How Can I fix it ?
#1

Hey I got Garage system and there's warning's somone can fix it ?
Here's code :
Код:
    #include <a_samp>
    #include <DOF2>

    #define MAX_GARAGENS 200 // MAXIMUM OF GARAGES
    #define MAX_CARS 1 // MAXIMUM CAR GARAGE BY +1
    #define COORDENADASGARAGEM -1232.7811279297,-74.612930297852,14.502492904663 // X,Y,Z THE GARAGE (DO NOT PUT SPACES BETWEEN COORDINATES)
    #define COR_ERRO 0xAD0000AA
    #define COR_SUCESSO 0x00AB00AA

    forward CarregarGaragens();
    forward SalvarGaragens();
    forward CreateGarage(playerowner[64], garageid, Float:gx, Float:gy, Float:gz, coment[128], bool:lock);
    forward DeletarGaragem(garageid);
    forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
    forward GarageToPoint(Float:radi, garageid, Float:x, Float:y, Float:z);
    forward FecharGaragem(playerid, garageid);
    forward AbrirGaragem(playerid, garageid);
    forward SetGaragemComent(garageid, coment[128]);
    forward SetGaragemDono(garageid, playerowner[64]);
    forward SetGaragemPos(garageid, Float:gx, Float:gy, Float:gz);
    forward Creditos();

    enum pGaragem
    {
            Float:cnX,
            Float:cnY,
            Float:cnZ,
            cnLock,
            cnCar,
    }

    new Garagem[MAX_GARAGENS][pGaragem];
    new Text3D:LabelEntrada[MAX_GARAGENS];
    new Text3D:LabelSaida[MAX_GARAGENS];
    new LabelString[MAX_GARAGENS][128];
    new NameString[MAX_GARAGENS][64];
    new GaragemAtual;
    new EditandoGaragem[MAX_PLAYERS];
    new bool:Deletado[MAX_GARAGENS];

    public OnFilterScriptInit()
    {
            print("\n--------------------------------------");
            print("        ");
            print("--------------------------------------\n");
            CarregarGaragens();
            SetTimer("Creditos", 1000*1*60*15, true);
            CreateObject(14776,-1222.58178711,-73.19232178,20.01030540,0.00000000,0.00000000,315.19982910);
            CreateObject(2893,-1226.20849609,-78.41390991,14.47902775,4.00000000,0.00000000,314.72668457);
            CreateObject(2893,-1224.88500977,-79.58795166,14.47902775,4.00000000,0.00000000,315.72119141);
            CreateObject(2893,-1220.97375488,-75.61949158,14.47902679,344.00000000,0.00000000,315.64929199);
            CreateObject(2893,-1222.22424316,-74.27712250,14.47902679,344.00000000,0.00000000,315.22387695);
            CreateObject(1558,-1222.23022461,-74.30402374,14.07644463,0.00000000,0.00000000,315.19995117);
            CreateObject(1558,-1220.96813965,-75.57649994,14.07644463,0.00000000,0.00000000,134.84912109);
            CreateObject(2860,-1220.97290039,-75.57939911,14.53230476,0.00000000,0.00000000,245.51635742);
            return 1;
    }

    public OnFilterScriptExit()
    {
        DOF2_Exit();
            return 1;
    }

    stock GetLockGaragem(garageid)
    {
            new lock[64];
            if(Garagem[garageid][cnLock] == 0)
            {
                    lock = "{00F600}Open";
            }
            else if(Garagem[garageid][cnLock] == 1)
            {
                    lock = "{F60000}Close";
            }
            else if(Garagem[garageid][cnLock] == 2)
            {
                    lock = "{F6F600}Opening";
            }
            else if(Garagem[garageid][cnLock] == 3)
            {
                    lock = "{F6F600}Closing";
            }
            return lock;
    }

    public CarregarGaragens()
    {
            new string[256];
        new arquivo[64];
        new arquivoatual[64];
        for(new g=0; g<MAX_GARAGENS; g++)
            {
                format(arquivoatual, sizeof(arquivoatual), "GaragemAtual.inc", g);
            format(arquivo, sizeof(arquivo), "Garagem%d.inc", g);
            if(DOF2_FileExists(arquivo))
                    {
                        if(Deletado[g] == false)
                        {
                            new word = g + 10;
                            Garagem[g][cnX] = DOF2_GetFloat(arquivo, "X");
                            Garagem[g][cnY] = DOF2_GetFloat(arquivo, "Y");
                            Garagem[g][cnZ] = DOF2_GetFloat(arquivo, "Z");
                            Garagem[g][cnLock] = DOF2_GetInt(arquivo, "Lock");
                            format(NameString[g], 64, "%s", DOF2_GetString(arquivo, "Owner", NameString[g]));
                            LabelString[g] = DOF2_GetString(arquivo, "Coment", LabelString[g]);
                            GaragemAtual = DOF2_GetInt(arquivoatual, "GGID");
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                                    LabelEntrada[g] = Create3DTextLabel(string, 0xFFFFFFFF, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ], 30.0, 0, 1 );
                                    format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                                    LabelSaida[g] = Create3DTextLabel(string, 0xFFFFFFFF, COORDENADASGARAGEM, 30.0, word, 1 );
                                    printf("Garagem Carregada: %d %d %d \nComentario: %s\nDono: %s", Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ], LabelString[g], NameString[g]);
                            }
                    }
            }
            return 1;
    }

    public SalvarGaragens()
    {
        new arquivo[64];
        new arquivoatual[64];
        for(new g=0; g<MAX_GARAGENS; g++)
        {
            format(arquivoatual, sizeof(arquivoatual), "GaragemAtual.inc", g);
            format(arquivo, sizeof(arquivo), "Garagem%d.inc", g);
            if(DOF2_FileExists(arquivo))
                    {
                        if(Deletado[g] == false)
                        {
                                    DOF2_CreateFile(arquivo);
                                    DOF2_SetFloat(arquivo, "X", Garagem[g][cnX]);
                                    DOF2_SetFloat(arquivo, "Y", Garagem[g][cnY]);
                                    DOF2_SetFloat(arquivo, "Z", Garagem[g][cnZ]);
                                    DOF2_SetInt(arquivo, "Lock", Garagem[g][cnLock]);
                                    DOF2_SetString(arquivo, "Coment", LabelString[g]);
                                    DOF2_SetString(arquivo, "Owner", NameString[g]);
                                    if(!DOF2_FileExists(arquivoatual))
                                    {
                                        if(GaragemAtual <= MAX_GARAGENS)
                                        {
                                                    DOF2_CreateFile(arquivoatual);
                                                    DOF2_SetInt(arquivoatual, "GGID", GaragemAtual);
                                            }
                                            else
                                            {
                                                    printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!");
                                            }
                                    }
                                    else
                                    {
                                        if(GaragemAtual <= MAX_GARAGENS)
                                        {
                                                    DOF2_SetInt(arquivoatual, "GGID", GaragemAtual);
                                            }
                                            else
                                            {
                                                printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!");
                                            }
                                    }
                            }
                            DOF2_SaveFile();
                    }
            }
            return 1;
    }

