31.12.2012, 13:44
Hey , I just want to add every time at job done once you get 10,000$ , Can u add it without any error's ? In that three job's here ? HotDog , Pilot , Cimbone ?
HotDog :
Pilot :
Cambione Job :
HotDog :
Код:
#include <a_samp> #define COLOR_DARKGOLD 0x808000AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA #define HotPoint1 2009.0814,-1728.1830,13.4533 #define HotPoint2 2009.0692,-1640.7626,13.4465 #define HotPoint3 2075.3311,-1643.5902,13.4073 #define HotPoint4 2138.3816,-1616.8345,13.4692 #define HotPoint5 2172.3430,-1675.6588,14.9697 #define HotPoint6 2308.7888,-1665.8096,14.3982 #define HotPoint7 2503.9426,-1658.8201,13.3568 #define HotPoint8 2376.7712,-1907.2572,13.2880 #define HotPoint9 2238.4990,-1902.2578,13.4472 #define HotPoint10 1131.9427,-2037.3005,68.9129 #define HotPoint11 1623.0204,-1858.5880,13.4557 #define Refillpoint 1618.9200,-1892.1852,13.4540 new hotdog = 0; new hotinfo; public OnFilterScriptInit() { AddStaticVehicle(588,1647.9491,-1890.8440,13.4599,1.1164,1,1); // dog1 AddStaticVehicle(588,1653.8723,-1886.4052,13.4567,359.2593,1,1); // dog2 AddStaticVehicle(588,1658.9525,-1886.4708,13.4531,359.2592,1,1); // dog3 AddStaticVehicle(588,1664.5953,-1886.5439,13.4496,359.2583,1,1); // dog4 hotinfo = CreatePickup(1239,1,1671.2996,-1881.1387,13.5448,-1); } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/hotdog", cmdtext, true, 10) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588) { hotdog = 1; SetPlayerCheckpoint(playerid, HotPoint1, 3.0); GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3); new name[MAX_PLAYER_NAME], string[48]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s is now a HotDog seller.", name ); SendClientMessageToAll(COLOR_RED, string); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in a hotdog van to start the job"); } if (strcmp("/hotdoginfo", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the hotdogs to people's house."); SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help."); SendClientMessage(playerid, COLOR_YELLOW, "If you enter a hotdog van, type /hotdog and red markers will appear."); SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and get you're reward!"); return 1; } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588) { if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1)) { SetPlayerCheckpoint(playerid, HotPoint2, 7.0); GameTextForPlayer(playerid, "~g~1 House done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2)) { SetPlayerCheckpoint(playerid, HotPoint3, 7.0); GameTextForPlayer(playerid, "~g~2 Houses done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3)) { SetPlayerCheckpoint(playerid, HotPoint4, 7.0); GameTextForPlayer(playerid, "~g~3 Houses done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4)) { SetPlayerCheckpoint(playerid, HotPoint5, 7.0); GameTextForPlayer(playerid, "~g~4 Houses done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5)) { SetPlayerCheckpoint(playerid, Refillpoint, 7.0); GameTextForPlayer(playerid, "~g~5 Houses done, refill your hotdogs at the marker!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint)) { SetPlayerCheckpoint(playerid, HotPoint6, 7.0); GameTextForPlayer(playerid, "~g~Hotdogs refilled!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6)) { SetPlayerCheckpoint(playerid, HotPoint7, 7.0); GameTextForPlayer(playerid, "~g~6 Houses done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7)) { SetPlayerCheckpoint(playerid, HotPoint8, 7.0); GameTextForPlayer(playerid, "~g~7 Houses done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint8)) { SetPlayerCheckpoint(playerid, HotPoint9, 7.0); GameTextForPlayer(playerid, "~g~8 Houses done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9)) { SetPlayerCheckpoint(playerid, HotPoint10, 7.0); GameTextForPlayer(playerid, "~g~9 Houses done!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10)) { SetPlayerCheckpoint(playerid, HotPoint11, 7.0); GameTextForPlayer(playerid, "~g~10 Houses done, get back to the startpoint!", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11)) { GivePlayerMoney(playerid, 800); GameTextForPlayer(playerid, "~g~You collected a total of $800,-!", 3000, 3); new veh; veh = GetPlayerVehicleID(playerid); SetVehicleToRespawn(veh); DisablePlayerCheckpoint(playerid); hotdog = 0; } } } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588) { SendClientMessage(playerid, COLOR_RED, "You can start the hotdog-mission with /hotdog"); } return 0; } public OnPlayerExitVehicle(playerid, vehicleid) { if((hotdog) == 1) { hotdog = 0; SendClientMessage(playerid, COLOR_RED, "You left your hotdog van behind, get in again if you want to continue your job."); }else if((hotdog) == 0){ //Nothing } } public OnPlayerDeath(playerid, killerid, reason) { DisablePlayerCheckpoint(playerid); hotdog = 0; return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == hotinfo) { GameTextForPlayer(playerid, "~g~Welcome at the Hot dog job, use /hotdoginfo to know more", 3000, 3); } }
Код:
