateObject(1575,2263.0000000,-1578.3000488,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_white) (3)
CreateObject(1575,2263.0000000,-1577.5999756,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_white) (4)
CreateObject(1575,2263.0000000,-1576.9000244,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_white) (5)
CreateObject(1578,2263.0000000,-1576.0999756,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_green) (2)
CreateObject(1578,2263.0000000,-1575.3000488,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_green) (3)
CreateObject(1578,2263.0000000,-1574.5000000,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_green) (4)
CreateObject(964,2274.0000000,-1577.9000244,1492.5999756,0.0000000,0.0000000,270.7500000); //object(cj_metal_crate) (1)
CreateObject(964,2274.0000000,-1579.3000488,1492.5999756,0.0000000,0.0000000,270.7470703); //object(cj_metal_crate) (2)
CreateObject(941,2269.1999512,-1577.6999512,1493.0999756,0.0000000,0.0000000,270.2471924); //object(cj_df_worktop_3) (11)
CreateObject(941,2269.1999512,-1575.3000488,1493.0999756,0.0000000,0.0000000,270.2471924); //object(cj_df_worktop_3) (13)
CreateObject(2041,2269.1000977,-1574.6999512,1493.8000488,0.0000000,0.0000000,272.0000000); //object(ammo_box_m2) (2)
CreateObject(2041,2269.1000977,-1575.1999512,1493.8000488,0.0000000,0.0000000,271.9995117); //object(ammo_box_m2) (7)
CreateObject(2041,2269.1000977,-1575.6999512,1493.8000488,0.0000000,0.0000000,271.9995117); //object(ammo_box_m2) (8)
CreateObject(2041,2269.1000977,-1576.1999512,1493.8000488,0.0000000,0.0000000,271.9995117); //object(ammo_box_m2) (9)
CreateObject(2043,2269.1999512,-1577.3000488,1493.6999512,0.0000000,0.0000000,269.9999695); //object(ammo_box_m4) (1)
CreateObject(2043,2269.1999512,-1577.8000488,1493.6999512,0.0000000,0.0000000,269.9945068); //object(ammo_box_m4) (2)
CreateObject(2042,2269.0000000,-1578.5999756,1493.6999512,0.0000000,0.0000000,193.9999542); //object(ammo_box_m3) (1)
CreateObject(2680,2274.6999512,-1580.5999756,1493.4000244,0.0000000,0.0000000,282.0000000); //object(cj_padlock) (1)
CreateObject(2680,2269.6000977,-1573.9000244,1493.4000244,0.0000000,0.0000000,281.9970703); //object(cj_padlock) (2)
CreateObject(2680,2269.6000977,-1572.6999512,1493.4000244,0.0000000,0.0000000,281.9970703); //object(cj_padlock) (3)
CreateObject(2395,2262.3999023,-1583.5999756,1492.5999756,0.0000000,0.0000000,90.2500000); //object(cj_sports_wall) (1)
CreateObject(1508,2262.3999023,-1581.0999756,1494.3000488,0.0000000,0.0000000,0.0000000); //object(dyn_garage_door) (1)

Command to teleport:

pawn Code:
CMD:gunhouse(playerid, params[])
{
    SetPlayerPos(playerid, 2265.8711,-1578.2312,1493.6078);
    return 1;
}

Have fun,
Xaerie.
Reply
#2

Maybe for a RP server, 6/10
Reply
#3

Quote:
Originally Posted by Axel12
View Post
Maybe for a RP server, 6/10
Well, I know. Anyways thanks
Reply
#4

Pro-Skill Bro?

Good Release! Gonna use it for my freeroam
Reply
#5

Quote:
Originally Posted by kiss
View Post
Pro-Skill Bro?

Good Release! Gonna use it for my freeroam
Thanks
Reply
#6

Good map 8/10
Reply
#7

Quote:
Originally Posted by sampplayer12
View Post
Good map 8/10
Thanks
Reply
#8

Awesome map Xaerie, love your work. Keep going!
Reward: +REP
Reply
#9

Quote:
Originally Posted by DoubleOG
View Post
Awesome map Xaerie, love your work. Keep going!
Reward: +REP
Thanks dude

Reward: Rep'ed back.
Reply
#10

I really like it, I think I will give a reputations point for this awesome work.
+rep.
Reply
#11

Quote:
Originally Posted by thegreathom
Посмотреть сообщение
I really like it, I think I will give a reputations point for this awesome work.
+rep.
Thanks.
Reply
#12

Really nice repped
Reply
#13

Quote:
Originally Posted by Stefan_Merce
Посмотреть сообщение
Really nice repped
Thanks stefan
Reply
#14

Just Love it ..
REp+
Reply
#15

I adore this. Nice work, gonna use it for a Hitman HQ perhaps :P
Reply
#16

Quote:
Originally Posted by hossa
Посмотреть сообщение
Just Love it ..
REp+
Thanks dude

Quote:
Originally Posted by iWayne
Посмотреть сообщение
I adore this. Nice work, gonna use it for a Hitman HQ perhaps :P
Thanks, Mind sending your server ip in a pm?
Reply
#17

I didn't know you can sell bags of drugs off tables... it's probably not for more advanced Roleplay servers.
It's more... RPG'ish - considering it makes no sense that you're saying it's alright to buy drugs from a gun shop.

Also, in the future there's more Gun Object Ids.

Weapon Object Ids.
Reply
#18

Nice one,
Rep+
Reply
#19

Don't you think the ammo and guns are placed kinda neatly as compared to real life gangs, dirty shit every where, mis placed guns e.t.c


@Mapping: 9/10 , som coo' shi't there holmes

repped+
Reply
#20

Looks good, nice work.
Reply


Forum Jump:


Users browsing this thread: 10 Guest(s)