    public CreateGarage(playerowner[64], garageid, Float:gx, Float:gy, Float:gz, coment[128], bool:lock)
    {
            new string[256];
            new arquivo[64];
            format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
            if(!DOF2_FileExists(arquivo))
            {
                    if(!GarageToPoint(7.0, garageid, gx, gy, gz))
                    {
                        if(GaragemAtual <= MAX_GARAGENS)
                        {
                                    DOF2_CreateFile(arquivo);
                                    new word = garageid + 10;
                                    Garagem[garageid][cnX] = gx;
                                    Garagem[garageid][cnY] = gy;
                                    Garagem[garageid][cnZ] = gz;
                                    Garagem[garageid][cnLock] = lock;
                            NameString[garageid] = playerowner;
                                    LabelString[garageid] = coment;
                                    GaragemAtual ++;
                                    format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                                    LabelEntrada[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, gx, gy, gz, 30.0, 0, 1 );
                                    format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                                    LabelSaida[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, COORDENADASGARAGEM, 30.0, word, 1 );
                                    printf("Garage Built: %d %d %d \nComment: %s\nOwner: %s", Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ], LabelString[garageid], NameString[garageid]);
                                    SalvarGaragens();
                            }
                            else
                            {
                                printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!");
                            }
                    }
                    else
                    {
                        printf("There is already a garage at this radius.");
                    }
            }
            else
            {
                printf("There is this GarageID.");
            }
            return 1;
    }

    public DeletarGaragem(garageid)
    {
        new arquivo[64];
        new string[128];
        format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
            if(!DOF2_FileExists(arquivo))
            {
                    printf("There is this GarageID.");
                    return 1;
            }
            else
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                    {
                            for(new v = 0; v < MAX_VEHICLES; v++)
                            {
                                if(garageid == GetVehicleVirtualWorld(v)-10)
                            {
                                            if(!IsPlayerInVehicle(i, v))
                                            {
                                                    SetVehicleVirtualWorld(v, 0);
                                                    SetVehicleToRespawn(v);
                                            }
                                    }
                            }
                        if(garageid == GetPlayerVirtualWorld(i)-10)
                {
                            if(GetPlayerState(i) == PLAYER_STATE_ONFOOT)
                                    {
                                            SetPlayerPos(i, Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ]);
                                    SetPlayerVirtualWorld(i, 0);
                                    SetPlayerInterior(i, 0);
                                    format(string, sizeof(string), "The Garage %d{00AB00} was deleted.", garageid);
                                    SendClientMessage(i, COR_SUCESSO, string);
                                    }
                                    else
                                    {
                                            new tmpcar = GetPlayerVehicleID(i);
                                            SetVehiclePos(tmpcar, Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ]);
                                            SetVehicleVirtualWorld(tmpcar, 0);
                                            SetPlayerVirtualWorld(i, 0);
                                            SetPlayerInterior(i, 0);
                                            format(string, sizeof(string), "The Garage %d{00AB00} was deleted.", garageid);
                                    SendClientMessage(i, COR_SUCESSO, string);
                                    }
                            }
                    }
                DOF2_RemoveFile(arquivo);
                Deletado[garageid] = true;
                Delete3DTextLabel(LabelSaida[garageid]);
                Delete3DTextLabel(LabelEntrada[garageid]);
                printf("Garagem %d foi deletada", garageid);
                SalvarGaragens();
            }
            return 1;
    }

    public SetGaragemComent(garageid, coment[128])
    {
        new arquivo[64];
        new string[128];
        format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
            if(!DOF2_FileExists(arquivo))
            {
                    printf("There is this GarageID.");
                    return 1;
            }
            else
            {
                if(Deletado[garageid] == false)
            {
                    printf("The Comment of garage %d has changed", garageid);
                    LabelString[garageid] = coment;
                    format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                            Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                            Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
                            SalvarGaragens();
                    }
            }
            return 1;
    }

    public SetGaragemDono(garageid, playerowner[64])
    {
        new arquivo[64];
        new string[128];
        format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
            if(!DOF2_FileExists(arquivo))
            {
                    printf("There is this GarageID.");
                    return 1;
            }
            else
            {
                if(Deletado[garageid] == false)
            {
                    printf("The owner of Garage %d has changed", garageid);
                    NameString[garageid] = playerowner;
                    format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                            Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                            Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
                            SalvarGaragens();
                    }
            }
            return 1;
    }

    public SetGaragemPos(garageid, Float:gx, Float:gy, Float:gz)
    {
        new arquivo[64];
        new string[128];
        format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
            if(!DOF2_FileExists(arquivo))
            {
                    printf("There is this GarageID.");
                    return 1;
            }
            else
            {
                if(Deletado[garageid] == false)
            {
                    printf("The Post's Garage %d has changed", garageid);
                    Garagem[garageid][cnX] = gx;
                    Garagem[garageid][cnY] = gy;
                    Garagem[garageid][cnZ] = gz;
                    Delete3DTextLabel(LabelEntrada[garageid]);
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                            LabelEntrada[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, gx, gy, gz, 30.0, 0, 1 );
                    SalvarGaragens();
                    }
            }
            return 1;
    }

    public GarageToPoint(Float:radi, garageid, Float:x, Float:y, Float:z)
    {
        for(new g=0; g<MAX_GARAGENS; g++)
        {
            if(Deletado[g] == false)
            {
                            new Float:oldposx, Float:oldposy, Float:oldposz;
                            new Float:tempposx, Float:tempposy, Float:tempposz;
                            oldposx = Garagem[g][cnX];
                            oldposy = Garagem[g][cnY];
                            oldposz = Garagem[g][cnZ];
                            tempposx = (oldposx -x);
                            tempposy = (oldposy -y);
                            tempposz = (oldposz -z);
                            if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                            {
                                    return 1;
                            }
                    }
            }
            return 0;
    }

