Mission Help
#1

Scratch the solved part.

Ok so now i got the main part working, now i need the checkpoint to show the next checkpoint but i get raped by errors. After loading the rubbish or whatever the checkpoint should show the offload point and at the offloadpoint the mission should end and you get money and +1 score. But for some reason my code is fucked up XP

If you could helo it would be appriciated.

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n******************************");
	print("  ***  Life Of Transporting *** \n");
	print("\n******************************");
	print (" ***   Version 0.1  Alpha  *** \n);
	print("\n******************************")
	print (" ***By Deathguise Aaronfarley)*");
	print("\n******************************");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else


new MissionStage[MAX_PLAYERS];

    
//stages
//0 - no mission
//1 - Gonna pick up the load
//2 - Taking Load to drop off
//3 - Mission Completed!


//COLORS
#define COLOR_ORANGE 0xFFA500FF
#define COLOR_LIMEGREEN 0x32CD32FF
#define COLOR_ROYALBLUE 0x4169E1FF
#define COLOR_PINK 0xFA8072FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA


//Rubbish Truck
new Float: checkpoints[5][4] =
{
  { 2798.1702,-1576.2926,10.9272, 10.0 },
  { 2060.4375,-2091.2126,13.5469, 10.0 },
  { 070.8125,-2384.6160,13.5469, 10.0 },
  { 900.7358,-1204.0779,16.9832, 10.0 },
  { 800.1103,-1542.8258,13.5526, 10.0 }
};


main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Life Of Transport");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	
 //Server Vehicles
 CreateVehicle(455, 0, 0, 12.2887, 82.2873, -1, -1, 60);
	
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
 
		if (strcmp("/work", cmdtext, true, 10) == 0) {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
      if (MissionStage[4] >0) {
        SendClientMessage(playerid,COLOR_RED,"You are already doing the rubbish truck driving Mission!");
				return 1;
			}
      MissionStage[4] = 1;
			new rand = random(sizeof(checkpoints));
			SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
      GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
      new name[MAX_PLAYER_NAME], string[48];
      GetPlayerName(playerid, name, sizeof(name));
      format(string, sizeof(string), "%s is now doing the Rubbish Truck mission.", name );
      SendClientMessageToAll(COLOR_YELLOW, string);
      return 1;
    }
    SendClientMessage(playerid, COLOR_RED,"You have to be in a truck to start the job");
    return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455)
	
        SendClientMessage(playerid,COLOR_RED,"Loading Rubbish");
				return 1;
 MissionStage[4] =1)
			SetPlayerCheckpoint(playerid,0,0,10,0);
      GameTextForPlayer(playerid, "~g~Go drop off the rubbish!", 3000, 3);
else
    if (MissionStage[4] =2);
        SendClientMessage(playerid,COLOR_RED,"Unloading Rubbish");
        GameTextForPlayer(playerid, "~g~Yo Completed The Mission", 3000, 3);
        SetPlayerScore(playerid, +1);
		giveplayermoney(playerid, 5000));*/
        
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
Reply
#2

1. Indentation is your friend, use it
2. Missing brackets, missing brackets everywhere - you need to learn the basics
3. Use [ pawn] tag
4. Are you writing a gamemode or filterscript? I assume gamemode for now
5. Writing commands using strcmp is currently really discouraged. Use ZCMD (https://sampforum.blast.hk/showthread.php?tid=91354) or command system from awegoddamnitsome ysi package ( https://sampforum.blast.hk/showthread.php?tid=169029 / https://sampforum.blast.hk/showthread.php?tid=321092 )

pawn Код:
#include <a_samp>

//Stages
enum {
    STAGE_NONE,
    STAGE_PICKUP,
    STAGE_ONROUTE,
    STAGE_COMPLETE
}

new MissionStage[MAX_PLAYERS];

