04.03.2013, 18:52
Any can do my strcmp cmd to make it to YSI pls help me thanks
Quote:
if(strcmp(cmd,"/cancel",true)==0) { if(IsPlayerConnected(playerid)) { new x_job[256]; x_job = strtok(cmdtext, idx); if(!strlen(x_job)) { return 1; } if(strcmp(x_job,"ownablecar",true) == 0) { OwnableCarOffer[playerid] = 999; OwnableCarID[playerid] = 0; OwnableCarPrice[playerid] = 0; } else { return 1; } format(string, sizeof(string), "* You have canceled: %s.", x_job); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd,"/accept",true)==0) { if(IsPlayerConnected(playerid)) { new x_job[256]; x_job = strtok(cmdtext, idx); if(!strlen(x_job)) { return 1; } if(strcmp(x_job,"ownablecar",true) == 0) { if(OwnableCarOffer[playerid] < 999) { if(OwnableCarID[playerid] == 0) { return 1; } if(OwnableCarPrice[playerid] == 0 || OwnableCarPrice[playerid] > 1500001) { return 1; } if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]) { } else if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]) { } else if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]) { } else { SendClientMessage(playerid, COLOR_GREY, " Offer is no longer available"); return 1; } if(GetPlayerMoney(playerid) >= OwnableCarPrice[playerid]) { if(IsPlayerConnected(OwnableCarOffer[playerid])) { GetPlayerName(OwnableCarOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pPcarkey] == -1) { if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = -1; } else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]) { PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = -1; } else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]) { PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = -1; } else { SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !"); return 1; } format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]); SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string); RemovePlayerFromVehicle(OwnableCarOffer[playerid]); GivePlayerMoney(playerid, - OwnableCarPrice[playerid]); GivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]); strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999); } else if(PlayerInfo[playerid][pPcarkey2] == -1) { if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]) { PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = -1; } else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = -1; } else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]) { PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = -1; } else { SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !"); return 1; } format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]); SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string); RemovePlayerFromVehicle(OwnableCarOffer[playerid]); GivePlayerMoney(playerid, - OwnableCarPrice[playerid]); GivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]); strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999); } else if(PlayerInfo[playerid][pPcarkey3] == -1) { if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]) { PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = -1; } else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]) { PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = -1; } else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]; PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = -1; } else { SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !"); return 1; } format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]); SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string); RemovePlayerFromVehicle(OwnableCarOffer[playerid]); GivePlayerMoney(playerid, - OwnableCarPrice[playerid]); GivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]); strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999); } else { SendClientMessage(playerid, COLOR_GREY, " You already have 3 cars ! "); return 1; } OnPropUpdate(); SSACC(playerid); SSACC(OwnableCarOffer[playerid]); OwnableCarOffer[playerid] = -1; OwnableCarID[playerid] = 0; OwnableCarPrice[playerid] = 0; GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3); SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!"); SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclemanual to view the vehicle manual!"); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " Car seller is Offline !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Ownable Car !"); return 1; } } else { return 1; } } return 1; } if (strcmp(cmd, "/mycars", true) == 0) { if(IsPlayerConnected(playerid)) { new carkey = PlayerInfo[playerid][pPcarkey]; new carkey2 = PlayerInfo[playerid][pPcarkey2]; new carkey3 = PlayerInfo[playerid][pPcarkey3]; if (PlayerInfo[playerid][pPcarkey] != -1) { format(string, sizeof(string), "1| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey][cDescription], CarInfo[carkey][cValue], CarInfo[carkey][cColorOne], CarInfo[carkey][cColorTwo], CarInfo[carkey][cLock]); SendClientMessage(playerid, COLOR_GRAD5,string); } if (PlayerInfo[playerid][pPcarkey2] != -1) { format(string, sizeof(string), "2| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey2][cDescription], CarInfo[carkey2][cValue], CarInfo[carkey2][cColorOne], CarInfo[carkey2][cColorTwo], CarInfo[carkey2][cLock]); SendClientMessage(playerid, COLOR_GRAD5,string); } if (PlayerInfo[playerid][pPcarkey3] != -1) { format(string, sizeof(string), "3| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey3][cDescription], CarInfo[carkey3][cValue], CarInfo[carkey3][cColorOne], CarInfo[carkey3][cColorTwo], CarInfo[carkey3][cLock]); SendClientMessage(playerid, COLOR_GRAD5,string); } } return 1; } if(strcmp(cmd, "/apark", true) == 0) { if(IsPlayerConnected(playerid)) { new Float ![]() new Float:a; new carid; carid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); GetVehicleZAngle(carid, a); if(IsPlayerAdmin(playerid)) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; format(string, sizeof(string), "~n~ You have parked your car in this location. ~n~"); GameTextForPlayer(playerid, "You have parked this car in this position. It will respawn here.", 10000, 3); OnPropUpdate(); SSACC(playerid); DestroyVehicle(carid); new thiscar = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); LoadComponents(thiscar); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !"); return 1; } } return 1; } if(strcmp(cmd, "/adeletecar", true) == 0) { if(IsPlayerAdmin(playerid)) { CarInfo[idcar][cOwned] = 0; CarInfo[idcar][cModel] = 0; CarInfo[idcar][cColorOne] = 0; CarInfo[idcar][cColorTwo] = 0; CarInfo[idcar][cLocationx] = 0; CarInfo[idcar][cLocationy] = 0; CarInfo[idcar][cLocationz] = 0; CarInfo[idcar][cAngle] = 0; CarInfo[idcar][cValue] = 0; CarInfo[idcar][cLock] = 0; CarInfo[idcar][paintjob] = -1; LoadComponents(idcar); strmid(CarInfo[idcar][cOwner], "Dealership", 0, strlen("Dealership"), 999); format(CarInfo[idcar][cDescription], 32, "0"); DestroyVehicle(idcar); OnPropUpdate(); SSACC(playerid); } } if(strcmp(cmd, "/acreatecar", true) == 0) { if(IsPlayerAdmin(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]"); return 1; } new car; car = strval(tmp); if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, " Vehicle Number can't be below 400 or above 611 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]"); return 1; } new color1; color1 = strval(tmp); if(color1 < -1 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, " Color Number can't be below -1 or above 126 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]"); return 1; } new color2; color2 = strval(tmp); if(color2 < -1 || color2 > 126) { SendClientMessage(playerid, COLOR_WHITE, " Color Number can't be below -1 or above 126 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]"); return 1; } new value; value = strval(tmp); new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); new thiscar = CreateVehicle(car,X,Y,Z,1,color1,color2,99999999); format(CarInfo[thiscar][cLicense], 32 ,"ForSale"); SetVehicleNumberPlate(vehid,CarInfo[thiscar][cLicense]); CarInfo[thiscar][cOwned] = 0; CarInfo[thiscar][cModel] = car; CarInfo[thiscar][cColorOne] = color1; CarInfo[thiscar][cColorTwo] = color2; CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1; CarInfo[thiscar][cValue] = value; CarInfo[thiscar][cLock] = 0; CarInfo[thiscar][paintjob] = -1; LoadComponents(thiscar); PutPlayerInVehicle(playerid,thiscar,0); strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999); format(CarInfo[thiscar][cDescription], 32, "%s",vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); format(string, sizeof(string), " Masina %d a fost creata cu succes!.", thiscar); SendClientMessage(playerid, COLOR_BLUE, string); } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); return 1; } } if(!strcmp(cmdtext, "/asellcar", true)) { if(IsPlayerConnected(playerid)) { if(!IsAtDealership(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You are not at dealership ! "); return 1; } if(IsPlayerAdmin(playerid)) { new Float ![]() new Float:a; CarInfo[vehid][cOwned] = 0; strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~You have admin sold the vehicle", 10000, 3); GetVehiclePos(vehid, x, y, z); GetVehicleZAngle(vehid, a); CarInfo[vehid][cLocationx] = x; CarInfo[vehid][cLocationy] = y; CarInfo[vehid][cLocationz] = z; CarInfo[vehid][cAngle] = a; RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); format(CarInfo[vehid][cLicense], 32 ,"ForSale"); SetVehicleNumberPlate(vehid,CarInfo[vehid][cLicense]); OnPropUpdate(); SSACC(playerid); DestroyVehicle(vehid); new thiscar = CreateVehicle(CarInfo[vehid][cModel],CarInfo[vehid][cLocationx],CarInfo[vehid][cLocationy],CarInfo[vehid][cLocationz]+1.0,CarInfo[vehid][cAngle],CarInfo[vehid][cColorOne],CarInfo[vehid][cColorTwo],60000); LoadComponents(thiscar); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You're not authorized to use that command !"); return 1; } } return 1; } if(strcmp(cmd, "/asetkey", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asetkey [playerid/PartOfName] [carkey] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerAdmin(playerid)) { if(giveplayerid != INVALID_PLAYER_ID) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asetkey [playerid/PartOfName] [carkey] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3"); return 1; } new stat; stat = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asetkey [playerid/PartOfName] [carkey] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3"); return 1; } new amount; amount = strval(tmp); switch (stat) { case 1: { PlayerInfo[giveplayerid][pPcarkey] = amount; format(string, sizeof(string), " The Player Car Key Was Set To %d", amount); SSACC(playerid); } case 2: { PlayerInfo[giveplayerid][pPcarkey2] = amount; format(string, sizeof(string), " The Player Car Key 2 Was Set To %d", amount); SSACC(playerid); } case 3: { PlayerInfo[giveplayerid][pPcarkey3] = amount; format(string, sizeof(string), " The Player Car Key 3 Was Set To %d", amount); SSACC(playerid); } default: { format(string, sizeof(string), " Invalid Car Key Code", amount); } } SendClientMessage(playerid, COLOR_GRAD1, string); } } else { SendClientMessage(playerid, COLOR_GRAD1, " Doar adminii pot folosi aceasta comanda!"); return 1; } } return 1; } if(strcmp(cmd, "/removetuning", true) == 0) { if(IsPlayerInVehicle(playerid, vehid)) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Lista Tuning", "Eleron\nSpoiler Fata\nSpoiler Spate\nLaterale\nRoof\nToba Esapament\nNitro\nHidraulica\nRoti\nTatuaj\nToate Componentele","Scoate", "Cancel"); } else { SendClientMessage(playerid, COLOR_WHITE, "Nu poti scoate tuningul pentru ca aceasta masina nu iti apartine."); return 1; } } else { SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa fii in masina pentru a scoate tuningul!!"); return 1; } } if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) { if(IsPlayerConnected(playerid)) { new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color, setplate, locate(1-3), tow(1-3)"); return 1; } if(strcmp(x_nr,"sell",true) == 0) { if(IsAtDealership(playerid)) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { GetPlayerName(playerid, sendername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3; new Float ![]() new Float:a; CarInfo[ownvehkey][cOwned] = 0; strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999); GivePlayerMoney(playerid,carsellprice); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice); GameTextForPlayer(playerid, string, 10000, 3); GetVehiclePos(ownvehkey, x, y, z); GetVehicleZAngle(ownvehkey, a); CarInfo[ownvehkey][cLocationx] = x; CarInfo[ownvehkey][cLocationy] = y; CarInfo[ownvehkey][cLocationz] = z; CarInfo[ownvehkey][cAngle] = a; CarInfo[ownvehkey][mod1] = 0; CarInfo[ownvehkey][mod2] = 0; CarInfo[ownvehkey][mod3] = 0; CarInfo[ownvehkey][mod4] = 0; CarInfo[ownvehkey][mod5] = 0; CarInfo[ownvehkey][mod6] = 0; CarInfo[ownvehkey][mod7] = 0; CarInfo[ownvehkey][mod8] = 0; CarInfo[ownvehkey][mod9] = 0; CarInfo[ownvehkey][mod10] = 0; CarInfo[ownvehkey][mod11] = 0; CarInfo[ownvehkey][mod12] = 0; CarInfo[ownvehkey][mod13] = 0; CarInfo[ownvehkey][mod14] = 0; CarInfo[ownvehkey][mod15] = 0; CarInfo[ownvehkey][mod16] = 0; CarInfo[ownvehkey][mod17] = 0; CarInfo[ownvehkey][paintjob] = -1; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = -1; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = -1; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = -1; } RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); format(CarInfo[vehid][cLicense], 32 ,"ForSale"); SetVehicleNumberPlate(vehid,CarInfo[vehid][cLicense]); OnPropUpdate(); SSACC(playerid); DestroyVehicle(ownvehkey); new thiscar = CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000); LoadComponents(thiscar); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it! "); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership"); return 1; } } else if(strcmp(x_nr,"buy",true) == 0) { if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey] == -1) { } else if(PlayerInfo[playerid][pPcarkey2] == -1) { } else if(PlayerInfo[playerid][pPcarkey3] == -1) { } else { SendClientMessage(playerid, COLOR_GREY, " Ai deja 3 masini!!"); return 1; } if(CarInfo[idcar][cOwned]==1) { SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; } else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; } else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park!", 5000, 3); SendClientMessage(playerid, COLOR_GRAD2, "Felicitari ti-ai cumparat o masina noua!"); TogglePlayerControllable(playerid, 1); OnPropUpdate(); SSACC(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } } else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { GetPlayerName(playerid, sendername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey] == -1) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else if(PlayerInfo[giveplayerid][pPcarkey2] == -1) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else if(PlayerInfo[giveplayerid][pPcarkey3] == -1) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " Player has 3 cars already ! "); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Player is not near you ! "); return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, " This is not your car"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } } else if(strcmp(x_nr,"park",true) == 0) { new Float ![]() new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires; CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; GetVehicleDamageStatus(carid,panels,doors,lights,t