15.02.2013, 10:32
My mysql saving for players doesnt save, Does anyone see anything wrong with this?
pawn Код:
stock savePlayerData(const playerid) {
if(playerVariables[playerid][pStatus] >= 1 || playerVariables[playerid][pStatus] == -1) {
new
saveQuery[3500];
if(playerVariables[playerid][pStatus] == -1) playerVariables[playerid][pStatus] = 0;
if(playerVariables[playerid][pCarModel] >= 1 && doesVehicleExist(playerVariables[playerid][pCarID])) {
GetVehiclePos(playerVariables[playerid][pCarID], playerVariables[playerid][pCarPos][0], playerVariables[playerid][pCarPos][1], playerVariables[playerid][pCarPos][2]);
GetVehicleZAngle(playerVariables[playerid][pCarID], playerVariables[playerid][pCarPos][3]);
for(new i = 0; i < 13; i++) {
playerVariables[playerid][pCarMods][i] = GetVehicleComponentInSlot(playerVariables[playerid][pCarID], i);
}
}
if(playerVariables[playerid][pAdminDuty] == 0 && playerVariables[playerid][pEvent] == 0) {
GetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
GetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
}
// If they're not in an event and not spectating, current pos is saved. Otherwise, they'll be set back to the pos they last used /joinevent or /spec.
if(playerVariables[playerid][pSpectating] == INVALID_PLAYER_ID && playerVariables[playerid][pEvent] == 0) {
GetPlayerPos(playerid, playerVariables[playerid][pPos][0], playerVariables[playerid][pPos][1], playerVariables[playerid][pPos][2]);
playerVariables[playerid][pInterior] = GetPlayerInterior(playerid);
playerVariables[playerid][pVirtualWorld] = GetPlayerVirtualWorld(playerid); // If someone disconnects while spectating.
}
format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerBanned = '%d', playerSeconds = '%d', playerSkin = '%d', playerMoney = '%d', playerBankMoney = '%d'", playerVariables[playerid][pBanned], playerVariables[playerid][pSeconds], playerVariables[playerid][pSkin], playerVariables[playerid][pMoney], playerVariables[playerid][pBankMoney]);
format(saveQuery, sizeof(saveQuery), "%s, playerInterior = '%d', playerVirtualWorld = '%d', playerHealth = '%f', playerArmour = '%f', playerPosX = '%f', playerPosY = '%f', playerPosZ = '%f'", saveQuery, playerVariables[playerid][pInterior], playerVariables[playerid][pVirtualWorld], playerVariables[playerid][pHealth], playerVariables[playerid][pArmour], playerVariables[playerid][pPos][0], playerVariables[playerid][pPos][1], playerVariables[playerid][pPos][2]);
format(saveQuery, sizeof(saveQuery), "%s, playerAccent = '%s', playerAdminLevel = '%d', playerJob = '%d', playerWeapon0 = '%d', playerWeapon1 = '%d', playerWeapon2 = '%d', playerWeapon3 = '%d'", saveQuery, playerVariables[playerid][pAccent], playerVariables[playerid][pAdminLevel], playerVariables[playerid][pJob], playerVariables[playerid][pWeapons][0], playerVariables[playerid][pWeapons][1], playerVariables[playerid][pWeapons][2], playerVariables[playerid][pWeapons][3]);
format(saveQuery, sizeof(saveQuery), "%s, playerWeapon4 = '%d', playerWeapon5 = '%d', playerWeapon6 = '%d', playerWeapon7 = '%d', playerWeapon8 = '%d', playerWeapon9 = '%d', playerWeapon10 = '%d'", saveQuery, playerVariables[playerid][pWeapons][4], playerVariables[playerid][pWeapons][5], playerVariables[playerid][pWeapons][6], playerVariables[playerid][pWeapons][7], playerVariables[playerid][pWeapons][8], playerVariables[playerid][pWeapons][9], playerVariables[playerid][pWeapons][10]);
