Textdraw help [+REP]
#1

Hello,

I made a filterscript with a textdraw on it but the textdraw is not seeable ingame.

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
 print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
 new Text:Textdraw0;
	new Text:Textdraw1;


	Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
	TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
	TextDrawAlignment(Textdraw0, 1);
	TextDrawColor(Textdraw0, -2147450625);
	TextDrawSetShadow(Textdraw0, 0);
	TextDrawSetOutline(Textdraw0, -1);
	TextDrawBackgroundColor(Textdraw0, 51);
	TextDrawFont(Textdraw0, 1);
	TextDrawSetProportional(Textdraw0, 1);

	Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
	TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
	TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
	TextDrawAlignment(Textdraw1, 1);
	TextDrawColor(Textdraw1, 0);
	TextDrawUseBox(Textdraw1, true);
	TextDrawBoxColor(Textdraw1, 102);
	TextDrawSetShadow(Textdraw1, 0);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawFont(Textdraw1, 0);
	//Player Textdraws:

	new PlayerText:Textdraw0[MAX_PLAYERS];


	Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 570.000000, 120.166648, "Roleplay");
	PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.384375, 1.483333);
	PlayerTextDrawTextSize(playerid, Textdraw0[playerid], -993.750000, 860.416687);
	PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
	PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
	PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 51);
	PlayerTextDrawFont(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
 SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
I want to let members see it all the time, how is it possible?
Reply
#2

OnPlayerConnect:

pawn Код:
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw0[playerid];
Reply
#3

https://sampwiki.blast.hk/wiki/TextDrawShowForAll
https://sampwiki.blast.hk/wiki/TextDrawShowForPlayer

https://sampwiki.blast.hk/wiki/TextDrawHideForPlayer
https://sampwiki.blast.hk/wiki/TextDrawHideForAll

TextDrawCreate just create the textdraw, you should use one of above functions for show the textdraw
Reply
#4

Now I have this code:
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
 print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
 
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

	return 1;
}

public OnPlayerConnect(playerid)
{
    new Text:Textdraw0;
	new Text:Textdraw1;


	Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
	TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
	TextDrawAlignment(Textdraw0, 1);
	TextDrawColor(Textdraw0, -2147450625);
	TextDrawSetShadow(Textdraw0, 0);
	TextDrawSetOutline(Textdraw0, -1);
	TextDrawBackgroundColor(Textdraw0, 51);
	TextDrawFont(Textdraw0, 1);
	TextDrawSetProportional(Textdraw0, 1);

	Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
	TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
	TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
	TextDrawAlignment(Textdraw1, 1);
	TextDrawColor(Textdraw1, 0);
	TextDrawUseBox(Textdraw1, true);
	TextDrawBoxColor(Textdraw1, 102);
	TextDrawSetShadow(Textdraw1, 0);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawFont(Textdraw1, 0);
	//Player Textdraws:

	new PlayerText:Textdraw0[MAX_PLAYERS];


	Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 570.000000, 120.166648, "Roleplay");
	PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.384375, 1.483333);
	PlayerTextDrawTextSize(playerid, Textdraw0[playerid], -993.750000, 860.416687);
	PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
	PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
	PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 51);
	PlayerTextDrawFont(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
And this error:
Код:
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(79) : error 021: symbol already defined: "Textdraw0"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
Reply
#5

Try this.

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
 print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
 
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

    return 1;
}

public OnPlayerConnect(playerid)
{
    new Text:Textdraw0;
    new Text:Textdraw1;


    Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
    TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -2147450625);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, -1);
    TextDrawBackgroundColor(Textdraw0, 51);
    TextDrawFont(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
    TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
    TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, 0);
    TextDrawUseBox(Textdraw1, true);
    TextDrawBoxColor(Textdraw1, 102);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawFont(Textdraw1, 0);
    //Player Textdraws:

    new Text:Textdraw3[MAX_PLAYERS];


    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 570.000000, 120.166648, "Roleplay");
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.384375, 1.483333);
    PlayerTextDrawTextSize(playerid, Textdraw3[playerid], -993.750000, 860.416687);
    PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Reply
#6

@Ken97

Код:
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(82) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(83) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(84) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(85) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(86) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(87) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(88) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(89) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(90) : warning 213: tag mismatch
C:\Users\Nourdin\Desktop\Nourdin\SA-MP\LSC-RP - by Faff\filterscripts\TD_roleplay.pwn(91) : warning 213: tag mismatch
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