//COLORS
#define COLOR_ORANGE    0xFFA500FF
#define COLOR_LIMEGREEN     0x32CD32FF
#define COLOR_ROYALBLUE     0x4169E1FF
#define COLOR_PINK      0xFA8072FF
#define COLOR_GREY      0xAFAFAFAA
#define COLOR_GREEN         0x33AA33AA
#define COLOR_RED       0xAA3333AA
#define COLOR_YELLOW    0xFFFF00AA
#define COLOR_WHITE     0xFFFFFFAA
#define COLOR_BLUE      0x0000BBAA
#define COLOR_LIGHTBLUE     0x33CCFFAA

new Float:checkpoints[5][4] =
{
    { 2798.1702,-1576.2926,10.9272, 10.0 },
    { 2060.4375,-2091.2126,13.5469, 10.0 },
    { 070.8125,-2384.6160,13.5469, 10.0 },
    { 900.7358,-1204.0779,16.9832, 10.0 },
    { 800.1103,-1542.8258,13.5526, 10.0 }
};

main()
{
    print("******************************\n");
    print("  ***  Life Of Transporting *** \n");
    print("******************************\n");
    print(" ***   Version 0.1  Alpha  *** \n");
    print("******************************\n")
    print("***By Deathguise Aaronfarley)*\n");
    print("******************************");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Life Of Transport");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
   
    //Server Vehicles
    CreateVehicle(455, 0, 0, 12.2887, 82.2873, -1, -1, 60);
   
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/work", cmdtext, true, 10) == 0) {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
            if (MissionStage[playerid] != STAGE_NONE) {
                SendClientMessage(playerid, COLOR_RED, "You are already doing the rubbish truck driving Mission!");
                return 1;
            }
            MissionStage[playerid] = STAGE_PICKUP;
            new rand = random(sizeof(checkpoints));
            SetPlayerCheckpoint(playerid, checkpoints[rand][0], checkpoints[rand][1], checkpoints[rand][2], checkpoints[rand][3]);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now doing the Rubbish Truck mission.", name );
            return SendClientMessageToAll(COLOR_YELLOW, string);
        }
        return SendClientMessage(playerid, COLOR_RED, "You have to be in a truck to start the job");
    }
    return 0;
}

public OnPlayerEnterCheckpoint(playerid)
{
    DisablePlayerCheckpoint(playerid);
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
        if(STAGE_PICKUP == MissionStage[playerid]) {
            SendClientMessage(playerid, COLOR_RED, "Loading Rubbish");
            new rand = random(sizeof(checkpoints));
            SetPlayerCheckpoint(playerid, checkpoints[rand][0], checkpoints[rand][1], checkpoints[rand][2], checkpoints[rand][3]);
            GameTextForPlayer(playerid, "~g~Go drop off the rubbish!", 3000, 3);
            MissionStage[playerid] = STAGE_ONROUTE;
        }
        if(STAGE_ONROUTE == MissionStage[playerid]) {
            SendClientMessage(playerid, COLOR_RED, "Unloading Rubbish");
            GameTextForPlayer(playerid, "~g~Yo Completed The Mission", 3000, 3);
            SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
            GivePlayerMoney(playerid, 5000);
            MissionStage[playerid] = STAGE_NONE;
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
GLHF
Reply
#3

Thanks for your help it is much appreciated.

One more thing though, The first checkpoint is offloading and loading at the same time before it has chance to load the 2nd checkpoint.
Reply
#4

pawn Код:
if(STAGE_ONROUTE == MissionStage[playerid])
//change to
else if(STAGE_ONROUTE == MissionStage[playerid])
Reply
#5

Also try using a timer, otherwise it will load and offload at the same time.
Reply
#6

Last problem (hopefully) The last checkpoint seems to be unresponsive when it is entered.

pawn Код:
#include <a_samp>
#include <zcmd>
#include <sscanf2>


//fishing
forward FishCatchTimer(playerid);
new HasRod[MAX_PLAYERS], HasBait[MAX_PLAYERS], Fishing[MAX_PLAYERS], Fish[MAX_PLAYERS][5];
//mining
forward DigTimer(playerid);
new HasShovel[MAX_PLAYERS], Rock[MAX_PLAYERS][5], Digging[MAX_PLAYERS];


