23.01.2013, 03:26
Sorry if this has been posted before, but im using NoahF's rickroll script and have a small question.
Is there anyway to adapt it so that admins above level 5 can use it instead of just the RCON admin?
Heres the code
Any help would be appreciated.
Is there anyway to adapt it so that admins above level 5 can use it instead of just the RCON admin?
Heres the code
Code:
#include <a_samp> #include <zcmd> #include <sscanf2> #define FILTERSCRIPT #define COLOR_RED 0xFF0000FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_DBLUE 0x00007AFF public OnFilterScriptInit() { print("*********************************************"); print("NoahF's RickRoll Filterscript has loaded!"); print("*********************************************"); return 1; } public OnFilterScriptExit() { print("************************************************"); print("NoahF's RickRoll Filterscript has unloaded!"); print("************************************************"); return 1; } CMD:rickroll(playerid, params[]) { if(IsPlayerAdmin(playerid)) { new PlayerID; //The variable for the Player ID you put in for the player we want to Rick Roll. new reason[64]; //The reason for the Rick Roll. new str[128]; //Our variable for a message string. new pName[MAX_PLAYER_NAME], adName[MAX_PLAYER_NAME]; //Defines the function with the player name you want to get. GetPlayerName(playerid, adName, sizeof(adName)); //Defines the function with the admin name you want to get. GetPlayerName(playerid, pName, sizeof(pName)); if(sscanf(params, "us[64]", PlayerID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /rickroll [playerid] [reason]"); //Tell SSCANF if the parameters/the syntax is written wrong to return a message (PlayerID and the reason used here) if(!IsPlayerConnected(PlayerID)) //If the ID is wrong or not connected, return the message below: return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been Rick Roll'd by Administrator '%s'. Reason: %s ", pName, adName, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //Send the message we formatted with format using the str variable we declared/made. PlayAudioStreamForPlayer(PlayerID, "http://www.geekspeakradio.us/jocofullinterview41.mp3"); //Play the Rick Roll song. (Never Gonna Give You Up - Rick Astley.) GameTextForPlayer(PlayerID, "~r~You have been Rick Roll'd by an Admin!", 4000, 3); //Send a message to the players screen. SetPlayerHealth(PlayerID, 0.3); //Set the players health to %30. } else //If he isn't logged into RCON, then do: { SendClientMessage(playerid, COLOR_DBLUE, "You need to be an RCON Admin to use that command!"); //Send this message if they are not RCON. } return 1; }