[Map] Mgd Airport
#1

Screenshots





Codes for the airport
pawn Код:
CreateVehicle(497,478.0000000,311.1000100,12.4000000,56.0000000,-1,-1,15); //Police Maverick
CreateVehicle(487,489.6000100,328.5000000,12.6000000,56.0000000,96,26,15); //Maverick
CreateVehicle(469,476.3999900,327.1000100,12.4000000,56.0000000,245,245,15); //Sparrow
CreateVehicle(476,498.7000100,391.8999900,10.6000000,152.0000000,111,130,15); //Rustler
CreateVehicle(476,515.0999800,381.3999900,10.6000000,151.9960000,111,130,15); //Rustler
CreateVehicle(476,442.6000100,432.0000000,10.6000000,151.9960000,111,130,15); //Rustler
CreateVehicle(476,457.3999900,421.3999900,10.6000000,151.9960000,111,130,15); //Rustler
CreateVehicle(519,432.7000100,345.6000100,10.4000000,330.0000000,245,245,15); //Shamal
CreateVehicle(420,318.0000000,529.5999800,9.9000000,0.0000000,215,142,15); //Taxi
CreateVehicle(420,318.1000100,521.7000100,9.9000000,0.0000000,215,142,15); //Taxi
CreateVehicle(420,317.8999900,536.9000200,9.9000000,0.0000000,215,142,15); //Taxi
CreateVehicle(420,302.7000100,522.2000100,9.9000000,0.0000000,215,142,15); //Taxi
CreateVehicle(420,302.7000100,529.7999900,9.9000000,0.0000000,215,142,15); //Taxi
CreateVehicle(420,302.7999900,537.0999800,9.9000000,0.0000000,215,142,15); //Taxi
CreateVehicle(476,378.2000100,460.2999900,10.6000000,150.0000000,76,117,15); //Rustler
CreateVehicle(476,389.8999900,451.7999900,10.9000000,148.0000000,245,245,15); //Rustler
CreateVehicle(519,407.1000100,359.2999900,10.4000000,328.0000000,245,245,15); //Shamal
CreateObject(2910,310.2999900,596.0000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(temp_road) (1)
CreateObject(10766,291.8999900,401.2000100,6.5000000,0.0000000,0.0000000,0.0000000); //object(airport_10_sfse) (1)
CreateObject(8357,291.5000000,328.0000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland14) (1)
CreateObject(8344,227.7000000,283.2000100,8.5000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland10) (2)
CreateObject(8357,203.5000000,372.8999900,8.5000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland14) (2)
CreateObject(10763,277.0000000,487.5000000,41.5000000,0.0000000,0.0000000,314.0000000); //object(controltower_sfse) (1)
CreateObject(3491,393.7999900,465.6000100,17.0000000,0.0000000,0.0000000,328.0000000); //object(vegass_hanger2) (2)
CreateObject(4866,417.2000100,412.7999900,8.4000000,0.0000000,0.0000000,328.0000000); //object(lasrnway1_las) (1)
CreateObject(3491,452.8999900,429.5000000,17.0000000,0.0000000,0.0000000,327.9970000); //object(vegass_hanger2) (3)
CreateObject(3491,511.2999900,393.2000100,17.0000000,0.0000000,0.0000000,327.9970000); //object(vegass_hanger2) (4)
CreateObject(1223,310.2000100,522.2999900,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1)
CreateObject(1223,310.0000000,541.5000000,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (2)
CreateObject(1223,310.0000000,553.7999900,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (3)
CreateObject(1223,310.0000000,563.7999900,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (4)
CreateObject(1223,310.0000000,574.7999900,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (5)
CreateObject(1223,310.1000100,584.5000000,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (11)
CreateObject(1223,310.2000100,596.2999900,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (12)
CreateObject(1223,310.2999900,607.0000000,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (13)
CreateObject(1223,310.3999900,620.2999900,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (14)
CreateObject(1223,310.5000000,634.0000000,8.9000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (15)
CreateObject(9241,478.8999900,323.2000100,10.5000000,0.0000000,0.0000000,326.0000000); //object(copbits_sfn) (1)
CreateObject(980,487.6000100,301.5000000,11.2000000,0.0000000,0.0000000,52.0000000); //object(airportgate) (1)
CreateObject(980,494.7000100,310.2999900,11.2000000,0.0000000,0.0000000,51.9980000); //object(airportgate) (2)
CreateObject(980,501.7000100,319.0000000,11.2000000,0.0000000,0.0000000,51.9980000); //object(airportgate) (3)
CreateObject(980,508.8999900,328.0000000,11.2000000,0.0000000,0.0000000,51.9980000); //object(airportgate) (4)
CreateObject(980,516.0999800,337.0000000,11.2000000,0.0000000,0.0000000,51.9980000); //object(airportgate) (5)
CreateObject(980,522.0000000,346.3999900,11.2000000,0.0000000,0.0000000,63.9980000); //object(airportgate) (6)
CreateObject(980,479.5000000,300.2000100,11.2000000,0.0000000,0.0000000,327.9980000); //object(airportgate) (8)
CreateObject(980,469.6000100,306.1000100,11.2000000,0.0000000,0.0000000,327.9970000); //object(airportgate) (9)
CreateObject(980,463.2999900,310.2000100,11.2000000,0.0000000,0.0000000,327.9970000); //object(airportgate) (10)
CreateObject(980,453.7999900,316.3999900,11.2000000,0.0000000,0.0000000,327.9970000); //object(airportgate) (11)
CreateObject(980,444.6000100,322.3999900,11.2000000,0.0000000,0.0000000,327.9970000); //object(airportgate) (12)
CreateObject(981,294.2999900,223.3999900,8.5000000,0.0000000,0.0000000,358.0000000); //object(helix_barrier) (1)
CreateObject(981,294.2999900,223.3999900,10.0000000,0.0000000,0.0000000,357.9950000); //object(helix_barrier) (2)
