guns dosnt save on admin duty.
#1

Hello..
I want the guns you have before going on aduty to save and that you get them back when you go off aduty, How can i make this? I have tried with the /aduty cmd but it dosnt work for me, no errors when i complie but i still dont get back my guns when i go off aduty so im hoping that someone here could help me!
Here is the /aduty command
pawn Код:
if(!strcmp(cmdtext, "/adminduty", true) || !strcmp(cmdtext, "/aduty", true))
    {
        if(IsPlayerConnected(playerid))
        {
            if(gPlayerLogged[playerid] == 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "   You need to login first !");
                return 1;
            }
            if(PlayerInfo[playerid][pAdmin] >= 1)
            {
                if(PlayerInfo[playerid][pAdminDuty] == 0)
                {
                    PlayerInfo[playerid][pAdminDuty] = 1;
                    SetPlayerColor(playerid,0xFD0000FF);
                    format(string, sizeof(string),"[ADMIN]: %s is now on Admin Duty", sendername);
                    ABroadCast(COLOR_LIGHTRED, string, 1);
                    DutyLabel[playerid] = Create3DTextLabel("Admin On Duty \n Do NOT Attack",0xFF000099,0,0,0,50,-1,1);
                    Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
                    if(PlayerInfo[playerid][pAdmin] >= 5)
                    {
                        for(new i = 0; i < sizeof(CarInfo); i++)
                        {
                            SetVehicleParamsForPlayer(i,playerid,0,0);
                        }
                    }

                    if(PlayerInfo[playerid][pAdmin] >= 3)
                    {
                        SetPlayerColor(playerid,0xFD0000FF); // Senior Admin Colour (Dark Red)
                        SetPlayerSkin(playerid, 294);
                        new Float:AX,Float:AY,Float:AZ;
                        GetPlayerPos(playerid, AX,AY,AZ);
                        SafeSetPlayerPos(playerid, AX,AY,AZ+1);
                        UpdatePlayerPosition(playerid);
                        SetPlayerHealth(playerid, 99999);
                        SetPlayerArmour(playerid, 99999);
                    }
                    if(PlayerInfo[playerid][pAdmin] >= 6)
                    {
                        SaveGuns(playerid);
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 42, 10000);
                        SafeGivePlayerWeapon(playerid, 39, 10000);
                        SafeGivePlayerWeapon(playerid, 38, 10000);
                        SafeGivePlayerWeapon(playerid, 34, 10000);
                        SafeGivePlayerWeapon(playerid, 31, 10000);
                        SafeGivePlayerWeapon(playerid, 29, 10000);
                        SafeGivePlayerWeapon(playerid, 27, 10000);
                        SafeGivePlayerWeapon(playerid, 24, 10000);
                        SafeGivePlayerWeapon(playerid, 40, 1);
                        SafeGivePlayerWeapon(playerid, 10, 1);
                        SafeGivePlayerWeapon(playerid, 9, 1);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
                        SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
                    }
                    return 1;
                }
                else if(PlayerInfo[playerid][pAdminDuty] == 1)
                {
                    if(PlayerInfo[playerid][pAdmin] >= 6)
                    {
                        if(Spectate[playerid] == 255)
                        {
                            SafeResetPlayerWeapons(playerid);
                            SetPlayerWeapons(playerid);
                        }
                        SetPlayerSkills(playerid);
                        SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
                        SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
                    }
                    Delete3DTextLabel(DutyLabel[playerid]);
                    PlayerInfo[playerid][pAdminDuty] = 0;
                    new originalskin = PlayerInfo[playerid][pChar];
                    SetPlayerSkin(playerid, originalskin);
                    new Float:X,Float:Y,Float:Z;
                    GetPlayerPos(playerid, X,Y,Z);
                    SafeSetPlayerPos(playerid, X,Y,Z+1);
                    SetPlayerToTeamColor(playerid);
                    format(string, sizeof(string),"[ADMIN]: %s is now off Admin Duty", sendername);
                    ABroadCast(COLOR_LIGHTRED, string, 1);
                    new y, m, d;
                    new h,mi,s;
                    getdate(y,m,d);
                    gettime(h,mi,s);
                    format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /adminduty",d,m,y,h,mi,s,sendername);
                    AdminLog(string);
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "** You're not an admin !");
                return 1;
            }
        }
        return 1;
    }
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#2

bump
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#3

anyone? how can i do this?
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#4

SaveGuns(playerid);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 42, 10000);
SafeGivePlayerWeapon(playerid, 39, 10000);
SafeGivePlayerWeapon(playerid, 38, 10000);
SafeGivePlayerWeapon(playerid, 34, 10000);
SafeGivePlayerWeapon(playerid, 31, 10000);
SafeGivePlayerWeapon(playerid, 29, 10000);
SafeGivePlayerWeapon(playerid, 27, 10000);
SafeGivePlayerWeapon(playerid, 24, 10000);
SafeGivePlayerWeapon(playerid, 40, 1);
SafeGivePlayerWeapon(playerid, 10, 1);
SafeGivePlayerWeapon(playerid, 9, 1);

I don't know the solution but you better post the functions of this so people can help
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#5

Quote:
Originally Posted by lordturhan
Посмотреть сообщение
SaveGuns(playerid);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 42, 10000);
SafeGivePlayerWeapon(playerid, 39, 10000);
SafeGivePlayerWeapon(playerid, 38, 10000);
SafeGivePlayerWeapon(playerid, 34, 10000);
SafeGivePlayerWeapon(playerid, 31, 10000);
SafeGivePlayerWeapon(playerid, 29, 10000);
SafeGivePlayerWeapon(playerid, 27, 10000);
SafeGivePlayerWeapon(playerid, 24, 10000);
SafeGivePlayerWeapon(playerid, 40, 1);
SafeGivePlayerWeapon(playerid, 10, 1);
SafeGivePlayerWeapon(playerid, 9, 1);

I don't know the solution but you better post the functions of this so people can help
This ^^

You're using custom functions that we do not have, so until you post those functions, well we can't help you
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#6

How you mean?
Reply
#7

Fixed
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