16.02.2013, 20:24
(
Последний раз редактировалось Ananisiki; 09.12.2013 в 22:22.
)
~~~~~~~~~~
CMD:armour(playerid, params[])
{
new string[128], name[MAX_PLAYER_NAME];
new Float:armour;
GetPlayerArmour(playerid, armour);
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(armour >= 100) return SendClientMessage(playerid, COLOR_RED, "Your Armour Is Already Full.");
GetPlayerName(playerid, name, sizeof name);
format(string, sizeof string, "%s (%d) Has Used /armour To Refill His Armour.", name, playerid);
SendClientMessageToAll(COLOR_LIME, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Refilled Your Armour.");
SetPlayerArmour(playerid, 100.0);
return 1;
}
CMD:heal(playerid, params[])
{
new string[128], name[MAX_PLAYER_NAME];
new Float:health;GetPlayerHealth(playerid,health);
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(health >= 100) return SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full.");
GetPlayerName(playerid, name, sizeof name);
format(string, sizeof string, "%s (%d) Has Used /heal To Heal Himself.", name, playerid);
SendClientMessageToAll(COLOR_LIME, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Healed Yourself.");
SetPlayerHealth(playerid, 100.0);
return 1;
}
CMD:heal(playerid, params[]) { new string[128], name[MAX_PLAYER_NAME], Float:health;GetPlayerHealth(playerid,health); if(isDead[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead."); return 1; } if(health >= 100) { SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full."); return 1; } else { GetPlayerName(playerid, name, sizeof name); format(string, sizeof string, "%s (%d) Has Used /heal To Heal Himself.", name, playerid); SendClientMessageToAll(COLOR_LIME, string); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Healed Yourself."); SetPlayerHealth(playerid, 100.0); return 1; } }
CMD:armour(playerid, params[]) { new string[128], name[MAX_PLAYER_NAME], Float:armour; if(isDead[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead."); return 1; } GetPlayerArmour(playerid, armour); if(armour >= 100) { SendClientMessage(playerid, COLOR_RED, "Your Armour Is Already Full."); return 1; } else { GetPlayerName(playerid, name, sizeof name); format(string, sizeof string, "%s (%d) Has Used /armour To Refill His Armour.", name, playerid); SendClientMessageToAll(COLOR_LIME, string); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Refilled Your Armour."); SetPlayerArmour(playerid, 100.0); return 1; } }
CMD:armour(playerid, params[]) {
if(isDead[playerid] == 1)
return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
new
Float: armour
;
GetPlayerArmour(playerid, armour);
if(armour > 99.0)
return SendClientMessage(playerid, COLOR_RED, "Your Armour Is Already Full.");
new
tmp[128]
;
GetPlayerName(playerid, tmp, MAX_PLAYER_NAME);
format(tmp, sizeof tmp, "%s (%d) Has Used /armour To Refill His Armour.", tmp, playerid);
SendClientMessageToAll(COLOR_LIME, tmp);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Refilled Your Armour.");
return SetPlayerArmour(playerid, 100.0);
}