pawn Код:
// Clan System by COD
// Credits : COD For Scripting , Kitten For help on the commands
#include <a_samp>
// Defines
#define MAX_SAVE 70
#define MAX_CLANS 70 // Change this to amount of the clans you want to have to be created
#define MAX_CLAN_MEMBERS 20 // Change this to amount of members can be in your clan system
#define MAX_CLAN_NAME 16 // Amount of letters for Clan to create cant be longer than that
// Color Defines
#define COLOR_ORANGE 0xF97804FF
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xDABB3EAA
#define COLOR_GREEN 0x21DD00FF
#define COLOR_PINK 0xFFC0CBAA
#define COLOR_BLACK 0x000000FF
#define COLOR_RED 0xE60000FF
// Variables
new clanMembers[MAX_CLANS][MAX_CLAN_MEMBERS];
new clanNames[MAX_CLANS][MAX_CLAN_NAME];
new clanInfo[MAX_CLANS][3]; //0 created 1-members 2 color
new playerclan[MAX_PLAYERS];
new clanInvite[MAX_PLAYERS];
new playerColors[100] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0x3FE65CFF
};
// Forwards
forward PlayerLeaveClan(playerid);
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Clan System Loaded");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
print("\n--------------------------------------");
print(" Clan System Unloaded");
print("--------------------------------------\n");
return 1;
}
public PlayerLeaveClan(playerid) {
new string[256];
new playername[MAX_PLAYER_NAME];
new clannum = playerclan[playerid];
if(clannum > 0) {
for(new i = 0; i < clanInfo[clannum][1]; i++) {
if(clanMembers[clannum][i]==playerid) {
clanInfo[clannum][1]--;
for(new j = i; j < clanInfo[clannum][1]; j++) {
clanMembers[clannum][j]=clanMembers[clannum][j+1];
}
if(clanInfo[clannum][1]<1) {
clanInfo[clannum][0]=0;
clanInfo[clannum][1]=0;
}
for(new j = 0; j < clanInfo[clannum][1]; j++) {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, sizeof(string),"%s has quit your clan.", playername);
SendClientMessage(clanMembers[clannum][j], COLOR_ORANGE, string);
}
format(string, sizeof(string),"You have quit the clan '%s' (id: %d)", clanNames[clannum], clannum);
SendClientMessage(playerid, COLOR_ORANGE, string);
playerclan[playerid]=0;
SetPlayerColor(playerid,playerColors[playerid]);
return;
}
}
} else {
SendClientMessage(playerid, COLOR_RED, "You are not in a clan.");
}
}
public OnPlayerDisconnect(playerid, reason)
{
PlayerLeaveClan(playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid , idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/commands", true) == 0) {
SendClientMessage(playerid, COLOR_YELLOW,"/clan create [name]");
SendClientMessage(playerid, COLOR_YELLOW,"/clan join");
SendClientMessage(playerid, COLOR_YELLOW,"/clan invite [playerID]");
SendClientMessage(playerid, COLOR_YELLOW,"/clan quit");
SendClientMessage(playerid, COLOR_YELLOW,"/claninfo [number]");
SendClientMessage(playerid, COLOR_YELLOW,"/clans - Displays the current clans");
return 1;
}
if(strcmp(cmd, "/clan", true) == 0) {
new tmp[256];
new clancmd, clannum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /clan [create/join/invite/quit] [name/number]");
return 1;
}
giveplayerid = strval(tmp);
if(strcmp(tmp, "create", true)==0)
clancmd = 1;
else if(strcmp(tmp, "invite", true)==0)
clancmd = 2;
else if(strcmp(tmp, "join", true)==0)
clancmd = 3;
else if(strcmp(tmp, "quit", true)==0)
clancmd = 4;
tmp = strtok(cmdtext, idx);
if(clancmd < 3 && !strlen(tmp)) {
if(clancmd==0)
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /clan [create/join/invite/quit] [name/number]");
else if(clancmd==1)
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /clan [create] [name]");
else if(clancmd==2)
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /clan [invite] [playerID]");
return 1;
}
if(clancmd==1) {