CreateObject(981,294.2999900,223.3999900,11.3000000,0.0000000,0.0000000,357.9950000); //object(helix_barrier) (3)
CreateObject(981,294.2999900,223.3999900,12.8000000,0.0000000,0.0000000,357.9950000); //object(helix_barrier) (4)
CreateObject(981,294.2999900,223.3999900,14.1000000,0.0000000,0.0000000,357.9950000); //object(helix_barrier) (5)
CreateObject(1682,270.5000000,465.3999900,33.9000000,0.0000000,0.0000000,90.0000000); //object(ap_radar1_01) (1)
CreateObject(3526,307.0000000,412.1000100,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (1)
CreateObject(3526,306.8999900,401.6000100,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (2)
CreateObject(3526,307.0000000,392.1000100,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (3)
CreateObject(3526,307.0000000,374.6000100,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (4)
CreateObject(3526,307.0000000,360.7999900,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (5)
CreateObject(3526,307.0000000,349.2999900,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (6)
CreateObject(3526,306.7999900,335.7999900,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (7)
CreateObject(3526,306.5000000,322.6000100,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (8)
CreateObject(3526,306.6000100,310.6000100,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (9)
CreateObject(3526,306.7999900,298.7000100,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (10)
CreateObject(3526,306.8999900,284.5000000,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (11)
CreateObject(3526,306.8999900,270.2999900,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (12)
CreateObject(3526,306.7000100,256.7999900,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (13)
CreateObject(3526,306.8999900,242.2000000,8.6000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (14)
CreateObject(3526,291.6000100,271.1000100,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (15)
CreateObject(3526,291.6000100,278.7999900,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (16)
CreateObject(3526,291.5000000,289.0000000,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (17)
CreateObject(3526,291.7000100,300.0000000,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (18)
CreateObject(3526,291.6000100,324.5000000,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (19)
CreateObject(3526,291.3999900,345.7999900,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (20)
CreateObject(3526,291.5000000,356.0000000,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (21)
CreateObject(3526,291.6000100,368.2999900,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (22)
CreateObject(3526,291.7000100,384.2999900,8.6000000,0.0000000,0.0000000,270.0000000); //object(vegasairportlight) (23)
CreateObject(3526,256.6000100,239.6000100,8.6000000,0.0000000,0.0000000,6.0000000); //object(vegasairportlight) (24)
CreateObject(3526,245.1000100,238.7000000,8.6000000,0.0000000,0.0000000,353.9990000); //object(vegasairportlight) (25)
CreateObject(3526,229.3000000,242.1000100,8.6000000,0.0000000,0.0000000,325.9960000); //object(vegasairportlight) (26)
CreateObject(3526,219.3999900,248.8999900,8.6000000,0.0000000,0.0000000,315.9920000); //object(vegasairportlight) (27)
CreateObject(3526,212.5000000,255.8999900,8.6000000,0.0000000,0.0000000,299.9890000); //object(vegasairportlight) (28)
CreateObject(3526,207.3000000,265.0000000,8.6000000,0.0000000,0.0000000,287.9870000); //object(vegasairportlight) (29)
CreateObject(3526,204.3000000,275.2999900,8.6000000,0.0000000,0.0000000,275.9850000); //object(vegasairportlight) (30)
CreateObject(3526,203.8000000,291.7999900,8.6000000,0.0000000,0.0000000,269.9820000); //object(vegasairportlight) (31)
CreateObject(3526,203.7000000,305.5000000,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (32)
CreateObject(3526,203.8000000,317.0000000,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (33)
CreateObject(3526,203.7000000,334.0000000,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (34)
CreateObject(3526,203.5000000,349.0000000,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (35)
CreateObject(3526,203.6000100,363.7999900,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (36)
CreateObject(3526,203.7000000,376.0000000,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (37)
CreateObject(3526,203.8000000,390.7999900,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (38)
CreateObject(3526,203.5000000,413.7999900,8.6000000,0.0000000,0.0000000,269.9780000); //object(vegasairportlight) (39)
i hope you like my 3rd work i worked on that airport 1 hour to make it like that
Reply
#2

Cool Map Bro.
Reply
#3

Thanks bro
Reply
#4

Try to be more realistic the next time, because floating roads in air are liked by almost no one. But, for a start, it's a good one.
Reply
#5

Thanks rajat.
Reply
#6

Looks really cool - REP+ from me
Reply
#7

Thanks but u can't rep yet u need 50 posts+ haha
anyway thanks
Reply
#8

No more replys to my 3rd work ?? :P
Reply
#9

Quote:
Originally Posted by mgd
Посмотреть сообщение
No more replys to my 3rd work ?? :P
Rajat_Pawar said the right reason. True words are always unpleasant and you do have to improve/ujpdate your map.
Reply
#10

Floating but nice.
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)