[Map] [FFC]Fantastic Fort Carson
#1

♣ FFC ♣
Well, today I was searching for my old scripts and maps and found this one. Well, I've mapped this when I was the mapper of a portuguese RPG server called "TugaParadise RPG", which used an portuguese gamemode. They wanted to turn Fort Carson into a place full of rich houses, so I started to map this, unfortunately the server closed and I stopped with this map. I would like to know what do you think about it.

♣ Images ♣
http://s1157.beta.photobucket.com/us...7/library/FFC?

♣ CODE ♣
pawn Код:
RemoveBuildingForPlayer(playerid, 3358, -369.9219, 1173.5469, 23.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3360, -362.0625, 1198.6563, 18.5938, 0.25);
RemoveBuildingForPlayer(playerid, 3371, -368.0313, 1110.8672, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3371, -298.0547, 1120.8594, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3371, -253.0547, 1150.8828, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3373, -253.0547, 1175.8828, 20.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3373, -323.0547, 1125.8828, 20.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3372, -331.3906, 1170.8594, 20.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3372, -253.0625, 1125.8750, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3372, -368.0234, 1135.8672, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3372, -298.0234, 1170.8672, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3305, -368.0313, 1110.8672, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 780, -325.9609, 1109.5625, 18.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3305, -298.0547, 1120.8594, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3303, -323.0547, 1125.8828, 20.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3304, -253.0625, 1125.8750, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3304, -368.0234, 1135.8672, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -343.8594, 1159.1719, 19.9297, 0.25);
RemoveBuildingForPlayer(playerid, 773, -389.9453, 1162.2813, 14.5469, 0.25);
RemoveBuildingForPlayer(playerid, 1308, -309.8359, 1158.8359, 17.3672, 0.25);
RemoveBuildingForPlayer(playerid, 3305, -253.0547, 1150.8828, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1506, -370.6328, 1169.2109, 19.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -343.8594, 1169.7344, 19.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -343.8594, 1164.4453, 19.9297, 0.25);
RemoveBuildingForPlayer(playerid, 3361, -411.3906, 1168.3125, 4.1563, 0.25);
RemoveBuildingForPlayer(playerid, 16502, -418.0547, 1163.6328, -1.4922, 0.25);
RemoveBuildingForPlayer(playerid, 3304, -298.0234, 1170.8672, 21.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3303, -331.3906, 1170.8594, 20.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3361, -398.9141, 1172.2266, 12.5859, 0.25);
RemoveBuildingForPlayer(playerid, 3361, -407.1172, 1172.2266, 8.3906, 0.25);
RemoveBuildingForPlayer(playerid, 3303, -253.0547, 1175.8828, 20.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3356, -369.9219, 1173.5469, 23.0781, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -343.8594, 1175.0078, 19.9297, 0.25);
RemoveBuildingForPlayer(playerid, 700, -383.1094, 1185.4453, 17.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -343.8594, 1180.3281, 19.9297, 0.25);
RemoveBuildingForPlayer(playerid, 669, -375.7734, 1189.2422, 18.6484, 0.25);
RemoveBuildingForPlayer(playerid, 16500, -360.7656, 1194.2578, 20.5938, 0.25);
