11.01.2013, 15:12
Hi all today i downloaded an GM and at this GM i musst work, and first i musst define these:
Who Can Help me to define these?
Quote:
public OnPlayerConnect( playerid ) { new string[ 300 ], file[ 256 ]; new tmp3[ 50 ]; GetPlayerIp( playerid, tmp3, 50 ); for ( new i; i < MAX_PLAYERS; i++ ) if ( IsPlayerConnected( i ) && gNameTags[ i ] == 0 ) ShowPlayerNameTagForPlayer( i, playerid, 0 ); ramped[ playerid ] = 1; GPSTimer[ playerid ] = 0; Vup[ playerid ] = 0; JumpSize[ playerid ] = 0; VupKey[ playerid ] = 0; Posaved[ playerid ] = 0; firstspawn[ playerid ] = 1; gNameTags[ playerid ] = 1; InEvent[ playerid ] = 0; InRRace[ playerid ] = 0; IsRaceTextDrawActivated[ playerid ] = 0; g_GotInvitedToDuel[ playerid ] = 0; g_HasInvitedToDuel[ playerid ] = 0; g_IsPlayerDueling[ playerid ] = 0; ClickedPlayerID[ playerid ] = -1; HaveGPS[ playerid ] = false; PlayerInfo[ playerid ][ Deaths ] = 0; PlayerInfo[ playerid ][ Kills ] = 0; PlayerInfo[ playerid ][ Jailed ] = 0; PlayerInfo[ playerid ][ Frozen ] = 0; PlayerInfo[ playerid ][ Level ] = 0; PlayerInfo[ playerid ][ pVip ] = 0; PlayerInfo[ playerid ][ LoggedIn ] = 0; PlayerInfo[ playerid ][ Registered ] = 0; PlayerInfo[ playerid ][ God ] = 0; PlayerInfo[ playerid ][ GodCar ] = 0; PlayerInfo[ playerid ][ TimesSpawned ] = 0; PlayerInfo[ playerid ][ Muted ] = 0; PlayerInfo[ playerid ][ MuteWarnings ] = 0; PlayerInfo[ playerid ][ Warnings ] = 0; PlayerInfo[ playerid ][ Caps ] = 0; PlayerInfo[ playerid ][ DoorsLocked ] = 0; PlayerInfo[ playerid ][ pCar ] = -1; for ( new i; i < PING_MAX_EXCEEDS; i++ ) PlayerInfo[ playerid ][ pPing ][ i ] = 0; PlayerInfo[ playerid ][ SpamCount ] = 0; PlayerInfo[ playerid ][ SpamTime ] = 0; PlayerInfo[ playerid ][ PingCount ] = 0; PlayerInfo[ playerid ][ PingTime ] = 0; PlayerInfo[ playerid ][ FailLogin ] = 0; PlayerInfo[ playerid ][ Coins ] = 0; PlayerInfo[ playerid ][ DeathMatch ] = 0; PlayerInfo[ playerid ][ RaceScore ] = 0; PlayerInfo[ playerid ][ Rank ] = 0; RecentlyRobbed[ playerid ] = 0; PlayerInfo[ playerid ][ ConnectTime ] = gettime( ); SpawnInDM[ playerid ] = " "; DM[ playerid ] = 0; Reply[ playerid ] = 0; TogglePlayerControllable( playerid, 0 ); |