if(playerclan[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, "You are already in a clan!");
return 1;
}
for(new i = 1; i < MAX_CLANS; i++) {
if(clanInfo[i][0]==0) {
format(clanNames[i], MAX_CLAN_NAME, "%s", tmp);
clanInfo[i][0]=1;
clanInfo[i][1]=1;
clanInfo[i][2]=playerColors[playerid];
clanMembers[i][0] = playerid;
format(string, sizeof(string),"You have created the clan '%s' (id: %d)", clanNames[i], i);
SendClientMessage(playerid, COLOR_GREEN, string);
playerclan[playerid]=i;
return 1;
}
}
return 1;
} else if (clancmd==3) {
clannum = clanInvite[playerid];
if(playerclan[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, "You are already in a clan!");
return 1;
}
if(clanInvite[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "You have not been invited to a clan.");
return 1;
}
if(clanInfo[clannum][0]==0) {
SendClientMessage(playerid, COLOR_RED, "That clan does not exist!");
return 1;
}
if(clanInfo[clannum][1] < MAX_CLAN_MEMBERS) {
new i = clanInfo[clannum][1];
clanInvite[playerid]=0;
clanMembers[clannum][i] = playerid;
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
for(new j = 0; j < clanInfo[clannum][1]; j++) {
format(string, sizeof(string),"%s has joined your clan.", sendername);
SendClientMessage(clanMembers[clannum][j], COLOR_ORANGE, string);
}
clanInfo[clannum][1]++;
playerclan[playerid] = clannum;
SetPlayerColor(playerid,clanInfo[clannum][2]);
format(string, sizeof(string),"You have joined the clan '%s' (id: %d)", clanNames[clannum], clannum);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
SendClientMessage(playerid, COLOR_RED, "That clan is full.");
return 1;
} else if (clancmd==2) {
giveplayerid = strval(tmp);
if(playerclan[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "You are not in a clan!");
return 1;
}
if(IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"You have sent a clan invite to %s.", giveplayer);
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string),"You have recieved a clan invite from %s to '%s' (id: %d)", sendername, clanNames[playerclan[playerid]],playerclan[playerid]);
SendClientMessage(giveplayerid, COLOR_GREEN, string);
clanInvite[giveplayerid]=playerclan[playerid];
} else
SendClientMessage(playerid, COLOR_RED, "No such player exists!");
} else if (clancmd==4) {
PlayerLeaveClan(playerid);
}
return 1;
}
if(strcmp(cmd, "/claninfo", true) == 0) {
new tmp[256];
new clannum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp) && playerclan[playerid]==0) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /claninfo [number]");
return 1;
} else if (!strlen(tmp))
clannum = playerclan[playerid];
else
clannum = strval(tmp);
if(clanInfo[clannum][0]==0) {
SendClientMessage(playerid, COLOR_RED, "No such clan exists!");
return 1;
}
format(string, sizeof(string),"'%s' clan Members (id: %d)", clanNames[clannum], clannum);
SendClientMessage(playerid, COLOR_GREEN, string);
for(new i = 0; i < clanInfo[clannum][1]; i++) {
GetPlayerName(clanMembers[clannum][i], giveplayer, sizeof(giveplayer));
format(string, sizeof(string),"%s (%d)", giveplayer, clanMembers[clannum][i]);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
if(strcmp(cmd, "/clans", true) == 0)
{
new x;
SendClientMessage(playerid, COLOR_GREEN, "Current clan:");
for(new i=0; i < MAX_CLANS; i++) {
if(clanInfo[i][0]==1) {
format(string, sizeof(string), "%s%s(%d) - %d members", string,clanNames[i],i,clanInfo[i][1]);
x++;
if(x > 2) {
SendClientMessage(playerid, COLOR_YELLOW, string);
x = 0;
format(string, sizeof(string), "");
} else {
format(string, sizeof(string), "%s, ", string);
}
}
}
if(x <= 2 && x > 0) {
string[strlen(string)-2] = '.';
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
return 0;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}