    public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
    {
        if(IsPlayerConnected(playerid))
            {
                    new Float:oldposx, Float:oldposy, Float:oldposz;
                    new Float:tempposx, Float:tempposy, Float:tempposz;
                    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
                    tempposx = (oldposx -x);
                    tempposy = (oldposy -y);
                    tempposz = (oldposz -z);
                    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                            return 1;
                    }
            }
            return 0;
    }

    public FecharGaragem(playerid, garageid)
    {
        if(Deletado[garageid] == false)
        {
            SendClientMessage(playerid, COR_SUCESSO, "The gate was {F60000}Close {00AB00}fully.");
            Garagem[garageid][cnLock] = 1;
            new string[256];
            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                    Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
                    format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                    Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
                    SalvarGaragens();
            }
            return 1;
    }

    public AbrirGaragem(playerid, garageid)
    {
        if(Deletado[garageid] == false)
        {
            SendClientMessage(playerid, COR_SUCESSO, "The gate was {00F600}Open {00AB00}fully.");
            Garagem[garageid][cnLock] = 0;
            new string[256];
            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                    Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
                    format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                    Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
                    SalvarGaragens();
            }
            return 1;
    }

    public Creditos()
    {
        SendClientMessageToAll(-1, "Continue Rp ! .");
            return 1;
    }

    public OnPlayerConnect(playerid)
    {
            return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {

        if(strcmp(cmdtext, "/cnedit", true) == 0)
        {
            if(IsPlayerAdmin(playerid))
            {
                    for(new g=0; g<MAX_GARAGENS; g++)
                    {
                                    if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]))
                                    {
                                        if(Deletado[g] == false)
                                        {
                                            EditandoGaragem[playerid] = g;
                                            ShowPlayerDialog(playerid, 5555, DIALOG_STYLE_MSGBOX, "Create/Edit Garage","Click on 'My Name' for you are the owner or 'Edit' to change the Owner", "My Name", "Edit");
                                            }
                                    }
                            }
                    }
                    return 1;
            }

            if(strcmp(cmdtext, "/cncreate", true) == 0)
        {
            if(IsPlayerAdmin(playerid))
            {
                            new Float:x, Float:y, Float:z;
                            GetPlayerPos(playerid, x, y, z);
                            EditandoGaragem[playerid] = GaragemAtual+1;
                            if(!GarageToPoint(7.0, EditandoGaragem[playerid], x, y, z))
                            {
                                    ShowPlayerDialog(playerid, 5555, DIALOG_STYLE_MSGBOX, "Create/Edit Garage","Click on 'My Name' for you are the owner or 'Edit' to change the Owner", "My Name", "Edit");
                                    CreateGarage("", GaragemAtual+1, x, y, z, "", true);
                            }
                    }
                    return 1;
            }

            if(strcmp(cmdtext, "/cndelet", true) == 0)
        {
            if(IsPlayerAdmin(playerid))
            {
                    for(new g=0; g<MAX_GARAGENS; g++)
                    {
                                    if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]))
                                    {
                                        if(Deletado[g] == false)
                                        {
                                                    DeletarGaragem(g);
                                            }
                                    }
                            }
                    }
                    return 1;
            }

            if (strcmp("/cnclose", cmdtext, true, 10) == 0)
            {
            new string[256];
            new playername[24];
                for(new g=0; g<MAX_GARAGENS; g++)
            {
                            if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]) || PlayerToPoint(3.0, playerid, COORDENADASGARAGEM) && g == GetPlayerVirtualWorld(playerid)-10)
                            {
                                    GetPlayerName(playerid,playername,24);
                                    if(!strcmp(NameString[g],playername,true) || IsPlayerAdmin(playerid))
                                    {
                                        if(Deletado[g] == false)
                                        {
                                                    if(Garagem[g][cnLock] == 0)
                                            {
                                                            SetTimerEx("FecharGaragem", 5000, false, "ii", playerid, g);
                                                            Garagem[g][cnLock] = 3;
                                                            SendClientMessage(playerid, COR_SUCESSO, "The Gate is {F6F600}Closing{00AB00}.");
                                                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                                                            Update3DTextLabelText(LabelEntrada[g], 0xFFFFFFFF, string);
                                                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                                                            Update3DTextLabelText(LabelSaida[g], 0xFFFFFFFF, string);
                                                            break;
                                                    }
                                                    else
                                                    {
                                                        format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                                                        SendClientMessage(playerid, COR_ERRO, string);
                                                    }
                                            }
                                    }
                                    else
                                    {
                                            SendClientMessage(playerid, COR_ERRO, "You are not owner of this garage.");
                                    }
                            }
                    }
                return 1;
            }

            if (strcmp("/cnopen", cmdtext, true, 10) == 0)
            {
                new string[256];
                new playername[24];
                for(new g=0; g<MAX_GARAGENS; g++)
            {
                            if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]) || PlayerToPoint(3.0, playerid, COORDENADASGARAGEM) && g == GetPlayerVirtualWorld(playerid)-10)
                            {
                            GetPlayerName(playerid,playername,24);
                                    if(!strcmp(NameString[g],playername,true) || IsPlayerAdmin(playerid))
                                    {
                                        if(Deletado[g] == false)
                                        {
                                                    if(Garagem[g][cnLock] == 1)
                                                    {
                                                            SetTimerEx("AbrirGaragem", 5000, false, "ii", playerid, g);
                                                            Garagem[g][cnLock] = 2;
                                                            SendClientMessage(playerid, COR_SUCESSO, "The Gate is {F6F600}Opening{00AB00}.");
                                                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                                                            Update3DTextLabelText(LabelEntrada[g], 0xFFFFFFFF, string);
                                                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                                                            Update3DTextLabelText(LabelSaida[g], 0xFFFFFFFF, string);
                                                            break;
                                                    }
                                                    else
                                                    {
                                                        format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                                                        SendClientMessage(playerid, COR_ERRO, string);
                                                    }
                                            }
                                    }
                                    else
                                    {
                                            SendClientMessage(playerid, COR_ERRO, "You are not owner of this garage.");
                                    }
                            }
                    }
                return 1;
            }

