Posts: 44
Threads: 10
Joined: Feb 2008
Reputation:
0
Anyone know how to load a restore file?
Posts: 409
Threads: 37
Joined: Jun 2013
Reputation:
0
What a great JOB!!!
Keep it up bro!
Posts: 315
Threads: 6
Joined: Dec 2010
Reputation:
0
Update 3 is out! Here's the changelog:
-Added map import feature. You can now import any map that has CreateObject, CreateDynamicObject or CreateWhateverObject into the editor. Thanks to sscanf being so clever. Just place the map you wish to import in the "import" folder.
-Added snap to grid/snap to angle feature. Specify the snap spacing/angle with /esnap command.
-Added in-game configuration dialog. Type /econfig.
-Added support for Streamer plugin.
-Added rotation sync parameter to loop feature.
-Overwriting an existing map file is now possible.
-Improved map file recovery feature.
-Improved fly mode camera mobility.
-Improved movement/rotation speed setting when altering with keys.
-Removed object model validity check due to SA-MP 0.3.7 objects.
-Fixed a bug that caused infinite recursion when attaching roads.
-Minor improvements and bug fixes.
Have fun!
Posts: 4,885
Threads: 57
Joined: Jun 2012
Reputation:
0
That has to be one of the longest periods between updates I have seen you should consider adding texturing and object group features.
Posts: 315
Threads: 6
Joined: Dec 2010
Reputation:
0
I thought about adding object group feature, but it's quite hard to implement at this stage to work with the undo feature etc. And I don't see the need for texturing since your Texture Studio already provides this feature.