[Pedido] Pickup armas para comprar
#1

Olб tive uma ideia de por uns PickUps na favela de armas tenho exemplos assim:
http://imageshack.us/photo/my-images/233/samp030nx.png/

Gostaria que alguйm me desce a base so para mim editar as coordenadas fico agradecido.

Sobre o status que mostra level estudo e respeito no canto superior da foto que mostra players o seu id
gostaria de saber se alguem nгo teria um igualzin para me mandar
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#2

Quer na boquinha e sу editar as cordenadinhas nй fera. Nгo obrigado.
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#3

Quote:
Originally Posted by joeyleone
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Quer na boquinha e sу editar as cordenadinhas nй fera. Nгo obrigado.
Cara pedi pra quem ja tem pronto nгo para criar se nгo vai ajudar pq entro no topic pq respondeu.
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#4

Quote:
Originally Posted by fackbook
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Cara pedi pra quem ja tem pronto nгo para criar se nгo vai ajudar pq entro no topic pq respondeu.
Usa o search meu caro. Ninguйm vai te dar pronto
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#5

Quote:
Originally Posted by joeyleone
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Usa o search meu caro. Ninguйm vai te dar pronto
Olб amigo nгo achei no search nem no forum por isso estou pedindo aqui.
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#6

PHP код:
forward AtualizacaoP();
public 
OnGameModeInit()
{
    
CreatePickup(ModeloTipoXYZ0); // Coloque aqui a cordenada da PICKUP
    
SetTimer("AtualizacaoP"1000true); // Para checar se o player estб proximo da PICKUP
    
return 1;
}
public 
AtualizacaoP()
{
    for(new 
iMAX_PLAYERSi++)
    {
        if(
IsPlayerConnected(i))
        {
            if(
IsPlayerInRangeOfPoint(i1.0XYZ// Cordenada da PICKUP
            
{
                
GivePlayerWeapon(iARMABALAS);
                
//...
            
}
        }
    }
    return 
1;


Agora sу colocar os modelos das pickups, olha nesse site: Pickup ID
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#7

Tava sem nada pra fazer aqui, e fiz uma include que pode ser util pra vocк.

imagen:


code:
pawn Код:
#include a_samp

/*
    Include: @WeaponPickup
    by dimmy_scarface
   
   
   
   
//------- natives -----------

native CreateWeaponPickup(armaid, balas,preco, Float:px, Float:py, Float:pz, bool:destroy = true);
native DestrroyWeaponPickup(pickupid);
native bool:GetWeaponPickupDestroy(pickupid);
native SetWeaponPickupDestroy(pickupid, bool:destroy);


//-------- callbacks ---------*/

forward OnPlayerPickUpWeaponPickup(playerid, pickupid, arma, balas, money);




#define MAX_WEAPON_PICKUP       500

//-------- enum -----------//
enum w_pickup
{
    PICKUP_ARMA,
    PICKUP_BALAS,
    PICKUP_MONEY,
    Text3D:PICKUP_3D,
    bool:PICKUP_DESTROY,
    bool:PICKUP_CREATED
}
new w_p[MAX_WEAPON_PICKUP][w_pickup];

stock CreateWeaponPickup(armaid, balas, preco, Float:px, Float:py, Float:pz, bool:destroy = true)
{
    new str@[24], str@@[100];

    new pick = CreatePickup(armaid+324, 24, px, py, pz);

    w_p[pick][PICKUP_ARMA] = armaid;
    w_p[pick][PICKUP_BALAS] = balas;