            if (strcmp("/cnentry", cmdtext, true, 10) == 0)
            {
                    new string[64];
                for(new g=0; g<MAX_GARAGENS; g++)
            {
                            if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]))
                            {
                                if(Garagem[g][cnLock] == 0)
                                {
                                    if(Deletado[g] == false)
                                    {
                                                    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
                                                    {
                                                            SetPlayerPos(playerid, COORDENADASGARAGEM);
                                                            SetPlayerVirtualWorld(playerid, g+10);
                                                            SetPlayerInterior(playerid, 2);
                                                            format(string, sizeof(string), "Welcome to Garage %d.", g);
                                                    SendClientMessage(playerid, COR_SUCESSO, string);
                                                    }
                                                    else
                                                    {
                                                        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
                                                    {
                                                                    if(Garagem[g][cnCar] <= MAX_CARS)
                                                                {
                                                            for(new i = 0; i < MAX_PLAYERS; i++)
                                                                    {
                                                                                    new tmpcar = GetPlayerVehicleID(playerid);
                                                                            if(IsPlayerInVehicle(i, tmpcar))
                                                                            {
                                                                                            SetPlayerVirtualWorld(i, g+10);
                                                                                            SetPlayerInterior(playerid, 2);
                                                                                            Garagem[g][cnCar] ++;
                                                                                            SetVehicleVirtualWorld(tmpcar, g+10);
                                                                                            LinkVehicleToInterior(tmpcar, 2);
                                                                                            SetVehiclePos(tmpcar, COORDENADASGARAGEM);
                                                                                            format(string, sizeof(string), "Welcome to Garage %d.", g);
                                                                                            SendClientMessage(i, COR_SUCESSO, string);
                                                                                    }
                                                                            }
                                                            }
                                                            else
                                                            {
                                                                SendClientMessage(playerid, COR_ERRO, "You already have the maximum accepted vehicles in the garage.");
                                                            }
                                                    }
                                                    else
                                                    {
                                                        SendClientMessage(playerid, COR_ERRO, "Drivers can only enter and exit the garage.");
                                                    }
                                                    }
                                            }
                                    }
                                    else
                                    {
                                        format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                                        SendClientMessage(playerid, COR_ERRO, string);
                                        break;
                                    }
                            }
                    }
                return 1;
            }

            if (strcmp("/cnexit", cmdtext, true, 10) == 0)
            {
                    new string[128];
                    for(new g=0; g<MAX_GARAGENS; g++)
            {
                if(g == GetPlayerVirtualWorld(playerid)-10)
                {
                            if(PlayerToPoint(3.0, playerid, COORDENADASGARAGEM))
                            {
                                if(Garagem[g][cnLock] == 0)
                                {
                                    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
                                                    {
                                                            SetPlayerPos(playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]);
                                                            SetPlayerVirtualWorld(playerid, 0);
                                                            SetPlayerInterior(playerid, 0);
                                                            format(string, sizeof(string), "Return always the Garage %d.", g);
                                                    SendClientMessage(playerid, COR_SUCESSO, string);
                                                    }
                                                    else
                                                    {
                                                        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
                                            {
                                                    for(new i = 0; i < MAX_PLAYERS; i++)
                                                            {
                                                                            new tmpcar = GetPlayerVehicleID(playerid);
                                                                    if(IsPlayerInVehicle(i, tmpcar))
                                                                    {
                                                                                    SetPlayerVirtualWorld(i, 0);
                                                                                    SetPlayerInterior(playerid, 0);
                                                                                    Garagem[g][cnCar] --;
                                                                                    SetVehicleVirtualWorld(tmpcar, 0);
                                                                                    LinkVehicleToInterior(tmpcar, 0);
                                                                                    SetVehiclePos(tmpcar, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]);
                                                                                    format(string, sizeof(string), "Return always the Garage %d.", g);
                                                                                    SendClientMessage(i, COR_SUCESSO, string);
                                                                            }
                                                                    }
                                                    }
                                                    else
                                                    {
                                                        SendClientMessage(playerid, COR_ERRO, "Drivers can only enter and exit the garage.");
                                                    }
                                                    }
                                    }
                                            else
                                            {
                                            format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                                            SendClientMessage(playerid, COR_ERRO, string);
                                            break;
                                            }
                            }
                            }
                    }
                return 1;
            }
            return 0;
    }

    public OnVehicleSpawn(vehicleid)
    {
        for(new g=0; g<MAX_GARAGENS; g++)
            {
                    if(g == GetVehicleVirtualWorld(vehicleid)-10)
                    {
                            SetVehicleVirtualWorld(vehicleid, 0);
                            Garagem[g][cnCar] --;
                    }
            }
        return 1;
    }

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        if(dialogid == 5555)
            {
                if(response)
                    {
                            new playername[64];
                            GetPlayerName(playerid, playername, sizeof(playername));
                            SetGaragemDono(EditandoGaragem[playerid], playername);
                            ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", "");
                    }
                    else
                    {
                            ShowPlayerDialog(playerid, 5556, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter Nick the owner (not the ID)\nNote: Whether the player is online or not\nNote: If you do not want to leave the space blank and go", "Next", "");
                    }
            }
            if(dialogid == 5556)
            {
                if(response)
                    {
                        if(!strlen(inputtext))
                            {
                                SetGaragemDono(EditandoGaragem[playerid], "Nobody");
                                ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", "");
                            }
                            else
                            {
                            new string[64];
                            format(string, sizeof(string), "%s", inputtext);
                                    SetGaragemDono(EditandoGaragem[playerid], string);
                                    ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", "");
                            }
                    }
                    else
                    {
                    }
            }
            if(dialogid == 5557)
            {
                if(response)
                    {
                    if(!strlen(inputtext))
                            {
                                new string[128];
                            format(string, sizeof(string), "No Comment");
                            SetGaragemComent(EditandoGaragem[playerid], string);
                            }
                            else
                            {
                            new string[128];
                            format(string, sizeof(string), "%s", inputtext);
                                    SetGaragemComent(EditandoGaragem[playerid], string);
                            }
                    }
                    else
                    {
                    }
            }
            return 1;
    }