10 Warnings.
Reply
#7

Put this

pawn Код:
public OnPlayerConnect(playerid)
{
        TextDrawShowForPlayer(playerid, Textdraw0);
        TextDrawShowForPlayer(playerid, Textdraw1);
        TextDrawShowForPlayer(playerid, Textdraw2[playerid]);
        return 1;
}
And :

pawn Код:
public OnGameModeInIt()
{
    new Text:Textdraw0;
    new Text:Textdraw1;


    Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
    TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -2147450625);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, -1);
    TextDrawBackgroundColor(Textdraw0, 51);
    TextDrawFont(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
    TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
    TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, 0);
    TextDrawUseBox(Textdraw1, true);
    TextDrawBoxColor(Textdraw1, 102);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawFont(Textdraw1, 0);
    //Player Textdraws:

    new Text:Textdraw2[MAX_PLAYERS];


    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 570.000000, 120.166648, "Roleplay");
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.384375, 1.483333);
    PlayerTextDrawTextSize(playerid, Textdraw3[playerid], -993.750000, 860.416687);
    PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
    return 1;
}
Reply
#8

@Sivlerkiller does not work ^^

I want this into the filterscript:
Код:
    new Text:Textdraw0;
    new Text:Textdraw1;

    Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
    TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -2147450625);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, -1);
    TextDrawBackgroundColor(Textdraw0, 51);
    TextDrawFont(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
    TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
    TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, 0);
    TextDrawUseBox(Textdraw1, true);
    TextDrawBoxColor(Textdraw1, 102);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawFont(Textdraw1, 0);
    //Player Textdraws:

    new Text:Textdraw3[MAX_PLAYERS];


    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 570.000000, 120.166648, "Roleplay");
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.384375, 1.483333);
    PlayerTextDrawTextSize(playerid, Textdraw3[playerid], -993.750000, 860.416687);
    PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
Reply
#9

Tested and this should now work.

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT



 

public OnFilterScriptInit()
{
 print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif


new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw3[MAX_PLAYERS];

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

    return 1;
}

public OnPlayerConnect(playerid)
{
   


    Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
    TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -2147450625);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, -1);
    TextDrawBackgroundColor(Textdraw0, 51);
    TextDrawFont(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
    TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
    TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, 0);
    TextDrawUseBox(Textdraw1, true);
    TextDrawBoxColor(Textdraw1, 102);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawFont(Textdraw1, 0);
    //Player Textdraws:

   


    Textdraw3[playerid] = TextDrawCreate( 570.000000, 120.166648, "Roleplay");
    TextDrawLetterSize( Textdraw3[playerid], 0.384375, 1.483333);
    TextDrawTextSize( Textdraw3[playerid], -993.750000, 860.416687);
    TextDrawAlignment( Textdraw3[playerid], 1);
    TextDrawColor( Textdraw3[playerid], -1);
    TextDrawSetShadow( Textdraw3[playerid], 0);
    TextDrawSetOutline( Textdraw3[playerid], 1);
    TextDrawBackgroundColor( Textdraw3[playerid], 51);
    TextDrawFont( Textdraw3[playerid], 1);
    TextDrawSetProportional( Textdraw3[playerid], 1);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
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#10

Quote:
Originally Posted by SilverKiller
Посмотреть сообщение
Put this

pawn Код:
public OnPlayerConnect(playerid)
{
        TextDrawShowForPlayer(playerid, Textdraw0);
        TextDrawShowForPlayer(playerid, Textdraw1);
        TextDrawShowForPlayer(playerid, Textdraw2[playerid]);
        return 1;
}
And :

pawn Код:
public OnGameModeInIt()
{
    new Text:Textdraw0;
    new Text:Textdraw1;


    Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
    TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -2147450625);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, -1);
    TextDrawBackgroundColor(Textdraw0, 51);
    TextDrawFont(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
    TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
    TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, 0);
    TextDrawUseBox(Textdraw1, true);
    TextDrawBoxColor(Textdraw1, 102);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawFont(Textdraw1, 0);
    //Player Textdraws:

    new Text:Textdraw2[MAX_PLAYERS];


    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 570.000000, 120.166648, "Roleplay");
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.384375, 1.483333);
    PlayerTextDrawTextSize(playerid, Textdraw3[playerid], -993.750000, 860.416687);
    PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
    return 1;
}
Use this i made a mistake , fixed it now should work.
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