Olha esse, feito pelo Aloushi .
Tem sistemas de carros, em dialog, que sгo muito melhores, mais jб que vocк quer desse estilo .
pawn Код:
#include <a_samp>
#include <zcmd>
#include <streamer>
#include <sscanf2>
//Colorlist
#define COLOR_GREY 0x808080FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_GREEN 0x088A08FF
//Forwards
forward GetVehicleModelIDFromName(vname[]);
//Defines
//PlayerInfo
enum pInfo
{
bool:pCanSpawnVehicle,
pSpawnVehicle,
}
//Client Variables
new PlayerInfo[MAX_PLAYERS][pInfo];
//Server Variables
new Float:pX,
Float:pY, Float:pZ, Float:pAngle;
new VehicleNames[212][] = {
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
{"Utility Trailer"}};
main()
{
print("\n>Vehicle spawn!\n");
}
public GetVehicleModelIDFromName(vname[])
{
for(new i = 0; i < 211; i++)
{
if ( strfind(VehicleNames[i], vname, true) != -1 )
return i + 400;
}
return -1;
}
CMD:v(playerid, params[])
{
new Vehicle[32], VehicleID, ColorOne, ColorTwo;
PlayerInfo[playerid][pCanSpawnVehicle] = true;
if(sscanf(params, "s[32]D(1)D(1)", Vehicle, ColorOne, ColorTwo))
{
PlayerInfo[playerid][pCanSpawnVehicle] = true;
SendClientMessage(playerid, COLOR_GREY, "[USAGE]: /v[Nome Do Veiculo/Id do Veiculo] [Cor 1 (Opcional)] [Cor 2 (optional)]");
SendClientMessage(playerid, COLOR_GREY, "[USE]: /v Turismo , /v Elegy /v Nrg /v 522");
return 1;
}
if(PlayerInfo[playerid][pCanSpawnVehicle])
{
VehicleID = GetVehicleModelIDFromName(Vehicle);
if(VehicleID != 425 && VehicleID != 432 && VehicleID != 447 &&
VehicleID != 430 && VehicleID != 417 && VehicleID != 435 &&
VehicleID != 446 && VehicleID != 449 && VehicleID != 450 &&
VehicleID != 452 && VehicleID != 453 && VehicleID != 454 &&
VehicleID != 460 && VehicleID != 464 && VehicleID != 465 &&
VehicleID != 469 && VehicleID != 472 && VehicleID != 473 &&
VehicleID != 476 && VehicleID != 484 && VehicleID != 487 &&
VehicleID != 488 && VehicleID != 493 && VehicleID != 497 &&
VehicleID != 501 && VehicleID != 511 && VehicleID != 512 &&
VehicleID != 513 && VehicleID != 519 && VehicleID != 520 &&
VehicleID != 537 && VehicleID != 538 && VehicleID != 548 &&
VehicleID != 553 && VehicleID != 563 && VehicleID != 564 &&
VehicleID != 569 && VehicleID != 570 && VehicleID != 577 &&
VehicleID != 584 && VehicleID != 590 && VehicleID != 591 &&
VehicleID != 592 && VehicleID != 593 && VehicleID != 594 &&
VehicleID != 595 && VehicleID != 606 && VehicleID != 607 &&
VehicleID != 608 && VehicleID != 610 && VehicleID != 611) {
if(VehicleID == -1 )
{
VehicleID = strval(Vehicle);
if(VehicleID < 400 || VehicleID > 611 )
{
return SendClientMessage(playerid, COLOR_GREY, "ID de Veнculo Invбlido !");
}
}
GetPlayerPos(playerid, pX, pY, pZ);
GetPlayerFacingAngle(playerid, pAngle);
DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]);
PlayerInfo[playerid][pSpawnVehicle] = CreateVehicle(VehicleID, pX, pY, pZ+2.0, pAngle, ColorOne, ColorTwo, -1);
LinkVehicleToInterior(PlayerInfo[playerid][pSpawnVehicle], GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, PlayerInfo[playerid][pSpawnVehicle], 0);
SendClientMessage(playerid, COLOR_GREY, "You succesfully spawned this vehicle!");
} else {
SendClientMessage(playerid, COLOR_GREY, "You are not allowed to spawn this vehicle!!");
}
} else {
SendClientMessage(playerid, COLOR_GREY, "You can not spawn vehicles in this zone!");
}
return 1;
}