Here's warning's :
Код:
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(278) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(326) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(471) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(485) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(497) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(520) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(536) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(551) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(679) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(697) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(707) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(998) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1005) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1037) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1054) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1056) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1063) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1096) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1161) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1173) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1197) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1217) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1220) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1227) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1235) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1564) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1569) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1579) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1582) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1607) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1615) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1618) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1629) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1632) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1639) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1642) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1645) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1648) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1651) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1659) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1814) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(62) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(90) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(95) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(109) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(116) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(162) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(165) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(185) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(186) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(217) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(237) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(242) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(255) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(274) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(286) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(300) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(312) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(326) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(340) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(342) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(368) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(386) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(397) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(402) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(413) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(418) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(424) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(451) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(454) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(467) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(485) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(492) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(537) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(571) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(585) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(596) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(609) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(614) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(649) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(658) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(671) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(686) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(720) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(733) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(748) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(755) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


87 Warnings.
Reply
#2

pawn Код:
// An example:
    public CarregarGaragens()
    {
            new string[256]; // this line is 4 spaces (1 tab) after than the lines below.
        new arquivo[64];
        new arquivoatual[64];
        for(new g=0; g<MAX_GARAGENS; g++)
pawn Код:
// You can fix it my set them is the same column.
    public CarregarGaragens()
    {
        new string[256]; // this line is now at the same column as the others.
        new arquivo[64];
        new arquivoatual[64];
        for(new g=0; g<MAX_GARAGENS; g++)
Check the lines and do the same for all of these.
Reply
#3

go to top of the Gamemode and put this (before #includes)

pawn Код:
#pragma tabsize 0
Reply
#4

Quote:
Originally Posted by Designer Vibe02
Посмотреть сообщение
go to top of the Gamemode and put this (before #includes)

pawn Код:
#pragma tabsize 0
Go away.
Reply
#5

accommodates the TAB key code or use # pragma tabsize 0 (not recommended)
Reply
#6

You have serious problem of indent your code. I fixed it for you, but next time try to indent your code properly because no one will fix it for you if it's large script. And NO for the #pragma. It's like a RULE on programming, if you do not follow it, then you do it with the wrong way.
pawn Код:
#include <a_samp>
#include <DOF2>

#define MAX_GARAGENS 200 // MAXIMUM OF GARAGES
#define MAX_CARS 1 // MAXIMUM CAR GARAGE BY +1
#define COORDENADASGARAGEM -1232.7811279297,-74.612930297852,14.502492904663 // X,Y,Z THE GARAGE (DO NOT PUT SPACES BETWEEN COORDINATES)
#define COR_ERRO 0xAD0000AA
#define COR_SUCESSO 0x00AB00AA

forward CarregarGaragens();
forward SalvarGaragens();
forward CreateGarage(playerowner[64], garageid, Float:gx, Float:gy, Float:gz, coment[128], bool:lock);
forward DeletarGaragem(garageid);
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
forward GarageToPoint(Float:radi, garageid, Float:x, Float:y, Float:z);
forward FecharGaragem(playerid, garageid);
forward AbrirGaragem(playerid, garageid);
forward SetGaragemComent(garageid, coment[128]);
forward SetGaragemDono(garageid, playerowner[64]);
forward SetGaragemPos(garageid, Float:gx, Float:gy, Float:gz);
forward Creditos();

enum pGaragem
{
    Float:cnX,
    Float:cnY,
    Float:cnZ,
    cnLock,
    cnCar,
}

new Garagem[MAX_GARAGENS][pGaragem];
new Text3D:LabelEntrada[MAX_GARAGENS];
new Text3D:LabelSaida[MAX_GARAGENS];
new LabelString[MAX_GARAGENS][128];
new NameString[MAX_GARAGENS][64];
new GaragemAtual;
new EditandoGaragem[MAX_PLAYERS];
new bool:Deletado[MAX_GARAGENS];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("        ");
    print("--------------------------------------\n");
    CarregarGaragens();
    SetTimer("Creditos", 1000*1*60*15, true);
    CreateObject(14776,-1222.58178711,-73.19232178,20.01030540,0.00000000,0.00000000,315.19982910);
    CreateObject(2893,-1226.20849609,-78.41390991,14.47902775,4.00000000,0.00000000,314.72668457);
    CreateObject(2893,-1224.88500977,-79.58795166,14.47902775,4.00000000,0.00000000,315.72119141);
    CreateObject(2893,-1220.97375488,-75.61949158,14.47902679,344.00000000,0.00000000,315.64929199);
    CreateObject(2893,-1222.22424316,-74.27712250,14.47902679,344.00000000,0.00000000,315.22387695);
    CreateObject(1558,-1222.23022461,-74.30402374,14.07644463,0.00000000,0.00000000,315.19995117);
    CreateObject(1558,-1220.96813965,-75.57649994,14.07644463,0.00000000,0.00000000,134.84912109);
    CreateObject(2860,-1220.97290039,-75.57939911,14.53230476,0.00000000,0.00000000,245.51635742);
    return 1;
}

public OnFilterScriptExit()
{
    DOF2_Exit();
    return 1;
}

stock GetLockGaragem(garageid)
{
    new lock[64];
    if(Garagem[garageid][cnLock] == 0)
    {
        lock = "{00F600}Open";
    }
    else if(Garagem[garageid][cnLock] == 1)
    {
        lock = "{F60000}Close";
    }
    else if(Garagem[garageid][cnLock] == 2)
    {
        lock = "{F6F600}Opening";
    }
    else if(Garagem[garageid][cnLock] == 3)
    {
        lock = "{F6F600}Closing";
    }
    return lock;
}

public CarregarGaragens()
{
    new string[256];
    new arquivo[64];
    new arquivoatual[64];
    for(new g=0; g<MAX_GARAGENS; g++)
    {
        format(arquivoatual, sizeof(arquivoatual), "GaragemAtual.inc", g);
        format(arquivo, sizeof(arquivo), "Garagem%d.inc", g);
        if(DOF2_FileExists(arquivo))
        {
            if(Deletado[g] == false)
            {
                new word = g + 10;
                Garagem[g][cnX] = DOF2_GetFloat(arquivo, "X");
                Garagem[g][cnY] = DOF2_GetFloat(arquivo, "Y");
                Garagem[g][cnZ] = DOF2_GetFloat(arquivo, "Z");
                Garagem[g][cnLock] = DOF2_GetInt(arquivo, "Lock");
                format(NameString[g], 64, "%s", DOF2_GetString(arquivo, "Owner", NameString[g]));
                LabelString[g] = DOF2_GetString(arquivo, "Coment", LabelString[g]);
                GaragemAtual = DOF2_GetInt(arquivoatual, "GGID");
                format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                LabelEntrada[g] = Create3DTextLabel(string, 0xFFFFFFFF, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ], 30.0, 0, 1 );
                format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                LabelSaida[g] = Create3DTextLabel(string, 0xFFFFFFFF, COORDENADASGARAGEM, 30.0, word, 1 );
                printf("Garagem Carregada: %d %d %d \nComentario: %s\nDono: %s", Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ], LabelString[g], NameString[g]);
            }
        }
    }
    return 1;
}