//Stages
enum {
    STAGE_NONE,
    STAGE_PICKUP,
    STAGE_ONROUTE,
    STAGE_COMPLETE
}




new MissionStage[MAX_PLAYERS];

//COLORS
#define COLOR_ORANGE    0xFFA500FF
#define COLOR_LIMEGREEN     0x32CD32FF
#define COLOR_ROYALBLUE     0x4169E1FF
#define COLOR_PINK      0xFA8072FF
#define COLOR_GREY      0xAFAFAFAA
#define COLOR_GREEN         0x33AA33AA
#define COLOR_RED       0xAA3333AA
#define COLOR_YELLOW    0xFFFF00AA
#define COLOR_WHITE     0xFFFFFFAA
#define COLOR_BLUE      0x0000BBAA
#define COLOR_LIGHTBLUE     0x33CCFFAA

#define TEAM_TRUCKER 0
//Garbage CheckPoints
new Float:Gcheckpoints[5][4] =
{
    { 2798.1702,-1576.2926,10.9272, 10.0 },
    { 2060.4375,-2091.2126,13.5469, 10.0 },
    { 070.8125,-2384.6160,13.5469, 10.0 },
    { 900.7358,-1204.0779,16.9832, 10.0 },
    { 800.1103,-1542.8258,13.5526, 10.0 }
};

   

main()
{
   
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Life Of Transport");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Server Vehicles
    CreateVehicle(455, 0, 0, 12.2887, 82.2873, -1, -1, 60);

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
   
    return 1;
}

public OnPlayerConnect(playerid)
{
//You will want to add the following:
//fishing crap
    Fishing[playerid] = 0;
    HasBait[playerid] = 0;
    HasRod[playerid] = 0;
    Fish[playerid][1] = 0;
    Fish[playerid][2] = 0;
    Fish[playerid][3] = 0;
    Fish[playerid][4] = 0;
    //Mining crap
    Digging[playerid] = 0;
    HasShovel[playerid]= 0;
    Rock[playerid][1] = 0;
    Rock[playerid][2] = 0;
    Rock[playerid][3] = 0;
    Rock[playerid][4] = 0;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
//fishing crap
    Fishing[playerid] = 0;
    HasBait[playerid] = 0;
    HasRod[playerid] = 0;
    Fish[playerid][1] = 0;
    Fish[playerid][2] = 0;
    Fish[playerid][3] = 0;
    Fish[playerid][4] = 0;
    //Mining crap
    Digging[playerid] = 0;
    HasShovel[playerid]= 0;
    Rock[playerid][1] = 0;
    Rock[playerid][2] = 0;
    Rock[playerid][3] = 0;
    Rock[playerid][4] = 0;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
//Lose fish on death
    Fish[playerid][1] = 0;
    Fish[playerid][2] = 0;
    Fish[playerid][3] = 0;
    Fish[playerid][4] = 0;
//Lose Rocks On Death
    Rock[playerid][1] = 0;
    Rock[playerid][2] = 0;
    Rock[playerid][3] = 0;
    Rock[playerid][4] = 0;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

           
    if (strcmp("/work", cmdtext, true, 10) == 0) {
    //Garbage Mission
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
            if (MissionStage[playerid] != STAGE_NONE) {
                SendClientMessage(playerid, COLOR_RED, "You are already doing the rubbish truck driving Mission!");
                return 1;
            }
            MissionStage[playerid] = STAGE_PICKUP;
            new rand = random(sizeof(Gcheckpoints));
            SetPlayerCheckpoint(playerid, Gcheckpoints[rand][0], Gcheckpoints[rand][1], Gcheckpoints[rand][2], Gcheckpoints[rand][3]);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now doing the Rubbish mission.", name );
            return SendClientMessageToAll(COLOR_YELLOW, string);
        }
        return SendClientMessage(playerid, COLOR_RED, "You have to be in a truck to start the job");
        //Garbage mission ends
    }
    return 0;
}

