[FilterScript] iPLEOMAX's TextDraw Editor (Stable Version)
#81

Quote:
Originally Posted by [D]ry[D]esert
Посмотреть сообщение
Copy feature will be awesome.
Read the topic?..
Reply
#82

Is anyone able to tell me how he managed to disable the radar?
Reply
#83

The best ever, forever.
Reply
#84

I'll use it if you include object-textdraw editing :P
Reply
#85

Awesome!
Reply
#86

FAQ > Question 2

I deleted those lines, Compiled, but still I get that message.
Plus I am not using Hamachi or any other software. The samp-server.exe is running on the PC that my keyboard and mouse are.
Reply
#87

dll does not appear


the dll does not appear on the desktop

USE: ****** Translator, speak Spanish
Reply
#88

will you update the filterscript for the new features?
that would be very nice
Reply
#89

Hey,it would be great if you could add a "starter id" for the textdraws, I mean this:

new PlayerText:Textdraw0[MAX_PLAYERS];

So every project,it happens to be textdraw0,but what if I got more than 1 textdraws?So I have a textdraw0 named textdraw aldready.And imagine I am adding 10 new textdraws to the server,I need to loop all around and change them to the last id I can use, (Ex,my last id ends on 15,I need to make the first (0) to 16,and the rest till 25) This is not nice,I would love if you let us declare a "starter id" or something else,like "definition name"

Thanks alot!
Reply
#90

Crashes the whole game and ruins the whole file after using it for like 30 minutes :\

I used special letters like:

~ = б
ž = й
˘ = н
¦ = у
Ё = ц
Ş = ъ
¬ = ь
« = ű
§ = ő

And the font with full capital letters.

It worked the first few times, but after the 5th or 6th it ruined everything, I used ,,б" and ,,ő" twice, did that ruin it?
Reply
#91

OMG! Awesome FS!
Reply
#92

wont work, did everything right.
Reply
#93

With That of objects to write on? if not, can I indicate a? good ?
Reply
#94

It really looks great!
Reply
#95

C++ and PAWN, I thought that was impossible

P.S. Best of the best, gonna test it.
Reply
#96

Cant create new projects, how to fix?
Reply
#97

It would be great if you add the new function TextDrawSetPreviewModel

BTW: Great work
Reply
#98

Quote:
Originally Posted by Pille_
Посмотреть сообщение
It would be great if you add the new function TextDrawSetPreviewModel
What for?
Reply
#99

Can i use it in SA-MP 0.3x?
Reply

Quote:
Originally Posted by Tuntun
Посмотреть сообщение
Can i use it in SA-MP 0.3x?
Yes, you can
Quote:
Originally Posted by kamikadze8910
Посмотреть сообщение
Make 3x function
Bad Idea. I reedited source for this...And do you know what? Game lags when you move TD (rendering isn't fast, you know).
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)