public SalvarGaragens()
{
    new arquivo[64];
    new arquivoatual[64];
    for(new g=0; g<MAX_GARAGENS; g++)
    {
        format(arquivoatual, sizeof(arquivoatual), "GaragemAtual.inc", g);
        format(arquivo, sizeof(arquivo), "Garagem%d.inc", g);
        if(DOF2_FileExists(arquivo))
        {
            if(Deletado[g] == false)
            {
                DOF2_CreateFile(arquivo);
                DOF2_SetFloat(arquivo, "X", Garagem[g][cnX]);
                DOF2_SetFloat(arquivo, "Y", Garagem[g][cnY]);
                DOF2_SetFloat(arquivo, "Z", Garagem[g][cnZ]);
                DOF2_SetInt(arquivo, "Lock", Garagem[g][cnLock]);
                DOF2_SetString(arquivo, "Coment", LabelString[g]);
                DOF2_SetString(arquivo, "Owner", NameString[g]);
                if(!DOF2_FileExists(arquivoatual))
                {
                    if(GaragemAtual <= MAX_GARAGENS)
                    {
                        DOF2_CreateFile(arquivoatual);
                        DOF2_SetInt(arquivoatual, "GGID", GaragemAtual);
                    }
                    else
                    {
                        printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!");
                    }
                }
                else
                {
                    if(GaragemAtual <= MAX_GARAGENS)
                    {
                        DOF2_SetInt(arquivoatual, "GGID", GaragemAtual);
                    }
                    else
                    {
                        printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!");
                    }
                }
            }
            DOF2_SaveFile();
        }
    }
    return 1;
}

public CreateGarage(playerowner[64], garageid, Float:gx, Float:gy, Float:gz, coment[128], bool:lock)
{
    new string[256];
    new arquivo[64];
    format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
    if(!DOF2_FileExists(arquivo))
    {
        if(!GarageToPoint(7.0, garageid, gx, gy, gz))
        {
            if(GaragemAtual <= MAX_GARAGENS)
            {
                DOF2_CreateFile(arquivo);
                new word = garageid + 10;
                Garagem[garageid][cnX] = gx;
                Garagem[garageid][cnY] = gy;
                Garagem[garageid][cnZ] = gz;
                Garagem[garageid][cnLock] = lock;
                NameString[garageid] = playerowner;
                LabelString[garageid] = coment;
                GaragemAtual ++;
                format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                LabelEntrada[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, gx, gy, gz, 30.0, 0, 1 );
                format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
                LabelSaida[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, COORDENADASGARAGEM, 30.0, word, 1 );
                printf("Garage Built: %d %d %d \nComment: %s\nOwner: %s", Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ], LabelString[garageid], NameString[garageid]);
                SalvarGaragens();
            }
            else
            {
                printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!");
            }
        }
        else
        {
            printf("There is already a garage at this radius.");
        }
    }
    else
    {
        printf("There is this GarageID.");
    }
    return 1;
}

public DeletarGaragem(garageid)
{
    new arquivo[64];
    new string[128];
    format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
    if(!DOF2_FileExists(arquivo))
    {
        printf("There is this GarageID.");
        return 1;
    }
    else
    {
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            for(new v = 0; v < MAX_VEHICLES; v++)
            {
                if(garageid == GetVehicleVirtualWorld(v)-10)
                {
                    if(!IsPlayerInVehicle(i, v))
                    {
                        SetVehicleVirtualWorld(v, 0);
                        SetVehicleToRespawn(v);
                    }
                }
            }
            if(garageid == GetPlayerVirtualWorld(i)-10)
            {
                if(GetPlayerState(i) == PLAYER_STATE_ONFOOT)
                {
                    SetPlayerPos(i, Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ]);
                    SetPlayerVirtualWorld(i, 0);
                    SetPlayerInterior(i, 0);
                    format(string, sizeof(string), "The Garage %d{00AB00} was deleted.", garageid);
                    SendClientMessage(i, COR_SUCESSO, string);
                }
                else
                {
                    new tmpcar = GetPlayerVehicleID(i);
                    SetVehiclePos(tmpcar, Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ]);
                    SetVehicleVirtualWorld(tmpcar, 0);
                    SetPlayerVirtualWorld(i, 0);
                    SetPlayerInterior(i, 0);
                    format(string, sizeof(string), "The Garage %d{00AB00} was deleted.", garageid);
                    SendClientMessage(i, COR_SUCESSO, string);
                }
            }
        }
        DOF2_RemoveFile(arquivo);
        Deletado[garageid] = true;
        Delete3DTextLabel(LabelSaida[garageid]);
        Delete3DTextLabel(LabelEntrada[garageid]);
        printf("Garagem %d foi deletada", garageid);
        SalvarGaragens();
    }
    return 1;
}

public SetGaragemComent(garageid, coment[128])
{
    new arquivo[64];
    new string[128];
    format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
    if(!DOF2_FileExists(arquivo))
    {
        printf("There is this GarageID.");
        return 1;
    }
    else
    {
        if(Deletado[garageid] == false)
        {
            printf("The Comment of garage %d has changed", garageid);
            LabelString[garageid] = coment;
            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
            Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
            Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
            SalvarGaragens();
        }
    }
    return 1;
}

public SetGaragemDono(garageid, playerowner[64])
{
    new arquivo[64];
    new string[128];
    format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
    if(!DOF2_FileExists(arquivo))
    {
        printf("There is this GarageID.");
        return 1;
    }
    else
    {
        if(Deletado[garageid] == false)
        {
            printf("The owner of Garage %d has changed", garageid);
            NameString[garageid] = playerowner;
            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
            Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
            Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
            SalvarGaragens();
        }
    }
    return 1;
}

