09.02.2013, 01:45
When a player dies, they should 'flop forward' as they always have, but they stand there for about a second (and can run around) THEN flop over. Any ideas what's causing this?
- Works fine on a blank mode.
- Hooked ApplyAnimation and ClearAnimation - neither are EVER called.
- Commented out all of OnPlayerDeath; didn't change a thing.
- Head movements are reset (facing forward) when I type /die (suicide) - this is what led me to believe animations were the cause, but no.
Kind of annoying :/
EDIT: Was caused by a 'fix' in fixes.inc ¬_¬
- Works fine on a blank mode.
- Hooked ApplyAnimation and ClearAnimation - neither are EVER called.
- Commented out all of OnPlayerDeath; didn't change a thing.
- Head movements are reset (facing forward) when I type /die (suicide) - this is what led me to believe animations were the cause, but no.
Kind of annoying :/
EDIT: Was caused by a 'fix' in fixes.inc ¬_¬