02.02.2013, 17:16
SetObjectMaterial 0.3x
05.02.2013, 09:33
Objects with a large draw distance (more than 300), or objects with custom material changes, don't support fading in/out anymore (it was causing problems). Objects would normally start fading in well before the draw distance was met.
The solution is just to increase the draw distance to a point where your players will never really notice it. Maybe future versions of SA-MP will support the fading again on these objects, if the problems can be resolved.
The solution is just to increase the draw distance to a point where your players will never really notice it. Maybe future versions of SA-MP will support the fading again on these objects, if the problems can be resolved.
05.02.2013, 10:57
(
Последний раз редактировалось Killa[DGZ]; 05.02.2013 в 12:31.
)
Quote:
It all appears just as you get to it with a draw distance setting of 800.00, I've tried lower and higher values.. it's exactly the same and appears at the same time.
<EDIT>
Example Video(poor quality): [ame]http://www.youtube.com/watch?v=HtBZYihbHXs[/ame]
I don't actually use it anymore because of this, which is a bit of a shame..
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