format(saveQuery, sizeof(saveQuery), "%s, playerWeapon11 = '%d', playerWeapon12 = '%d', playerJobSkill1 = '%d', playerJobSkill2 = '%d', playerMaterials = '%d', playerHours = '%d', playerLevel = '%d'", saveQuery, playerVariables[playerid][pWeapons][11], playerVariables[playerid][pWeapons][12], playerVariables[playerid][pJobSkill][0], playerVariables[playerid][pJobSkill][1], playerVariables[playerid][pMaterials], playerVariables[playerid][pPlayingHours], playerVariables[playerid][pLevel]);
format(saveQuery, sizeof(saveQuery), "%s, playerWarning1 = '%s', playerWarning2 = '%s', playerWarning3 = '%s', playerHospitalized = '%d', playerFirstLogin = '%d', playerAdminName = '%s', playerPrisonTime = '%d', playerPrisonID = '%d', playerPhoneNumber = '%d'", saveQuery, playerVariables[playerid][pWarning1], playerVariables[playerid][pWarning2], playerVariables[playerid][pWarning3], playerVariables[playerid][pHospitalized], playerVariables[playerid][pFirstLogin], playerVariables[playerid][pAdminName],
playerVariables[playerid][pPrisonTime], playerVariables[playerid][pPrisonID], playerVariables[playerid][pPhoneNumber]);
format(saveQuery, sizeof(saveQuery), "%s, playerCarPaintJob = '%d', playerCarLock = '%d', playerStatus = '%d', playerGender = '%d', playerFightStyle = '%d', playerCarWeapon1 = '%d', playerCarWeapon2 = '%d', playerCarWeapon3 = '%d', playerCarWeapon4 = '%d', playerCarWeapon5 = '%d', playerCarLicensePlate = '%s'", saveQuery, playerVariables[playerid][pCarPaintjob], playerVariables[playerid][pCarLock],
playerVariables[playerid][pStatus], playerVariables[playerid][pGender], playerVariables[playerid][pFightStyle], playerVariables[playerid][pCarWeapons][0], playerVariables[playerid][pCarWeapons][1], playerVariables[playerid][pCarWeapons][2], playerVariables[playerid][pCarWeapons][3], playerVariables[playerid][pCarWeapons][4], playerVariables[playerid][pCarLicensePlate]);
format(saveQuery, sizeof(saveQuery), "%s, playerCarModel = '%d', playerCarColour1 = '%d', playerCarColour2 = '%d', playerCarPosX = '%f', playerCarPosY = '%f', playerCarPosZ = '%f', playerCarPosZAngle = '%f', playerCarMod0 = '%d', playerCarMod1 = '%d', playerCarMod2 = '%d', playerCarMod3 = '%d', playerCarMod4 = '%d', playerCarMod5 = '%d', playerCarMod6 = '%d'", saveQuery, playerVariables[playerid][pCarModel], playerVariables[playerid][pCarColour][0], playerVariables[playerid][pCarColour][1],
playerVariables[playerid][pCarPos][0], playerVariables[playerid][pCarPos][1], playerVariables[playerid][pCarPos][2], playerVariables[playerid][pCarPos][3], playerVariables[playerid][pCarMods][0], playerVariables[playerid][pCarMods][1], playerVariables[playerid][pCarMods][2], playerVariables[playerid][pCarMods][3], playerVariables[playerid][pCarMods][4], playerVariables[playerid][pCarMods][5], playerVariables[playerid][pCarMods][6]);
format(saveQuery, sizeof(saveQuery), "%s, playerCarTrunk1 = '%d', playerCarTrunk2 = '%d', playerWalkieTalkie = '%d'", saveQuery, playerVariables[playerid][pCarTrunk][0], playerVariables[playerid][pCarTrunk][1], playerVariables[playerid][pWalkieTalkie]);
new saveQuery2[200], saveQuery3[200], saveQuery4[200];