public OnPlayerEnterCheckpoint(playerid)
{
    DisablePlayerCheckpoint(playerid);
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
        if(STAGE_PICKUP == MissionStage[playerid]) {
            SendClientMessage(playerid, COLOR_RED, "Loading Rubbish");
            SetPlayerCheckpoint(playerid, 0, 0, 0, 0);
            GameTextForPlayer(playerid, "~g~Go drop off the rubbish!", 3000, 3);
            MissionStage[playerid] = STAGE_ONROUTE;
        }
        else if(STAGE_ONROUTE == MissionStage[playerid]) {
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid, COLOR_RED, "Unloading Rubbish");
            GameTextForPlayer(playerid, "~g~You Completed The Mission", 3000, 3);
            SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
            GivePlayerMoney(playerid, 5000);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s has Completed A Rubbish Mission!", name );
            MissionStage[playerid] = STAGE_NONE;
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 1:
        {
            if(!response) return 1;
            else
            {
                switch(listitem)
                {
                    case 0:
                    {
                        SendClientMessage(playerid, COLOR_YELLOW, "You have purchased a fishing rod!");
                        GivePlayerMoney(playerid, -2000);
                        HasRod[playerid] = 1;
                    }
                    case 1:
                    {
                        SendClientMessage(playerid, COLOR_YELLOW, "You have purchased some fishing bait!");
                        GivePlayerMoney(playerid, -250);
                        HasBait[playerid] = 1;
                    }
                    case 3:
                    {
                        SendClientMessage(playerid, COLOR_YELLOW, "You have purchased A Shovel!!");
                        GivePlayerMoney(playerid, -2000);
                        HasShovel[playerid] = 1;
                    }
                }
            }
            return 1;
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
stock pName(PN)
{
    new PX[MAX_PLAYER_NAME];
    GetPlayerName(PN, PX, sizeof(PX));
    return PX;
}


public DigTimer(playerid)
{
    Digging[playerid] = 0;
    switch(random(13))
    {
        case 0:
        {
            if(Rock[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 150;
            }
            else if(Rock[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 41;
            }
            else if(Rock[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 41;
            }
            else if(Rock[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 41;
            }
            else return 1;
        }
        case 1:
        {
            if(Rock[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][1] = 25000;
            }
            else if(Rock[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][2] = 25000;
            }
            else if(Rock[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][3] = 25000;
            }
            else if(Rock[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][4] = 25000;
            }
            else return 1;
        }
        case 2:
        {
            if(Rock[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][1] = 1337;
            }
            else if(Rock[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][2] = 1337;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][3] = 1337;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][4] = 1337;
            }
        }
        case 3:
        {
            SendClientMessage(playerid, COLOR_RED, "You Have Dug Up Some Rubbish.");
            GameTextForPlayer(playerid, "~r~Rubbish thrown away.", 3000, 5);
        }
        case 4:
        {
            SendClientMessage(playerid, COLOR_RED, "You Have Dug Up A Nuclear Bomb. OH NO!");
            GameTextForPlayer(playerid, "~r~The Bomb Exploded!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 5:
        {
            SendClientMessage(playerid, COLOR_RED, "You Have Dug Up A Body. Good Job It Isnt Yours!");
        }
        case 6:
        {
            SendClientMessage(playerid, COLOR_ORANGE, "You Have Found Some Buried Treasure!");
            GameTextForPlayer(playerid, "~G~KA-CHING.", 3000, 5);
            GivePlayerMoney(playerid, 22500);
        }
        case 7:
        {
            SendClientMessage(playerid, COLOR_WHITE, "You Didnt Find Anything!");
        }
        case 8:
        {
            SendClientMessage(playerid, COLOR_RED, "You Were Attacked By A Mole!!");
            GameTextForPlayer(playerid, "~r~Attacked By A Mole!.", 3000, 5);
            SetPlayerHealth(playerid, 50);
        }
        case 9:
        {
            SendClientMessage(playerid, COLOR_WHITE, "You have found some dirt!");
        }
        case 10:
        {
            SendClientMessage(playerid, COLOR_RED, "OH NO, A Cave In! You Have Lost Your Rocks!!");
            GameTextForPlayer(playerid, "~r~Rocks Lost!.", 3000, 5);
            Rock[playerid][1] = 0;
            Rock[playerid][2] = 0;
            Rock[playerid][3] = 0;
            Rock[playerid][4] = 0;
        }
        case 11:
        {
            SendClientMessage(playerid, COLOR_RED, "You Were Attacked By A Zombie!");
            GameTextForPlayer(playerid, "~r~A Zombie Attacked You!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 12:
        {
            SendClientMessage(playerid, COLOR_RED, "The Rock Fell Down A Ravine");
            GameTextForPlayer(playerid, "~r~You Lost The Rock.", 3000, 5);
        }
    }
    return 1;
}