    GetWeaponName(armaid, str@, sizeof(str@));

    format(str@@, sizeof str@@,
    "Arma: {00cc00}%s\n\
    {FFFFFF}Balas: {00cc00}%d\n\
    R$%d"
, str@, balas, preco);


    w_p[pick][PICKUP_3D] = Create3DTextLabel(str@@, -1, px, py, pz, 10.0, 0);

    w_p[pick][PICKUP_CREATED] = true;
    w_p[pick][PICKUP_DESTROY] = destroy;
    w_p[pick][PICKUP_MONEY] = preco;

    return pick;
}


stock SetWeaponPickupDestroy(pickupid, bool:destroy)
{
    w_p[pickupid][PICKUP_DESTROY] = destroy;

    return true;
}

stock bool:GetWeaponPickupDestroy(pickupid)
{
    return w_p[pickupid][PICKUP_DESTROY];
}


stock DestrroyWeaponPickup(pickupid)
{
    if(!w_p[pickupid][PICKUP_CREATED])
        return true;


    w_p[pickupid][PICKUP_CREATED] = false;

    Delete3DTextLabel(w_p[pickupid][PICKUP_3D]);
    DestroyPickup(pickupid);
    return true;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{

    if(w_p[pickupid][PICKUP_CREATED])
    {

        new
            StRiNg[74], strinG_[24];
           
           
        GetWeaponName(w_p[pickupid][PICKUP_ARMA], strinG_, sizeof strinG_);

        GivePlayerWeapon(playerid,w_p[pickupid][PICKUP_ARMA], w_p[pickupid][PICKUP_BALAS]);

        format(StRiNg, sizeof  StRiNg,
        "SERVER: \
        Vocк adquiriu uma %s \
        com %d balas, \
        por $%d"
,
        strinG_,
        w_p[pickupid][PICKUP_BALAS],
        w_p[pickupid][PICKUP_MONEY]);


        SendClientMessage(playerid, -1, StRiNg);
        GivePlayerMoney(playerid, -w_p[pickupid][PICKUP_MONEY]);
        if(w_p[pickupid][PICKUP_DESTROY])
        {

            DestrroyWeaponPickup(pickupid);

        }
        CallLocalFunction("OnPlayerPickUpWeaponPickup", "dddd", playerid, pickupid, w_p[pickupid][PICKUP_ARMA], w_p[pickupid][PICKUP_BALAS],
        w_p[pickupid][PICKUP_MONEY]);
    }

    return CallLocalFunction("WP_OnPlayerPickUpPickup", "dd", playerid, pickupid);
}
#if defined _ALS_OnPlayerPickUpPickup
    #undef OnPlayerPickUpPickup
#else
    #define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup WP_OnPlayerPickUpPickup
forward WP_OnPlayerPickUpPickup(playerid, pickupid);


exemplo:
PHP код:
CreateWeaponPickup(24500,10001554.4180,-1675.5874,16.1953true); 
Neste caso o player receberб uma eagle, com 500 balas, e pagarб $1000 por elas.

Код:
O parametro 'bool:destroy' vocк define se o Pickup irб destruir ou nгo quando o player passar por cima.


true = Destruir;
false = nгo destruir;
Й bem simples, basta vocк criar elas no OnGameModeInit, ou em qualquer outro lugar.

Se encontrar algum bug, me avisa por MP.

Atй mais o/
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#8

nгo entendi mano
qeria a base FS mais dx ja consegui acho
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#9

Quote:
Originally Posted by ForT
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Tava sem nada pra fazer aqui, e fiz uma include que pode ser util pra vocк.

imagen:


code:
pawn Код:
#include a_samp

/*
    Include: @WeaponPickup
    by dimmy_scarface
   
   
   
   
//------- natives -----------

native CreateWeaponPickup(armaid, balas,preco, Float:px, Float:py, Float:pz, bool:destroy = true);
native DestrroyWeaponPickup(pickupid);
native bool:GetWeaponPickupDestroy(pickupid);
native SetWeaponPickupDestroy(pickupid, bool:destroy);


//-------- callbacks ---------*/

forward OnPlayerPickUpWeaponPickup(playerid, pickupid, arma, balas, money);