RemoveBuildingForPlayer(playerid, 3359, -362.0625, 1198.6563, 18.5938, 0.25);
CreateDynamicObject(8411, -316.38, 1194.42, -46.19,   0.00, 0.00, 0.00);
CreateDynamicObject(3458, -346.40, 1192.60, 17.30,   0.00, 0.00, 0.00);
CreateDynamicObject(3458, -346.40, 1195.80, 17.29,   0.00, 0.00, 0.00);
CreateDynamicObject(3935, -334.10, 1200.80, 21.00,   0.00, 0.00, 180.50);
CreateDynamicObject(3935, -334.20, 1187.80, 21.00,   0.00, 0.00, 0.00);
CreateDynamicObject(3603, -358.72, 1194.53, 24.60,   0.00, 0.00, 89.00);
CreateDynamicObject(11489, -349.41, 1194.21, 27.10,   0.00, 0.00, 89.00);
CreateDynamicObject(8947, -298.54, 1200.92, 21.80,   0.00, 0.00, 269.57);
CreateDynamicObject(6300, -351.30, 1205.36, 10.60,   359.25, 0.00, 268.99);
CreateDynamicObject(8411, -316.42, 1170.88, -46.19,   0.00, 0.00, 0.00);
CreateDynamicObject(8646, -316.59, 1174.95, 19.62,   0.00, 0.00, 269.24);
CreateDynamicObject(8646, -301.24, 1174.75, 19.62,   0.00, 0.00, 269.24);
CreateDynamicObject(3598, -333.33, 1169.76, 20.96,   0.00, 0.00, -0.72);
CreateDynamicObject(3598, -303.61, 1169.73, 20.96,   0.00, 0.00, -0.72);
CreateDynamicObject(1645, -380.59, 1189.67, 19.40,   0.00, 0.00, 274.50);
CreateDynamicObject(1645, -380.97, 1188.03, 19.40,   0.00, 0.00, 274.50);
CreateDynamicObject(1645, -380.05, 1186.33, 19.40,   0.00, 0.00, 274.50);
CreateDynamicObject(8411, -316.49, 1219.56, -46.19,   0.00, 0.00, 0.00);
CreateDynamicObject(8947, -298.44, 1218.36, 21.80,   0.00, 0.00, 269.21);
CreateDynamicObject(8646, -285.80, 1208.26, 19.62,   0.00, 0.00, 179.78);
CreateDynamicObject(8650, -285.65, 1211.85, 19.85,   0.00, 0.00, -0.58);
CreateDynamicObject(8650, -300.30, 1228.94, 19.85,   0.00, 0.00, -98.62);
CreateDynamicObject(8650, -325.68, 1220.64, 19.85,   0.00, 0.00, -44.86);
CreateDynamicObject(8650, -349.47, 1213.31, 19.85,   0.00, 0.00, -90.88);
CreateDynamicObject(3458, -354.09, 1212.28, 17.63,   0.00, 0.00, 0.24);
CreateDynamicObject(3935, -335.76, 1212.12, 20.34,   0.00, 0.00, 108.20);
CreateDynamicObject(870, -320.42, 1191.78, 12.63,   0.00, 0.00, 0.00);
CreateDynamicObject(737, -335.08, 1212.48, 19.30,   0.00, 0.00, 0.00);
CreateDynamicObject(3749, -287.65, 1183.74, 24.00,   0.00, 0.00, -89.94);
CreateDynamicObject(1697, -339.09, 1166.87, 26.34,   0.00, 0.00, 178.98);
CreateDynamicObject(1697, -327.83, 1166.87, 26.34,   0.00, 0.00, 178.98);
CreateDynamicObject(638, -359.87, 1212.62, 19.54,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -357.19, 1212.60, 19.54,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -354.50, 1212.57, 19.50,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -351.82, 1212.55, 19.50,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -349.15, 1212.53, 19.50,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -346.43, 1212.50, 19.50,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -343.74, 1212.48, 19.50,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -341.08, 1212.47, 19.50,   0.00, 0.00, 89.46);
CreateDynamicObject(638, -338.43, 1212.44, 19.50,   0.00, 0.00, 89.46);
CreateDynamicObject(737, -336.87, 1216.47, 15.00,   0.00, 0.00, 0.00);
CreateDynamicObject(6300, -358.49, 1125.15, 10.60,   359.25, 0.00, 268.99);
CreateDynamicObject(16503, -396.73, 1154.61, 1.00,   369.71, 355.60, 42.07);
CreateDynamicObject(3605, -380.33, 1135.50, 24.90,   0.00, 0.00, 89.34);
CreateDynamicObject(8650, -381.48, 1155.76, 19.81,   -1.14, -3.18, -91.60);
CreateDynamicObject(8650, -396.48, 1141.20, 20.10,   -0.06, -3.12, -1.00);
CreateDynamicObject(8650, -397.06, 1110.76, 20.14,   -0.06, -3.12, -1.00);