command(dig, playerid, params[])
{
//old coords -2105.3228, -124.2982, 37.2531
    if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
    {
        if(Digging[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You are already digging!");
        if(Rock[playerid][1] >= 1 && Rock[playerid][2] >= 1 && Rock[playerid][3] >= 1 && Rock[playerid][4] >= 1) return SendClientMessage(playerid, COLOR_WHITE, "You have too many rocks. Sell some! ");
        if(HasShovel[playerid] == 1)
        {
                Digging[playerid] = 1;
                SendClientMessage(playerid, COLOR_WHITE, "You have started to Dig. Please wait 5 seconds.");
                SetTimerEx("DigTimer", 5000, false, "i", playerid);
        }
        else return SendClientMessage(playerid, COLOR_RED, "You haven't got a shovel!!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "You cannot dig here!");
    return 1;
}




public FishCatchTimer(playerid)
{
    Fishing[playerid] = 0;
    switch(random(13))
    {
        case 0:
        {
            if(Fish[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else if(Fish[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else return 1;
        }
        case 1:
        {
            if(Fish[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][1] = 12552;
            }
            else if(Fish[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][2] = 12552;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][3] = 12552;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][4] = 12552;
            }
            else return 1;
        }
        case 2:
        {
            if(Fish[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][1] = 1337;
            }
            else if(Fish[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][2] = 1337;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][3] = 1337;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][4] = 1337;
            }
        }
        case 3:
        {
            SendClientMessage(playerid, COLOR_RED, "You have caught a tin-can and threw it away.");
            GameTextForPlayer(playerid, "~r~Can thrown away.", 3000, 5);
        }
        case 4:
        {
            SendClientMessage(playerid, COLOR_RED, "You have caught a Nuclear Bomb. OH NO!");
            GameTextForPlayer(playerid, "~r~The Bomb Exploded!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 5:
        {
            SendClientMessage(playerid, COLOR_RED, "You have caught a used tyre and threw it away.");
            GameTextForPlayer(playerid, "~r~Used tyre thrown away.", 3000, 5);
        }
        case 6:
        {
            SendClientMessage(playerid, COLOR_YELLOW, "You have found some pirate treasure!");
            GameTextForPlayer(playerid, "~G~KA-CHING.", 3000, 5);
            GivePlayerMoney(playerid, 22500);
        }
        case 7:
        {
            SendClientMessage(playerid, COLOR_RED, "You have found a used condomn. Eww!");
            GameTextForPlayer(playerid, "~r~Used Condomn Thrown Away.", 3000, 5);
        }
        case 8:
        {
            SendClientMessage(playerid, COLOR_RED, "You were attacked by a crab!");
            GameTextForPlayer(playerid, "~r~Attacked By A Crab.", 3000, 5);
            SetPlayerHealth(playerid, 50);
        }
        case 9:
        {
            SendClientMessage(playerid, COLOR_WHITE, "You have found nothing!");
        }
        case 10:
        {
            SendClientMessage(playerid, COLOR_RED, "OH NO, Greenpeace stole your fish!");
            GameTextForPlayer(playerid, "~r~Fish Stolen.", 3000, 5);
            Fish[playerid][1] = 0;
            Fish[playerid][2] = 0;
            Fish[playerid][3] = 0;
            Fish[playerid][4] = 0;
        }
        case 11:
        {
            SendClientMessage(playerid, COLOR_RED, "You Were Attacked By Jaws!");
            GameTextForPlayer(playerid, "~r~Jaws Attacked You!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 12:
        {
            SendClientMessage(playerid, COLOR_RED, "The Fish Got Away");
            GameTextForPlayer(playerid, "~r~You lost the fish.", 3000, 5);
        }
    }
    return 1;
}