format(saveQuery, sizeof(saveQuery), "%s, playerPhoneBook = '%d', playerGroup = '%d', playerGroupRank = '%d', playerIP = '%s', playerScrapCarTimeout = '%d', playerHotwireTime = '%d', playerRope = '%d', playerToolKit = '%d', playerScrewdriver = '%d', playerMask = '%d', playerVehicleParts = '%d', playerGunLicense = '%d', playerAdminDuty = '%d', playerCrimes = '%d', playerArrests = '%d', playerWarrants = '%d', playerAge = '%d', playerCarMod7 = '%d', playerCarMod8 = '%d', playerCarMod9 = '%d'", saveQuery,
playerVariables[playerid][pPhoneBook], playerVariables[playerid][pGroup], playerVariables[playerid][pGroupRank], playerVariables[playerid][pConnectionIP], playerVariables[playerid][pScrapCarTimeout], playerVariables[playerid][pHotwireTime], playerVariables[playerid][pRope], playerVariables[playerid][pToolKit], playerVariables[playerid][pScrewDriver], playerVariables[playerid][pVehicleParts], playerVariables[playerid][pMask], playerVariables[playerid][pGunLicense], playerVariables[playerid][pAdminDuty],
playerVariables[playerid][pCrimes], playerVariables[playerid][pArrests], playerVariables[playerid][pWarrants], playerVariables[playerid][pAge], playerVariables[playerid][pCarMods][7], playerVariables[playerid][pCarMods][8], playerVariables[playerid][pCarMods][9]);
format(saveQuery2,sizeof(saveQuery2),",playerCarMod10 = '%d', playerCarMod11 = '%d', playerCarMod12 = '%d', playerBoomBox = '%d'",
playerVariables[playerid][pCarMods][10], playerVariables[playerid][pCarMods][11], playerVariables[playerid][pCarMods][12], playerVariables[playerid][pBoomBox]);
strcat(saveQuery,saveQuery2);
format(saveQuery3, sizeof(saveQuery3), "%s, playerCarModel2 = '%d', playerCar2Colour1 = '%d', playerCar2Colour2 = '%d', playerCar2PosX = '%f', playerCar2PosY = '%f', playerCar2PosZ = '%f', playerCar2PosZAngle = '%f', playerCar2Mod0 = '%d', playerCar2Mod1 = '%d', playerCar2Mod2 = '%d', playerCar2Mod3 = '%d', playerCar2Mod4 = '%d', playerCar2Mod5 = '%d', playerCar2Mod6 = '%d'", saveQuery, playerVariables[playerid][pCarModel2], playerVariables[playerid][pCar2Colour][0],
playerVariables[playerid][pCar2Colour][1], playerVariables[playerid][pCar2Pos][0], playerVariables[playerid][pCar2Pos][1], playerVariables[playerid][pCar2Pos][2], playerVariables[playerid][pCar2Pos][3], playerVariables[playerid][pCar2Mods][0], playerVariables[playerid][pCar2Mods][1], playerVariables[playerid][pCar2Mods][2], playerVariables[playerid][pCar2Mods][3], playerVariables[playerid][pCar2Mods][4], playerVariables[playerid][pCar2Mods][5], playerVariables[playerid][pCar2Mods][6]);
strcat(saveQuery,saveQuery3);
format(saveQuery4,sizeof(saveQuery4),",playerCar2Mod10 = '%d', playerCar2Mod11 = '%d', playerCar2Mod12 = '%d', playerCarPaintJob = '%d', playerCarLock = '%d'",
playerVariables[playerid][pCar2Mods][10], playerVariables[playerid][pCar2Mods][11], playerVariables[playerid][pCar2Mods][12], playerVariables[playerid][pCar2Paintjob], playerVariables[playerid][pCar2Lock]);
strcat(saveQuery,saveQuery4);
if(playerVariables[playerid][pHelper] > 0)
format(saveQuery, sizeof(saveQuery), "%s, playerHelperLevel = %d", saveQuery, playerVariables[playerid][pHelper]);
if(playerVariables[playerid][pAdminLevel] > 0)
format(saveQuery, sizeof(saveQuery), "%s, playerAdminPIN = %d", saveQuery, GetPVarInt(playerid, "pAdminPIN"));
format(saveQuery, sizeof(saveQuery), "%s WHERE playerID = '%d'", saveQuery, playerVariables[playerid][pInternalID]);
mysql_query(saveQuery);
}
return 1;
}