CreateDynamicObject(8650, -382.10, 1095.55, 19.91,   -1.14, -3.18, -90.88);
CreateDynamicObject(3604, -370.03, 1103.51, 21.28,   0.00, 0.00, 89.04);
CreateDynamicObject(737, -373.53, 1176.61, 19.30,   0.00, 0.00, 358.99);
CreateDynamicObject(638, -390.95, 1099.82, 19.50,   0.00, 0.00, 88.98);
CreateDynamicObject(638, -388.27, 1099.79, 19.50,   0.00, 0.00, 88.80);
CreateDynamicObject(638, -393.64, 1099.85, 19.50,   0.00, 0.00, 88.98);
CreateDynamicObject(638, -395.32, 1100.91, 19.50,   0.00, 0.00, 178.80);
CreateDynamicObject(638, -395.25, 1103.59, 19.50,   0.00, 0.00, 178.80);
CreateDynamicObject(638, -395.19, 1106.27, 19.50,   0.00, 0.00, 178.80);
CreateDynamicObject(638, -393.48, 1107.20, 19.50,   0.00, 0.00, 88.98);
CreateDynamicObject(638, -390.80, 1107.15, 19.50,   0.00, 0.00, 88.98);
CreateDynamicObject(638, -388.15, 1107.10, 19.50,   0.00, 0.00, 88.98);
CreateDynamicObject(638, -386.55, 1100.76, 19.50,   0.00, 0.00, 178.80);
CreateDynamicObject(638, -386.49, 1103.44, 19.50,   0.00, 0.00, 178.80);
CreateDynamicObject(638, -386.42, 1106.10, 19.50,   0.00, 0.00, 178.80);
CreateDynamicObject(11489, -392.29, 1101.83, 18.00,   0.00, 0.00, 141.44);
CreateDynamicObject(3935, -392.22, 1101.85, 22.00,   0.00, 0.00, -39.48);
CreateDynamicObject(870, -390.79, 1102.56, 18.98,   0.00, 0.00, 0.00);
CreateDynamicObject(869, -388.54, 1101.91, 19.65,   0.00, 0.00, 354.00);
CreateDynamicObject(869, -388.33, 1105.03, 19.65,   0.00, 0.00, 354.00);
CreateDynamicObject(869, -392.69, 1102.03, 19.65,   0.00, 0.00, 314.40);
CreateDynamicObject(869, -391.93, 1104.21, 19.65,   0.00, 0.00, 354.00);
CreateDynamicObject(869, -392.23, 1105.64, 19.37,   0.00, 0.00, 354.00);
CreateDynamicObject(869, -388.33, 1105.03, 19.65,   0.00, 0.00, 354.00);
CreateDynamicObject(1697, -309.67, 1166.87, 26.34,   0.00, 0.00, 178.98);
CreateDynamicObject(1697, -297.98, 1166.87, 26.34,   0.00, 0.00, 178.98);
CreateDynamicObject(1364, -391.85, 1096.91, 19.80,   0.00, 0.75, 179.91);
CreateDynamicObject(1364, -386.02, 1096.71, 19.80,   0.00, 0.75, 179.91);
CreateDynamicObject(1364, -379.44, 1096.65, 19.80,   0.00, 0.75, 179.91);
CreateDynamicObject(1645, -391.75, 1112.21, 19.40,   0.00, 0.00, 320.16);
CreateDynamicObject(1645, -390.62, 1111.35, 19.40,   0.00, 0.00, 320.16);
CreateDynamicObject(1645, -388.90, 1110.87, 19.40,   0.00, 0.00, 320.16);
CreateDynamicObject(1645, -387.65, 1110.17, 19.40,   0.00, 0.00, 320.16);
CreateDynamicObject(737, -396.29, 1096.47, 19.30,   0.00, 0.00, 358.99);
CreateDynamicObject(737, -395.22, 1155.25, 19.30,   0.00, 0.00, 358.99);
CreateDynamicObject(1460, -362.89, 1098.23, 19.28,   0.00, 0.00, 0.00);
CreateDynamicObject(1460, -358.18, 1098.20, 19.28,   0.00, 0.00, 0.00);
CreateDynamicObject(1460, -355.48, 1110.86, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -355.50, 1115.45, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -355.44, 1120.10, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -355.38, 1124.74, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -355.35, 1129.36, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -355.37, 1138.53, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -355.35, 1142.99, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -355.35, 1145.95, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -357.54, 1148.39, 19.28,   0.00, 0.00, 180.24);
CreateDynamicObject(1460, -362.11, 1148.35, 19.28,   0.00, 0.00, 180.24);
