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I remember when my community ran a server in Angel Pine... We re-mapped the entire town and almost all of our players said there was lag when they were around the places with more large amounts of objects.
While I will admit that the script was a piece of trash, the objects did have a negative effect!
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Depends on the kind of server you're using, the Streamer you're using and sometimes also the Streamer settings you're using.
In my server I have two islands with both somewhere around 1500 to 1700 objects, and some other places making a total of 4100 objects. The server runs perfectly fine and there's almost no lagg.
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I have a server with 10Islands and many mapped houses of a total of 172.000 Objects.
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My server is having 16.000 objects. Not lagging at all...
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depends on what kind of server you have, ram, cpu, etc
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I'll make it more clear for you. It depends on the Specs of your server basically. It depends on the Ram, CPU, and the objects you put onto the island. There's some communities running servers with over 16k objects in their islands and re-mapped cities. It also depends on the settings/version of streamer you are using. You understand now?
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Jerome_Mcwilliams, repeating everything that everyone already said 2k13
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I got around 6k objects on my server the only problem is that they somtimes load slow. But can be the scripts fault cause its around 100k..
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I have no lag with about 14k objects, including objects from the dynamic object editor that i have IG, which is around 1k. Better the machine, better the server functionality.