30.01.2013, 06:31
This would be the fastest development phase ever! Started in January and ended in January itself. Nevertheless, great job.
- Final netcode tweaks before release.
Originally Posted by Kalcor
- Based on feedback, changes that were made to GTA:SA's streaming memory during 0.3x RC2 have been removed. The SA-MP client will continue to use 128MB of streaming memory, as it has done since SA-MP 0.2.
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It's not impossible to create fake clients for any internet protocol - especially when you have access to both the client and the server. They exist for TCP, HTTP, IRC etc. In most cases, you just need to learn to deal with it.
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High packet rates are acceptable on some servers.
I don't think most servers require that level of protection. But if you did: https://sampwiki.blast.hk/wiki/GetPlayerNetworkStats https://sampwiki.blast.hk/wiki/Kick http://en.wikipedia.org/wiki/Iptables |