/drag - Problem
#1

That's work but when u /drag somone cuffed that's not happense...

Quote:

CMD:drag(playerid, params[])
{
if(IsACop(playerid))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");

if(IsPlayerConnected(giveplayerid))
{
if(GetPVarInt(giveplayerid, "PlayerCuffed") == 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, " That player is already being dragged. ");
return 1;
}
new Float:dX, Float:dY, Float:dZ;
GetPlayerPos(giveplayerid, dX, dY, dZ);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
{
SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
return 1;
}
format(string, sizeof(string), "* %s has is now dragging you.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
SetPVarInt(giveplayerid, "BeingDragged", 1);
SetPVarInt(playerid, "DraggingPlayer", giveplayerid);
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, " The specified player is not cuffed !");
}
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, " You are not a LEO ! ");
return 1;
}
return 1;
}

Reply
#2

Use PutPlayerInCar
Reply
#3

Quote:
Originally Posted by Tamer T
Посмотреть сообщение
Use PutPlayerInCar
Where?
Reply
#4

Where it you need.
Reply
#5

Quote:
Originally Posted by Diorturato
Посмотреть сообщение
Where it you need.
What? Can someone only say to me what i going to do i dont understand
Reply
#6

Can you explain more ? What's wrong with the code and what do you want to get changed ?
Reply
#7

You only get the cuffed persons position, but you want it to move. Use a timer & SetPlayerPos(your variable) to determine how often you want the cuffed person to be teleported.
Reply
#8

Quote:
Originally Posted by Vinninho
Посмотреть сообщение
You only get the cuffed persons position, but you want it to move. Use a timer & SetPlayerPos(your variable) to determine how often you want the cuffed person to be teleported.
The problem is when you are cuffed you can't make /drag
I want to make so when you are cuffed you can make /drag
Reply


Forum Jump:


Users browsing this thread: 8 Guest(s)