17.02.2013, 03:08
Well... it kills the checkpoint only for id 0 :/ not for the rest of the players
Code:
public OnPlayerEnterCheckpoint(playerid) { if(gTeam[playerid] == TEAM_RED) { bomb = SetTimer("bomb2", 10000, false); SendClientMessageToAll(0xDEEE20FF, "The bomb is being planted, it will take 10 seconds to activate it"); } else if(gTeam[playerid] == TEAM_BLUE) { GameTextForPlayer(playerid, "Don't let the terrorists plant a bomb here", 6000,5); } return 1; } public bomb2(playerid) { SendClientMessageToAll(0xDEEE20FF, "The bomb has been planted, you have 10 seconds to run away"); CreateObject(1654,2636.1999512,-2094.5000000,12.6000004,272.8234863,314.9780273,134.0114746); //object(dynamite) (1) CreateObject(1654,2636.1999512,-2095.1000977,12.6000004,272.8234863,314.9780273,17.2614746); //object(dynamite) (2) CreateObject(1654,2636.3000488,-2094.8000488,12.6000004,272.8234863,314.9780273,285.0114746); //object(dynamite) (3) DisablePlayerCheckpoint(playerid); SetTimer("exp",10000,false); SetTimer("exp2",12000,false); SetTimer("exp3",15000,false); }