[Map] The Scare Drift
#1

The Scare Drift


INFO
The map is mapped my MTA. It is located at Big Ear. Big Ear is the perfect place
for drift. So, I mapped it there. Enjoy

Screens
Image 1
Image 2
Image 3
Image 4

Download
Код:
CreateObject(3816, -188.138671875, 1625.28515625, 88.172340393066, 0, 0, 313.99475097656);
CreateObject(3528, -208.654296875, 1604.8288574219, 93.0380859375, 0, 0, 224);
CreateObject(17849, -231.5107421875, 1583.3681640625, 77.066993713379, 0, 0, 313.99475097656);
CreateObject(8150, -448.9501953125, 1663.4580078125, 236.92317199707, 0, 0, 0);
CreateObject(8483, -291.05508422852, 1372.6909179688, 82.177749633789, 0, 0, 96);
CreateObject(16139, -290.421875, 1369.2056884766, 69.314331054688, 0, 0, 188);
CreateObject(7916, -278.1376953125, 1387.1557617188, 75.282455444336, 0, 0, 188);
CreateObject(5837, -313.28897094727, 1505.3312988281, 76.16650390625, 0, 0, 2);
CreateObject(5837, -291.03787231445, 1506.1273193359, 76.374649047852, 0, 0, 1.9990234375);
CreateObject(615, -309.04852294922, 1498.8891601563, 74.479850769043, 0, 0, 0);
CreateObject(615, -308.025390625, 1486.2215576172, 74.724090576172, 0, 0, 0);
CreateObject(615, -306.2509765625, 1473.146484375, 73.997833251953, 0, 0, 0);
CreateObject(615, -304.94702148438, 1458.2905273438, 73.169258117676, 0, 0, 0);
CreateObject(615, -303.75457763672, 1444.1945800781, 72.46378326416, 0, 0, 0);
CreateObject(615, -302.82949829102, 1430.1893310547, 71.867874145508, 0, 0, 0);
CreateObject(615, -301.78616333008, 1414.8969726563, 71.285079956055, 0, 0, 0);
CreateObject(615, -307.61474609375, 1401.83203125, 71.212379455566, 0, 0, 0);
CreateObject(615, -315.48583984375, 1409.6462402344, 69.94482421875, 0, 0, 2);
CreateObject(615, -323.29541015625, 1424.1046142578, 68.186218261719, 0, 0, 1.99951171875);
CreateObject(615, -329.81762695313, 1438.0811767578, 66.528816223145, 0, 0, 1.99951171875);
CreateObject(615, -337.26669311523, 1451.9958496094, 64.989540100098, 0, 0, 1.99951171875);
CreateObject(615, -344.66549682617, 1464.3623046875, 63.616302490234, 0, 0, 1.99951171875);
CreateObject(615, -355.12356567383, 1471.7175292969, 63.049903869629, 0, 0, 1.99951171875);
CreateObject(615, -367.73837280273, 1470.9822998047, 62.167419433594, 0, 0, 1.99951171875);
CreateObject(615, -379.95025634766, 1465.2121582031, 60.993457794189, 0, 0, 17.99951171875);
CreateObject(615, -385.74841308594, 1454.7644042969, 60.470176696777, 0, 0, 39.99560546875);
CreateObject(615, -384.8840637207, 1440.9962158203, 60.169082641602, 0, 0, 39.990234375);
CreateObject(615, -380.02203369141, 1429.4597167969, 59.534675598145, 0, 0, 0);
CreateObject(615, -373.32257080078, 1416.2507324219, 58.725688934326, 0, 0, 0);
CreateObject(615, -367.33654785156, 1403.7957763672, 57.966815948486, 0, 0, 0);
CreateObject(615, -360.05429077148, 1391.2340087891, 57.075527191162, 0, 0, 0);
CreateObject(615, -353.12057495117, 1378.6092529297, 55.920425415039, 0, 0, 0);
CreateObject(615, -346.41848754883, 1366.5509033203, 55.084239959717, 0, 0, 0);
CreateObject(615, -339.49725341797, 1355.2542724609, 53.816371917725, 0, 0, 0);
CreateObject(615, -333.44888305664, 1344.2884521484, 53.707622528076, 0, 0, 0);
