20.01.2013, 06:11 
	
	
	
		Hey guys! I've made my own Jailsystem here, but I've obviously done something wrong! When a player kills another player, the 'killerid' gets jailed. But they never get unjailed! Only ID 0! no matter if id 0 did the kill or not. How can I fix this?
heres a bit of the code; ofc with forward...
	
	
	
	
heres a bit of the code; ofc with forward...
Code:
 public UnJail(playerid, killerid)
{
    isJailed[playerid] = 0;
    isJailed[killerid] = 0;
	SetPlayerPos(killerid,-1898.6420,243.1353,41.0469);
	SendClientMessage(killerid, COLOR_LIGHTRED, ".: You have been released! :.");
    return 1;
}






 
	