#define MAX_WEAPON_PICKUP       500

//-------- enum -----------//
enum w_pickup
{
    PICKUP_ARMA,
    PICKUP_BALAS,
    PICKUP_MONEY,
    Text3D:PICKUP_3D,
    bool:PICKUP_DESTROY,
    bool:PICKUP_CREATED
}
new w_p[MAX_WEAPON_PICKUP][w_pickup];

stock CreateWeaponPickup(armaid, balas, preco, Float:px, Float:py, Float:pz, bool:destroy = true)
{
    new str@[24], str@@[100];

    new pick = CreatePickup(armaid+324, 24, px, py, pz);

    w_p[pick][PICKUP_ARMA] = armaid;
    w_p[pick][PICKUP_BALAS] = balas;

    GetWeaponName(armaid, str@, sizeof(str@));

    format(str@@, sizeof str@@,
    "Arma: {00cc00}%s\n\
    {FFFFFF}Balas: {00cc00}%d\n\
    R$%d"
, str@, balas, preco);


    w_p[pick][PICKUP_3D] = Create3DTextLabel(str@@, -1, px, py, pz, 10.0, 0);

    w_p[pick][PICKUP_CREATED] = true;
    w_p[pick][PICKUP_DESTROY] = destroy;
    w_p[pick][PICKUP_MONEY] = preco;

    return pick;
}


stock SetWeaponPickupDestroy(pickupid, bool:destroy)
{
    w_p[pickupid][PICKUP_DESTROY] = destroy;

    return true;
}

stock bool:GetWeaponPickupDestroy(pickupid)
{
    return w_p[pickupid][PICKUP_DESTROY];
}


stock DestrroyWeaponPickup(pickupid)
{
    if(!w_p[pickupid][PICKUP_CREATED])
        return true;


    w_p[pickupid][PICKUP_CREATED] = false;

    Delete3DTextLabel(w_p[pickupid][PICKUP_3D]);
    DestroyPickup(pickupid);
    return true;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{

    if(w_p[pickupid][PICKUP_CREATED])
    {

        new
            StRiNg[74], strinG_[24];
           
           
        GetWeaponName(w_p[pickupid][PICKUP_ARMA], strinG_, sizeof strinG_);

        GivePlayerWeapon(playerid,w_p[pickupid][PICKUP_ARMA], w_p[pickupid][PICKUP_BALAS]);

        format(StRiNg, sizeof  StRiNg,
        "SERVER: \
        Vocк adquiriu uma %s \
        com %d balas, \
        por $%d"
,
        strinG_,
        w_p[pickupid][PICKUP_BALAS],
        w_p[pickupid][PICKUP_MONEY]);


        SendClientMessage(playerid, -1, StRiNg);
        GivePlayerMoney(playerid, -w_p[pickupid][PICKUP_MONEY]);
        if(w_p[pickupid][PICKUP_DESTROY])
        {

            DestrroyWeaponPickup(pickupid);

        }
        CallLocalFunction("OnPlayerPickUpWeaponPickup", "dddd", playerid, pickupid, w_p[pickupid][PICKUP_ARMA], w_p[pickupid][PICKUP_BALAS],
        w_p[pickupid][PICKUP_MONEY]);
    }

    return CallLocalFunction("WP_OnPlayerPickUpPickup", "dd", playerid, pickupid);
}
#if defined _ALS_OnPlayerPickUpPickup
    #undef OnPlayerPickUpPickup
#else
    #define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup WP_OnPlayerPickUpPickup
forward WP_OnPlayerPickUpPickup(playerid, pickupid);


exemplo:
PHP код:
CreateWeaponPickup(24500,10001554.4180,-1675.5874,16.1953true); 
Neste caso o player receberб uma eagle, com 500 balas, e pagarб $1000 por elas.

Код:
O parametro 'bool:destroy' vocк define se o Pickup irб destruir ou nгo quando o player passar por cima.


true = Destruir;
false = nгo destruir;
Й bem simples, basta vocк criar elas no OnGameModeInit, ou em qualquer outro lugar.

Se encontrar algum bug, me avisa por MP.

Atй mais o/
Nuss. Isso que й se dedicar para ajudar algu \ф/
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