public SetGaragemPos(garageid, Float:gx, Float:gy, Float:gz)
{
    new arquivo[64];
    new string[128];
    format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid);
    if(!DOF2_FileExists(arquivo))
    {
        printf("There is this GarageID.");
        return 1;
    }
    else
    {
        if(Deletado[garageid] == false)
        {
            printf("The Post's Garage %d has changed", garageid);
            Garagem[garageid][cnX] = gx;
            Garagem[garageid][cnY] = gy;
            Garagem[garageid][cnZ] = gz;
            Delete3DTextLabel(LabelEntrada[garageid]);
            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
            LabelEntrada[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, gx, gy, gz, 30.0, 0, 1 );
            SalvarGaragens();
        }
    }
    return 1;
}

public GarageToPoint(Float:radi, garageid, Float:x, Float:y, Float:z)
{
    for(new g=0; g<MAX_GARAGENS; g++)
    {
        if(Deletado[g] == false)
        {
            new Float:oldposx, Float:oldposy, Float:oldposz;
            new Float:tempposx, Float:tempposy, Float:tempposz;
            oldposx = Garagem[g][cnX];
            oldposy = Garagem[g][cnY];
            oldposz = Garagem[g][cnZ];
            tempposx = (oldposx -x);
            tempposy = (oldposy -y);
            tempposz = (oldposz -z);
            if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
            {
                return 1;
            }
        }
    }
    return 0;
}

public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        tempposx = (oldposx -x);
        tempposy = (oldposy -y);
        tempposz = (oldposz -z);
        if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
        {
            return 1;
        }
    }
    return 0;
}

public FecharGaragem(playerid, garageid)
{
    if(Deletado[garageid] == false)
    {
        SendClientMessage(playerid, COR_SUCESSO, "The gate was {F60000}Close {00AB00}fully.");
        Garagem[garageid][cnLock] = 1;
        new string[256];
        format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
        Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
        format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
        Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
        SalvarGaragens();
    }
    return 1;
}

public AbrirGaragem(playerid, garageid)
{
    if(Deletado[garageid] == false)
    {
        SendClientMessage(playerid, COR_SUCESSO, "The gate was {00F600}Open {00AB00}fully.");
        Garagem[garageid][cnLock] = 0;
        new string[256];
        format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
        Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string);
        format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]);
        Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string);
        SalvarGaragens();
    }
    return 1;
}

public Creditos()
{
    SendClientMessageToAll(-1, "Continue Rp ! .");
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

    if(strcmp(cmdtext, "/cnedit", true) == 0)
    {
        if(IsPlayerAdmin(playerid))
        {
            for(new g=0; g<MAX_GARAGENS; g++)
            {
                if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]))
                {
                    if(Deletado[g] == false)
                    {
                        EditandoGaragem[playerid] = g;
                        ShowPlayerDialog(playerid, 5555, DIALOG_STYLE_MSGBOX, "Create/Edit Garage","Click on 'My Name' for you are the owner or 'Edit' to change the Owner", "My Name", "Edit");
                    }
                }
            }
        }
        return 1;
    }

    if(strcmp(cmdtext, "/cncreate", true) == 0)
    {
        if(IsPlayerAdmin(playerid))
        {
            new Float:x, Float:y, Float:z;
            GetPlayerPos(playerid, x, y, z);
            EditandoGaragem[playerid] = GaragemAtual+1;
            if(!GarageToPoint(7.0, EditandoGaragem[playerid], x, y, z))
            {
                ShowPlayerDialog(playerid, 5555, DIALOG_STYLE_MSGBOX, "Create/Edit Garage","Click on 'My Name' for you are the owner or 'Edit' to change the Owner", "My Name", "Edit");
                CreateGarage("", GaragemAtual+1, x, y, z, "", true);
            }
        }
        return 1;
    }

    if(strcmp(cmdtext, "/cndelet", true) == 0)
    {
        if(IsPlayerAdmin(playerid))
        {
            for(new g=0; g<MAX_GARAGENS; g++)
            {
                if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]))
                {
                    if(Deletado[g] == false)
                    {
                        DeletarGaragem(g);
                    }
                }
            }
        }
        return 1;
    }

    if (strcmp("/cnclose", cmdtext, true, 10) == 0)
    {
        new string[256];
        new playername[24];
        for(new g=0; g<MAX_GARAGENS; g++)
        {
            if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]) || PlayerToPoint(3.0, playerid, COORDENADASGARAGEM) && g == GetPlayerVirtualWorld(playerid)-10)
            {
                GetPlayerName(playerid,playername,24);
                if(!strcmp(NameString[g],playername,true) || IsPlayerAdmin(playerid))
                {
                    if(Deletado[g] == false)
                    {
                        if(Garagem[g][cnLock] == 0)
                        {
                            SetTimerEx("FecharGaragem", 5000, false, "ii", playerid, g);
                            Garagem[g][cnLock] = 3;
                            SendClientMessage(playerid, COR_SUCESSO, "The Gate is {F6F600}Closing{00AB00}.");
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                            Update3DTextLabelText(LabelEntrada[g], 0xFFFFFFFF, string);
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                            Update3DTextLabelText(LabelSaida[g], 0xFFFFFFFF, string);
                            break;
                        }
                        else
                        {
                            format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                            SendClientMessage(playerid, COR_ERRO, string);
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, COR_ERRO, "You are not owner of this garage.");
                }
            }
        }
        return 1;
    }

    if (strcmp("/cnopen", cmdtext, true, 10) == 0)
    {
        new string[256];
        new playername[24];
        for(new g=0; g<MAX_GARAGENS; g++)
        {
            if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]) || PlayerToPoint(3.0, playerid, COORDENADASGARAGEM) && g == GetPlayerVirtualWorld(playerid)-10)
            {
                GetPlayerName(playerid,playername,24);
                if(!strcmp(NameString[g],playername,true) || IsPlayerAdmin(playerid))
                {
                    if(Deletado[g] == false)
                    {
                        if(Garagem[g][cnLock] == 1)
                        {
                            SetTimerEx("AbrirGaragem", 5000, false, "ii", playerid, g);
                            Garagem[g][cnLock] = 2;
                            SendClientMessage(playerid, COR_SUCESSO, "The Gate is {F6F600}Opening{00AB00}.");
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                            Update3DTextLabelText(LabelEntrada[g], 0xFFFFFFFF, string);
                            format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]);
                            Update3DTextLabelText(LabelSaida[g], 0xFFFFFFFF, string);
                            break;
                        }
                        else
                        {
                            format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                            SendClientMessage(playerid, COR_ERRO, string);
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, COR_ERRO, "You are not owner of this garage.");
                }
            }
        }
        return 1;
    }