CreateObject(615, -328.15728759766, 1333.4715576172, 53.159534454346, 0, 0, 0);
CreateObject(615, -329.67953491211, 1323.361328125, 51.750434875488, 0, 0, 0);
CreateObject(615, -338.34530639648, 1326.4195556641, 50.219074249268, 0, 0, 0);
CreateObject(615, -334.2021484375, 1328.5023193359, 52.007946014404, 0, 0, 0);
CreateObject(615, -346.46307373047, 1337.4526367188, 49.317779541016, 0, 0, 0);
CreateObject(615, -353.15933227539, 1348.2951660156, 47.818733215332, 0, 0, 0);
CreateObject(615, -359.77676391602, 1360.3408203125, 46.228370666504, 0, 0, 0);
CreateObject(615, -365.61853027344, 1371.9318847656, 44.846527099609, 0, 0, 0);
CreateObject(615, -372.0774230957, 1384.9288330078, 43.375373840332, 0, 0, 0);
CreateObject(615, -377.46173095703, 1396.5509033203, 41.514892578125, 0, 0, 0);
CreateObject(615, -383.32919311523, 1407.7504882813, 40.032363891602, 0, 0, 0);
CreateObject(615, -390.40087890625, 1421.0460205078, 38.20418548584, 0, 0, 0);
CreateObject(615, -396.5959777832, 1433.7591552734, 36.64200592041, 0, 0, 0);
CreateObject(3092, -311.93225097656, 1578.3654785156, 77.323677062988, 0, 0, 224);
CreateObject(3875, -312.25283813477, 1578.6501464844, 82.060615539551, 0, 0, 262);
CreateObject(3434, -291.32843017578, 1495.3774414063, 88.170448303223, 0, 0, 0);
CreateObject(14582, -321.37002563477, 1562.0539550781, 78.046630859375, 0, 0, 312);
CreateObject(10831, -258.48004150391, 1524.4207763672, 79.486145019531, 0, 0, 222);
CreateObject(1337, -271.2021484375, 1666.064453125, 64.858131408691, 0, 0, 0);
CreateObject(973, -281.59948730469, 1521.7236328125, 75.402717590332, 0, 0, 42);
CreateObject(973, -288.58374023438, 1515.4984130859, 75.449592590332, 0, 0, 41.995239257813);
CreateObject(973, -339.17736816406, 1311.0001220703, 51.685317993164, 0, 0, 335.99426269531);
CreateObject(973, -346.4658203125, 1315.5819091797, 51.702072143555, 0, 0, 319);
CreateObject(973, -352.97756958008, 1322.3725585938, 51.712497711182, 0, 0, 308);
CreateObject(973, -357.98190307617, 1329.8559570313, 51.589019775391, 0, 0, 300);
CreateObject(978, -422.53735351563, 1440.0559082031, 34.611804962158, 0, 0, 0);
CreateObject(979, -431.69671630859, 1440.2150878906, 34.343563079834, 0, 0, 0);
CreateObject(979, -439.28988647461, 1440.0778808594, 33.668495178223, 0, 0, 0);
CreateObject(979, -447.81103515625, 1442.8612060547, 33.531826019287, 0, 0, 324);
CreateObject(1231, -287.62017822266, 1527.8874511719, 77.089767456055, 0, 0, 0);
Credits
iFear•••Developer of Map
GTA SA:MP Team•••For SAMP
Reply
#2

The idea of this map is quite simple and indeed good for Drifting,but there is few problems,some objects are kinda messed up. When you have finished your mapping,check if everything is okay with objects,if they are not floating or duplicated. The most worst part of this map is,that one,where's the road floating and also that Bulding object what is from verdant meadwos probably,if you take a look in that ''Image 1'' it doesn't have any support under it,so it looks kinda unrealistic and messy.
Reply
#3

Ok, So that map is a fail.
I am so sad. But nvm..I will Improve.
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