command(fish, playerid, params[])
{
//old coords -2105.3228, -124.2982, 37.2531
    if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
    {
        if(Fishing[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You are already fishing!");
        if(Fish[playerid][1] >= 1 && Fish[playerid][2] >= 1 && Fish[playerid][3] >= 1 && Fish[playerid][4] >= 1) return SendClientMessage(playerid, COLOR_WHITE, "You have too many fish to fish again.");
        if(HasRod[playerid] == 1)
        {
            if(HasBait[playerid] == 1)
            {
                Fishing[playerid] = 1;
                SendClientMessage(playerid, COLOR_WHITE, "You have started to fish. Please wait 5 seconds.");
                SetTimerEx("FishCatchTimer", 5000, false, "i", playerid);
            }
            else return SendClientMessage(playerid, COLOR_RED, "You don't have any bait!");
        }
        else return SendClientMessage(playerid, COLOR_RED, "You haven't got a fishing rod!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "You cannot fish here!");
    return 1;
}

command(buy, playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Shop", "Fishing Rod ($2000)\nFishing Bait($250 Each)\nShovel($2000)", "Buy", "Cancel");
    }
else SendClientMessage(playerid, COLOR_RED, "You Are Not In A Shop");
return 1;
}

command(sellfish, playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
 {
    new fishslot, string[256];
    if(sscanf(params, "i", fishslot)) return SendClientMessage(playerid, COLOR_WHITE, "Server: /sell [fish slot(1-4)]");
    {
            if(fishslot > 4 || fishslot < 1) return SendClientMessage(playerid, COLOR_WHITE, "Fish slots are from 1 - 4.");
            else
                {
                    if(Fish[playerid][fishslot] > 1)
                    {
                        GivePlayerMoney(playerid, Fish[playerid][fishslot] * 2);
                        format(string, sizeof(string), "You have sold a fish out of slot %d for $%d!", fishslot, Fish[playerid][fishslot] * 2);
                        SendClientMessage(playerid, COLOR_WHITE, string);
                        format(string, sizeof(string), "~g~+$%d", Fish[playerid][fishslot] * 2);
                        GameTextForPlayer(playerid, string, 3000, 5);
                }
        }
    }
 }
else SendClientMessage(playerid, COLOR_RED, "You Are Not In A Shop");
return 1;
}

command(sellrock, playerid, params[])
{
    new rockslot, string[256];
    if(sscanf(params, "i", rockslot)) return SendClientMessage(playerid, COLOR_WHITE, "Server: /sell [rock slot(1-4)]");
    {
        if(rockslot > 4 || rockslot < 1) return SendClientMessage(playerid, COLOR_WHITE, "Rock slots are from 1 - 4.");
        else
        {
            if(Rock[playerid][rockslot] > 1)
            {
                GivePlayerMoney(playerid, Rock[playerid][rockslot] * 2);
                format(string, sizeof(string), "You have sold a rock out of slot %d for $%d!", rockslot, Rock[playerid][rockslot] * 2);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), "~g~+$%d", Rock[playerid][rockslot] * 2);
                GameTextForPlayer(playerid, string, 3000, 5);
            }
        }
    }
    return 1;
}
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#7

I kinda need help on this :/
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