ires); GetVehicleHealth(carid, CarHP); OldCarHP = CarHP; format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~"); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); OnPropUpdate(); SSACC(playerid); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); LoadComponents(carid); PutPlayerInVehicle(playerid,carid,0); SetVehicleHealth(carid, OldCarHP); UpdateVehicleDamageStatus(carid,panels,doors,light s,tires); TogglePlayerControllable(playerid, 1); return 1; } } } else if(strcmp(x_nr,"setplate",true) == 0) { if(IsPlayerInVehicle(playerid, vehid) || PlayerInfo[vehid][pPcarkey] != -1 && PlayerInfo[vehid][pPcarkey2] != -1 && PlayerInfo[vehid][pPcarkey3] != -1) { if(cmdtext[idx++] != 32 || cmdtext[idx] == EOS) { SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /v setplate [newplate]"); return 1; } new Float:XX,Float:YY,Float:ZZ,Float:AA; new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires; GetVehicleHealth(vehid, CarHP); GetVehicleDamageStatus(vehid,panels,doors,lights,t ires); OldCarHP = CarHP; format(CarInfo[vehid][cLicense], 32 ,"%s",cmdtext[idx]); SetVehicleNumberPlate(vehid,CarInfo[vehid][cLicense]); GetVehiclePos(vehid,XX,YY,ZZ); GetVehicleZAngle(vehid, AA); SetVehicleToRespawn(vehid); SetVehiclePos(vehid,XX,YY,ZZ); SetVehicleZAngle(vehid, AA); PutPlayerInVehicle(playerid,vehid,0); SetVehicleHealth(vehid, OldCarHP); UpdateVehicleDamageStatus(vehid,panels,doors,light s,tires); format(string, sizeof(string), "{FFFF00}You have set your vehicle's plate to:{FFFFFF} %s", CarInfo[vehid][cLicense]); SendClientMessage(playerid, 0xFFFFFFFF, string); OnPropUpdate(); SSACC(playerid); } else { SendClientMessage(playerid, 0xFFFFFFAA, "Nu esti in masina ta personala pentru a putea schimba NR de Inmatriculare."); return 1; } } else if(strcmp(x_nr,"lock1",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != -1) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); SSACC(playerid); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); SSACC(playerid); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"lock2",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey2]; if(keycar != -1) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); SSACC(playerid); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); SSACC(playerid); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 2"); return 1; } } else if(strcmp(x_nr,"lock3",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey3]; if(keycar != -1) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); SSACC(playerid); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); SSACC(playerid); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 3"); return 1; } } else if(strcmp(x_nr,"color",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1) { SendClientMessage(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerMoney(playerid) < 1000) { SendClientMessage(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnPropUpdate(); SSACC(playerid);\ return 1; } else { SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"locate1",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } new Float ![]() new car = PlayerInfo[playerid][pPcarkey]; if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; } SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita."); GetVehiclePos(car, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); return 1; } else if(strcmp(x_nr,"locate2",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } new Float ![]() new car = PlayerInfo[playerid][pPcarkey2]; if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; } SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita."); GetVehiclePos(car, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); return 1; } else if(strcmp(x_nr,"locate3",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } new Float ![]() new car = PlayerInfo[playerid][pPcarkey3]; if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; } SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita."); GetVehiclePos(car, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); return 1; } else if(strcmp(x_nr,"tow1",true) == 0) { if(IsPlayerConnected(playerid)) { new car = PlayerInfo[playerid][pPcarkey]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0) { GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1); GivePlayerMoney(playerid,-1500); SetVehicleToRespawn(car); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else if(strcmp(x_nr,"tow2",true) == 0) { if(IsPlayerConnected(playerid)) { new car = PlayerInfo[playerid][pPcarkey2]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0) { GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1); GivePlayerMoney(playerid,-1500); SetVehicleToRespawn(car); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else if(strcmp(x_nr,"tow3",true) == 0) { if(IsPlayerConnected(playerid)) { new car = PlayerInfo[playerid][pPcarkey3]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0) { GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1); GivePlayerMoney(playerid,-1500); SetVehicleToRespawn(car); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color, setplate, locate(1-3), tow(1-3)"); return 1; } } return 1; } |