15.01.2013, 01:19
Hey ya'll, Im havin' a bit of trouble with my /tazer command. Whenever i use the command its fine.. It tazes the guy perfectly.. but when i /tazer again... My weapons show up... but i cant use them.. Like when you attempt to scroll to it, it just disappears.. Cant have that now can we! If you happen to know, please help me a bit ere', thank ya!
Код:
CMD:tazer(playerid, params[]) { new string[128]; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(!IsACop(playerid) && !IsASoldier(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an FCPD Officer."); if(!PlayerInfo[playerid][pFacDuty]) return SendClientMessage(playerid, COLOR_GREY, "You are not on duty."); if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You can't use this command while being in a vehicle."); if(!Tazer[playerid]) { Tazer[playerid] = 1; format(string, sizeof(string), "* %s takes out their tazer from their holster and loads it.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); if(PlayerInfo[playerid][pWeapon][2] == 24) { ReplaceTazer[playerid] = 1; GetPlayerWeaponData(playerid, 2, OldGun[playerid], OldAmmo[playerid]); SendClientMessage(playerid, COLOR_WHITE, "Your desert eagle will be given back when you holster your tazer."); } GunsBeingRemoved[playerid] = 1; RemoveZaiatWeapon(playerid, 24); GunsBeingRemoved[playerid] = 1; GiveZaiatWeapon(playerid, 23, 500); GunsBeingRemoved[playerid] = 1; } else { Tazer[playerid] = 0; RemoveZaiatWeapon(playerid, 23); format(string, sizeof(string), "* %s unloads their tazer and puts it back to their holster.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); if(ReplaceTazer[playerid]) { ReplaceTazer[playerid] = 0; GunsBeingRemoved[playerid] = 1; GiveZaiatWeapon(playerid, OldGun[playerid], OldAmmo[playerid]); GunsBeingRemoved[playerid] = 1; OldGun[playerid] = 0; OldAmmo[playerid] = 0; SendClientMessage(playerid, COLOR_WHITE, "You have recieved your desert eagle back as you've holstered your tazer."); } } return 1; }