    if (strcmp("/cnentry", cmdtext, true, 10) == 0)
    {
        new string[64];
        for(new g=0; g<MAX_GARAGENS; g++)
        {
            if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]))
            {
                if(Garagem[g][cnLock] == 0)
                {
                    if(Deletado[g] == false)
                    {
                        if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
                        {
                            SetPlayerPos(playerid, COORDENADASGARAGEM);
                            SetPlayerVirtualWorld(playerid, g+10);
                            SetPlayerInterior(playerid, 2);
                            format(string, sizeof(string), "Welcome to Garage %d.", g);
                            SendClientMessage(playerid, COR_SUCESSO, string);
                        }
                        else
                        {
                            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
                            {
                                if(Garagem[g][cnCar] <= MAX_CARS)
                                {
                                    for(new i = 0; i < MAX_PLAYERS; i++)
                                    {
                                        new tmpcar = GetPlayerVehicleID(playerid);
                                        if(IsPlayerInVehicle(i, tmpcar))
                                        {
                                            SetPlayerVirtualWorld(i, g+10);
                                            SetPlayerInterior(playerid, 2);
                                            Garagem[g][cnCar] ++;
                                            SetVehicleVirtualWorld(tmpcar, g+10);
                                            LinkVehicleToInterior(tmpcar, 2);
                                            SetVehiclePos(tmpcar, COORDENADASGARAGEM);
                                            format(string, sizeof(string), "Welcome to Garage %d.", g);
                                            SendClientMessage(i, COR_SUCESSO, string);
                                        }
                                    }
                                }
                                else
                                {
                                    SendClientMessage(playerid, COR_ERRO, "You already have the maximum accepted vehicles in the garage.");
                                }
                            }
                            else
                            {
                                SendClientMessage(playerid, COR_ERRO, "Drivers can only enter and exit the garage.");
                            }
                        }
                    }
                }
                else
                {
                    format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                    SendClientMessage(playerid, COR_ERRO, string);
                    break;
                }
            }
        }
        return 1;
    }

    if (strcmp("/cnexit", cmdtext, true, 10) == 0)
    {
        new string[128];
        for(new g=0; g<MAX_GARAGENS; g++)
        {
            if(g == GetPlayerVirtualWorld(playerid)-10)
            {
                if(PlayerToPoint(3.0, playerid, COORDENADASGARAGEM))
                {
                    if(Garagem[g][cnLock] == 0)
                    {
                        if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
                        {
                            SetPlayerPos(playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]);
                            SetPlayerVirtualWorld(playerid, 0);
                            SetPlayerInterior(playerid, 0);
                            format(string, sizeof(string), "Return always the Garage %d.", g);
                            SendClientMessage(playerid, COR_SUCESSO, string);
                        }
                        else
                        {
                            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
                            {
                                for(new i = 0; i < MAX_PLAYERS; i++)
                                {
                                    new tmpcar = GetPlayerVehicleID(playerid);
                                    if(IsPlayerInVehicle(i, tmpcar))
                                    {
                                        SetPlayerVirtualWorld(i, 0);
                                        SetPlayerInterior(playerid, 0);
                                        Garagem[g][cnCar] --;
                                        SetVehicleVirtualWorld(tmpcar, 0);
                                        LinkVehicleToInterior(tmpcar, 0);
                                        SetVehiclePos(tmpcar, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]);
                                        format(string, sizeof(string), "Return always the Garage %d.", g);
                                        SendClientMessage(i, COR_SUCESSO, string);
                                    }
                                }
                            }
                            else
                            {
                                SendClientMessage(playerid, COR_ERRO, "Drivers can only enter and exit the garage.");
                            }
                        }
                    }
                    else
                    {
                        format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g));
                        SendClientMessage(playerid, COR_ERRO, string);
                        break;
                    }
                }
            }
        }
        return 1;
    }
    return 0;
}

public OnVehicleSpawn(vehicleid)
{
    for(new g=0; g<MAX_GARAGENS; g++)
    {
        if(g == GetVehicleVirtualWorld(vehicleid)-10)
        {
            SetVehicleVirtualWorld(vehicleid, 0);
            Garagem[g][cnCar] --;
        }
    }
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 5555)
    {
        if(response)
        {
            new playername[64];
            GetPlayerName(playerid, playername, sizeof(playername));
            SetGaragemDono(EditandoGaragem[playerid], playername);
            ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", "");
        }
        else
        {
            ShowPlayerDialog(playerid, 5556, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter Nick the owner (not the ID)\nNote: Whether the player is online or not\nNote: If you do not want to leave the space blank and go", "Next", "");
        }
    }
    if(dialogid == 5556)
    {
        if(response)
        {
            if(!strlen(inputtext))
            {
                SetGaragemDono(EditandoGaragem[playerid], "Nobody");
                ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", "");
            }
            else
            {
                new string[64];
                format(string, sizeof(string), "%s", inputtext);
                SetGaragemDono(EditandoGaragem[playerid], string);
                ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", "");
            }
        }
        else
        {
            return 1; // Or do something
        }
    }
    if(dialogid == 5557)
    {
        if(response)
        {
            if(!strlen(inputtext))
            {
                new string[128];
                format(string, sizeof(string), "No Comment");
                SetGaragemComent(EditandoGaragem[playerid], string);
            }
            else
            {
                new string[128];
                format(string, sizeof(string), "%s", inputtext);
                SetGaragemComent(EditandoGaragem[playerid], string);
            }
        }
        else
        {
            return 1; // Or do something
        }
    }
    return 1;
}
Reply
#7

Ty very much but still

d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(27 : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(326) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(471) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(485) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(497) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(520) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(536) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(551) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(679) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(697) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(707) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(99 : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1005) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1037) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1054) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1056) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1063) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1096) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1161) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1173) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1197) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1217) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1220) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1227) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1235) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1564) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1569) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1579) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1582) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1607) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1615) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(161 : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1629) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1632) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1639) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1642) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1645) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(164 : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1651) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1659) : warning 217: loose indentation
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1814) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


41 Warnings.
Reply
#8

I just noticed that the warnings are come from the include 'DOF2'. Replace the include with this Pastebin's. And indent your code, never forget that!
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)