Apply Car Damage & Car locations script questions
#1

Hello Can i ask? How to apply damage to car without driver? I mean, door, hud colisions on hit and so on. And secon question, is there any very nice car location script, where will be all cars placed nicely, in many locations and so on... I would aprecate you help
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#2

Vehicle damage isn't synced when it's not being driven and to get locations of vehicles just look inside your scriptfiles folder at the vehicle lists text files or download a gamemode and look in there etc.
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#3

How to synce then? Is it possible? That would be awsome
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#4

[me=ReFuSeR]smashes palm into face.[/me]

No... It isn't possible

and I believe there is a script like that... Just search. If there isn't then you need to look in other gamemodes for them. You can also make them yourself
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#5

Hmmm, i just tested load vechiles_list, but no cars have been loaded. What is wrong here?
Код:
#include <a_samp>
#include <file>

#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA

new total_vehicles_from_files=0;

main()
{
	print( " " );
	print( " [================================] "	);
	print( " | GTA San Andreas Virtual Life | "	);
	print( " | ---------------------------- | "	);
	print( " |  By Martynas aka Walrus  | "	);
	print( " | ---------------------------- | "	);
	print( " |    Version 1.00    | "	);
	print( " [================================] "	);
	print( " " );
}

public OnGameModeInit()
{
	SetGameModeText("San Andreas Virtual Life");
	AddPlayerClass(103, 747.384, -525.5044, 15, 0, 0, 50000, 38, 50000, 32, 50000);
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/red_country.txt");
	return 1;
}

LoadStaticVehiclesFromFile(const filename[])
{
	new File:file_ptr;
	new line[256];
	new var_from_line[64];
	new vehicletype;
	new Float:SpawnX;
	new Float:SpawnY;
	new Float:SpawnZ;
	new Float:SpawnRot;
	new Color1, Color2;
	new index;
	new vehicles_loaded;

	file_ptr = fopen(filename,filemode:io_read);
	if(!file_ptr) return 0;

	vehicles_loaded = 0;

	while(fread(file_ptr,line,256) > 0)
	{
	  index = 0;

	  // Read type
 		index = token_by_delim(line,var_from_line,',',index);
 		if(index == (-1)) continue;
 		vehicletype = strval(var_from_line);
 		if(vehicletype < 400 || vehicletype > 611) continue;

 		// Read X, Y, Z, Rotation
 		index = token_by_delim(line,var_from_line,',',index+1);
 		if(index == (-1)) continue;
 		SpawnX = floatstr(var_from_line);

 		index = token_by_delim(line,var_from_line,',',index+1);
 		if(index == (-1)) continue;
 		SpawnY = floatstr(var_from_line);

 		index = token_by_delim(line,var_from_line,',',index+1);
 		if(index == (-1)) continue;
 		SpawnZ = floatstr(var_from_line);

 		index = token_by_delim(line,var_from_line,',',index+1);
 		if(index == (-1)) continue;
 		SpawnRot = floatstr(var_from_line);

 		// Read Color1, Color2
 		index = token_by_delim(line,var_from_line,',',index+1);
 		if(index == (-1)) continue;
 		Color1 = strval(var_from_line);

 		index = token_by_delim(line,var_from_line,';',index+1);
 		Color2 = strval(var_from_line);

 		//printf("%d|%f|%f|%f|%f|%d|%d",vehicletype,
 		  //SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);

		AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1);

		vehicles_loaded++;
	}

	fclose(file_ptr);
	printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
	return vehicles_loaded;
}


// Tokenise by a delimiter
// Return string and index of the end determined by the
// provided delimiter in delim
token_by_delim(const string[], return_str[], delim, start_index)
{
	new x=0;
	while(string[start_index] != EOS && string[start_index] != delim) {
	  return_str[x] = string[start_index];
	  x++;
	  start_index++;
	}
	return_str[x] = EOS;
	if(string[start_index] == EOS) start_index = (-1);
	return start_index;
}
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