NPCs and server-full attack
#1

Well, if you have more than 20 NPCs (loaded on a loop), the server-full attack exploit is triggered thus blocking any other NPCs to connect.

Код:
[05:21:50] Incoming connection: -.-.-.-:37566
[05:21:50] Incoming connection: -.-.-.-:42697
[05:21:50] Incoming connection: -.-.-.-:50772
[05:21:50] Incoming connection: -.-.-.-:33405
[05:21:50] Incoming connection: -.-.-.-:45887
[05:21:50] Incoming connection: -.-.-.-:40798
[05:21:50] Incoming connection: -.-.-.-:54447
[05:21:50] Incoming connection: -.-.-.-:45088
[05:21:50] Incoming connection: -.-.-.-:39333
[05:21:50] Incoming connection: -.-.-.-:50857
[05:21:50] Incoming connection: -.-.-.-:46957
[05:21:50] Incoming connection: -.-.-.-:60395
[05:21:50] Incoming connection: -.-.-.-:37534
[05:21:50] Incoming connection: -.-.-.-:46989
[05:21:50] Incoming connection: -.-.-.-:59955
[05:21:50] Incoming connection: -.-.-.-:41165
[05:21:50] Incoming connection: -.-.-.-:40973
[05:21:50] Incoming connection: -.-.-.-:57679
[05:21:50] Incoming connection: -.-.-.-:55693
[05:21:50] Incoming connection: -.-.-.-:59440
[05:21:50] Incoming connection: -.-.-.-:37537
[05:21:50] Incoming connection: -.-.-.-:34565
[05:21:50] Incoming connection: -.-.-.-:33032
[05:21:50] Incoming connection: -.-.-.-:43883
[05:21:50] Incoming connection: -.-.-.-:54203
[05:21:50] Incoming connection: -.-.-.-:59623
[05:21:50] Incoming connection: -.-.-.-:35207
[05:21:50] Incoming connection: -.-.-.-:48082
[05:21:50] Incoming connection: -.-.-.-:49679
[05:21:50] Incoming connection: -.-.-.-:56304
[05:21:50] Incoming connection: -.-.-.-:53305
[05:21:50] Blocking -.-.-.- due to a 'server full' attack (1)
It would be nice if this is fixed. Thanks.
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#2

you need to connect npcs slowly. it works same as any other connection.
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#3

Yeah I do that, but it would be great if this really did require no timers at all.
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#4

Bump.

Would be best if this was fixed in a certain way.
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#5

Agree, this bug is kind of annoying, because people start connecting to the server while the bots are still not connected, and the IDs get kind of messed up.
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#6

Yeah we suffer from this problem too. Would be nice if we could connect bots faster.
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#7

I can confirm this as well, annoying bug
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#8

®NPCs tend to crash/quit aswell quite often, thats why i didnt see another solution than a timer for connecting them, then another 10sec timer to check if all bots are still connected.
and i agree, the connect-spam-block issue is still persistent - is it possible to allow or whitelist a certain IPrange?
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#9

The only solution is to use a timer.

Whitelisting localhost would allow a spoofed source attack because sa-mp uses udp.

All the server full attacks we have had involved spoofed source addresses which got around the built in filter anyway.
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#10

Quote:
Originally Posted by Babul
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®NPCs tend to crash/quit aswell quite often, thats why i didnt see another solution than a timer for connecting them, then another 10sec timer to check if all bots are still connected.
and i agree, the connect-spam-block issue is still persistent - is it possible to allow or whitelist a certain IPrange?
OnPlayerDisconnect - reconnect them.
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