#include <a_samp> #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA #define Checkpoint1 -1253.9714,238.6661,14.1484 #define Checkpoint2 1855.2505,-2494.0652,13.5547 new flyjobrunning = 0; new info; public OnFilterScriptInit() { AddStaticVehicle(519,1729.8932,-2415.7798,14.4727,149.2040,1,1); // info = CreatePickup(1239,1,1748.7014,-2421.0500,13.5547,-1); } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/startflight", cmdtext, true, 10) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519) { flyjobrunning = 1; SetPlayerCheckpoint(playerid, Checkpoint1, 3.0); GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3); new name[MAX_PLAYER_NAME], string[48]; flyjobrunning = 1; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s is now delivering goods with a plane.", name ); SendClientMessageToAll(COLOR_RED, string); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in the jobplane to start the job"); } if (strcmp("/flyinfo", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the planeload to the airport in San Fierro."); SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help."); SendClientMessage(playerid, COLOR_YELLOW, "If you enter the truck, type /startflight and a red marker will appear."); SendClientMessage(playerid, COLOR_YELLOW, "Just fly to the marker and you're done."); return 1; } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519) { if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint1)) { SetPlayerCheckpoint(playerid, Checkpoint2, 7.0); GameTextForPlayer(playerid, "~g~Now fly back to Los Santos Airport to collect your paycheck.", 3000, 3); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint2)) { GivePlayerMoney(playerid, 1000); GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3); SetVehicleToRespawn(1); DisablePlayerCheckpoint(playerid); flyjobrunning = 0; } } } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519) { SendClientMessage(playerid, COLOR_RED, "You can start the Fly job with /startflight"); } return 0; } public OnPlayerExitVehicle(playerid, vehicleid) { if((flyjobrunning) == 1) { flyjobrunning = 0; SendClientMessage(playerid, COLOR_RED, "You left the plane, you failed the job."); }else if((flyjobrunning) == 0){ //Nothing } } public OnPlayerDeath(playerid, killerid, reason) { DisablePlayerCheckpoint(playerid); flyjobrunning = 0; return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == info) { GameTextForPlayer(playerid, "~g~Welcome at the Fly job, use /flyinfo to know more", 3000, 3); } }
Код:
#include <a_samp> #define COLOR_DARKGOLD 0x808000AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA #define Checkpoint1 -256.0010,-1542.3809,3.9930 #define Checkpoint2 -231.8289,-1467.9810,4.9421 #define Checkpoint3 -193.9747,-1375.2502,4.7856 #define Checkpoint4 -246.0348,-1326.1063,8.9300 #define Checkpoint5 -407.1459,-1371.5518,23.6588 #define Checkpoint6 -564.7697,-1302.4977,22.5511 #define Checkpoint7 -569.0633,-1508.3352,9.1518 new combinejobrunning = 0; new info; forward GivePlayerOneExp(playerid); public OnFilterScriptInit() { AddStaticVehicleEx(532,-370.1018,-1463.1403,26.6953,287.0754,0,0,10); // combine 1 AddStaticVehicleEx(532,-364.2571,-1479.7140,26.7041,285.6486,0,0,10); // combine 2 AddStaticVehicleEx(532,-361.6030,-1501.2618,24.8698,285.8201,0,0,10); // combine 3 info = CreatePickup(1239,1,-366.1941,-1440.3253,25.7266,-1); } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/combine", cmdtext, true, 10) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { SetPlayerCheckpoint(playerid, Checkpoint1, 3.0); CreateObject(823,-256.0010,-1542.3809,3.9930,0,0,0); combinejobrunning = 1; GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3); new name[MAX_PLAYER_NAME], string[48]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s is now doing the Combine job.", name ); SendClientMessageToAll(COLOR_RED, string); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in a Combine to start the job"); } if (strcmp("/combineinfo", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "You need the harvest the weed."); SendClientMessage(playerid, COLOR_YELLOW, "If you enter the combine, type /combine and a red marker will appear."); SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and you're done."); return 1; } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint1)) { SetPlayerCheckpoint(playerid, Checkpoint2, 7.0); CreateObject(823,-231.8289,-1467.9810,4.9421,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint2)) { SetPlayerCheckpoint(playerid, Checkpoint3, 7.0); CreateObject(823,-193.9747,-1375.2502,4.7856,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint3)) { SetPlayerCheckpoint(playerid, Checkpoint4, 7.0); CreateObject(823,-246.0348,-1326.1063,8.9300,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint4)) { SetPlayerCheckpoint(playerid, Checkpoint5, 7.0); CreateObject(823,-407.1459,-1371.5518,23.6588,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint5)) { SetPlayerCheckpoint(playerid, Checkpoint6, 7.0); CreateObject(823,-564.7697,-1302.4977,22.5511,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint6)) { SetPlayerCheckpoint(playerid, Checkpoint7, 7.0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint7)) { GivePlayerMoney(playerid, 200); GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3); SetVehicleToRespawn(2); DisablePlayerCheckpoint(playerid); combinejobrunning = 0; } } } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { SendClientMessage(playerid, COLOR_RED, "You can start the combine-job with /combine"); } return 0; } public OnPlayerExitVehicle(playerid, vehicleid) { if((combinejobrunning) == 1) { combinejobrunning = 0; SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job."); }else if((combinejobrunning) == 0){ //Nothing } } public OnPlayerDeath(playerid, killerid, reason) { DisablePlayerCheckpoint(playerid); combinejobrunning = 0; return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == info) { GameTextForPlayer(playerid, "~g~Welcome to the Combine job, use /combineinfo for info about the job", 3000, 3); } }