CreateDynamicObject(1460, -364.45, 1150.73, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -364.45, 1153.28, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -348.16, 1160.42, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -348.18, 1165.02, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -348.18, 1172.76, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -348.18, 1168.55, 19.28,   0.00, 0.00, 89.88);
CreateDynamicObject(1460, -321.44, 1158.14, 19.28,   0.00, 0.00, 0.42);
CreateDynamicObject(1460, -345.89, 1158.14, 19.28,   0.00, 0.00, 0.42);
CreateDynamicObject(1460, -316.83, 1158.14, 19.28,   0.00, 0.00, 0.42);
CreateDynamicObject(1460, -314.31, 1158.14, 19.28,   0.00, 0.00, 0.42);
CreateDynamicObject(1460, -291.91, 1158.14, 19.28,   0.00, 0.00, 0.42);
CreateDynamicObject(1460, -287.90, 1158.14, 19.28,   0.00, 0.00, 0.42);
CreateDynamicObject(1460, -285.56, 1160.33, 19.28,   0.00, 0.00, 89.46);
CreateDynamicObject(1460, -285.56, 1164.84, 19.28,   0.00, 0.00, 89.46);
CreateDynamicObject(1460, -285.56, 1169.37, 19.28,   0.00, 0.00, 89.46);
CreateDynamicObject(1460, -285.56, 1171.73, 19.28,   0.00, 0.00, 89.46);
CreateDynamicObject(12814, -310.28, 1123.74, 18.72,   0.00, 0.00, 90.00);
CreateDynamicObject(12814, -310.21, 1122.72, 18.72,   0.00, 0.00, 90.00);
CreateDynamicObject(3698, -303.86, 1112.14, 21.20,   0.00, 0.00, 0.00);
CreateDynamicObject(3698, -318.17, 1135.21, 21.20,   0.00, 0.00, 0.00);
CreateDynamicObject(3698, -303.71, 1135.21, 21.20,   0.00, 0.00, 0.00);
CreateDynamicObject(3698, -318.45, 1112.21, 21.20,   0.00, 0.00, 0.00);
CreateDynamicObject(3698, -331.09, 1123.92, 21.20,   0.00, 0.00, -90.78);
CreateDynamicObject(3698, -291.49, 1123.92, 21.20,   0.00, 0.00, -90.78);
CreateDynamicObject(669, -330.41, 1111.78, 18.79,   356.86, 0.00, 3.14);
CreateDynamicObject(669, -292.31, 1133.51, 18.79,   356.86, 0.00, 3.14);
CreateDynamicObject(669, -329.31, 1134.23, 18.79,   356.86, 0.00, 3.14);
CreateDynamicObject(946, -237.35, 1105.80, 18.67,   0.00, 0.00, 0.00);
CreateDynamicObject(946, -237.35, 1105.80, 18.67,   0.00, 0.00, 0.00);
CreateDynamicObject(8411, -252.93, 1156.77, -46.19,   0.00, 0.00, -89.76);
CreateDynamicObject(8411, -252.96, 1144.09, -46.19,   0.00, 0.00, -89.76);
CreateDynamicObject(3171, -291.53, 1111.17, 18.67,   3.14, -0.01, 89.34);
CreateDynamicObject(980, 259.46, -1233.03, 74.27,   0.00, 3.00, 215.28);
CreateDynamicObject(980, 319.53, -1189.64, 77.17,   0.00, 0.00, 218.37);
CreateDynamicObject(980, 664.84, -1309.13, 15.23,   0.00, 0.00, 0.00);
CreateDynamicObject(980, 659.45, -1227.10, 17.83,   0.00, 0.00, 63.20);
CreateDynamicObject(980, 786.95, -1152.47, 25.41,   0.00, 0.00, -90.00);
CreateDynamicObject(980, 1588.08, -1638.14, 15.17,   0.00, 0.00, 0.00);
CreateDynamicObject(980, 262.07, -1231.86, 74.46,   0.00, 0.00, 215.10);
CreateDynamicObject(9087, 229.80, -1185.88, 74.13,   0.00, 0.00, 35.73);
CreateDynamicObject(974, 238.01, -1180.20, 74.09,   0.00, 0.00, 35.73);
CreateDynamicObject(980, 1570.83, -1635.48, 12.73,   90.00, 0.00, 0.00);
CreateDynamicObject(3886, 931.76, -2232.18, 0.34,   0.00, 0.00, -450.00);
CreateDynamicObject(980, 211.10, -1350.09, 52.70,   0.00, 0.00, 35.73);
CreateDynamicObject(980, 169.84, -1351.24, 71.05,   0.00, 0.00, 0.00);
CreateDynamicObject(9833, -382.40, 1194.10, 22.30,   0.00, 0.00, 359.75);
CreateDynamicObject(1645, -381.03, 1201.62, 19.40,   0.00, 0.00, 274.50);
CreateDynamicObject(1645, -382.19, 1200.41, 19.40,   0.00, 0.00, 274.50);
CreateDynamicObject(1645, -381.27, 1199.02, 19.40,   0.00, 0.00, 274.50);
CreateDynamicObject(737, -378.11, 1212.82, 19.30,   0.00, 0.00, 0.00);
CreateDynamicObject(737, -372.80, 1212.60, 19.30,   0.00, 0.00, 0.00);
CreateDynamicObject(737, -383.50, 1212.80, 19.30,   0.00, 0.00, 0.00);
CreateDynamicObject(737, -388.90, 1212.90, 19.30,   0.00, 0.00, 359.00);
CreateDynamicObject(1364, 386.20, 1212.70, 19.90,   0.00, 0.75, 359.25);
CreateDynamicObject(1364, -386.20, 1212.70, 19.90,   0.00, 0.75, 359.25);
CreateDynamicObject(1364, -380.80, 1212.60, 19.80,   0.00, 0.75, 359.25);
CreateDynamicObject(1364, -375.40, 1212.50, 19.70,   0.00, 0.75, 359.25);
CreateDynamicObject(8646, -374.90, 1213.56, 23.00,   0.00, 0.00, 269.24);
CreateDynamicObject(8646, -374.90, 1213.60, 22.00,   0.00, 0.00, 269.24);
CreateDynamicObject(8646, -374.90, 1213.58, 21.00,   0.00, 0.00, 269.24);
CreateDynamicObject(8646, -374.90, 1213.60, 20.00,   0.00, 0.00, 269.24);
CreateDynamicObject(996, -389.60, 1212.90, 19.80,   0.00, 0.00, 268.99);
CreateDynamicObject(996, -389.70, 1204.80, 19.80,   0.00, 0.00, 268.99);
CreateDynamicObject(996, -389.70, 1204.80, 19.80,   0.00, 0.00, 268.99);
CreateDynamicObject(996, -390.00, 1191.80, 19.80,   0.00, 0.00, 268.99);
CreateDynamicObject(996, -390.10, 1183.70, 19.80,   0.00, 0.00, 268.99);
CreateDynamicObject(737, -378.90, 1176.80, 19.30,   0.00, 0.00, 358.99);
CreateDynamicObject(737, -384.30, 1176.80, 19.30,   0.00, 0.00, 358.99);
CreateDynamicObject(737, -389.60, 1176.80, 19.30,   0.00, 0.00, 358.99);
CreateDynamicObject(1364, -376.22, 1176.80, 19.76,   0.00, 359.24, 179.75);
CreateDynamicObject(1364, -381.60, 1176.80, 19.82,   0.00, 359.24, 179.75);
CreateDynamicObject(1364, -387.00, 1177.00, 19.90,   0.00, 359.24, 179.75);
CreateDynamicObject(8646, -375.48, 1175.82, 21.60,   0.00, 0.00, 269.24);
CreateDynamicObject(8646, -375.50, 1175.80, 20.60,   0.00, 0.00, 269.24);
CreateDynamicObject(8646, -375.50, 1175.80, 19.60,   0.00, 0.00, 269.24);
CreateDynamicObject(8646, -345.92, 1175.39, 19.62,   0.00, 0.00, 269.24);
CreateDynamicObject(8650, -265.63, 1173.06, 19.85,   0.00, 0.00, -0.28);
CreateDynamicObject(8650, -250.71, 1188.19, 19.85,   0.00, 0.00, 90.62);
CreateDynamicObject(8650, -235.96, 1173.47, 19.85,   0.00, 0.00, -0.28);
CreateDynamicObject(8650, -236.01, 1143.02, 19.85,   0.00, 0.00, -0.04);
CreateDynamicObject(8650, -236.02, 1125.08, 19.85,   0.00, 0.00, -0.04);
CreateDynamicObject(8650, -265.87, 1124.77, 19.85,   0.00, 0.00, -0.28);
CreateDynamicObject(8650, -250.99, 1110.09, 19.85,   0.00, 0.00, 90.62);
CreateDynamicObject(11490, -258.53, 1149.92, 18.76,   0.00, 0.00, 90.48);
CreateDynamicObject(11491, -247.44, 1149.87, 20.30,   0.00, 0.00, 89.88);
CreateDynamicObject(1697, -261.18, 1155.38, 27.62,   0.00, 0.00, 90.72);
CreateDynamicObject(1697, -261.12, 1144.83, 27.62,   0.00, 0.00, 90.72);
Reply
#2

This would be great for someone who were basing their RP game-mode in Fort Carson.
Reply
#3

Exactly
Reply
#4

My gamemode of my heavy roleplay server is based in Fort Carson, and I would give this a 5.5/10
Reply
#5

Ok then
Reply
#6

nice
Reply
#7

Thank you.
Reply
#8

Quote:
Originally Posted by Rocky Racoon
Посмотреть сообщение
My gamemode of my heavy roleplay server is based in Fort Carson, and I would give this a 5.5/10
Yep too much mansions and shit, It's a country town not a richy town.
Reply
#9

Lol @ your reply. Thank you anyway.
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#10

it looks really nice but to many big houses depends were are there in front carson
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