Some Errors In My Script
#1

Hello Im Using NG:RP Script For My Server And When I Try To Make It INto A Amx File I Get These Errors

C:\Users\#########\Desktop\tfrpngrp2.pwn(1690 : error 017: undefined symbol "distance"
C:\Users\#########\Desktop\tfrpngrp2.pwn(1690 : warning 215: expression has no effect
C:\Users\#########\Desktop\tfrpngrp2.pwn(1690 : error 001: expected token: ";", but found ")"
C:\Users\#########\Desktop\tfrpngrp2.pwn(1690 : error 029: invalid expression, assumed zero


Add Me On Skype If You Can Help me Edit ANd Fix

lukepaul2
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#2

dont use heavy scripts like ng:rp if you are a scripting beginner, show your error line, try adding
pawn Код:
new distance;
at top of your script and attempt compiling.Though show us the line you're getting errors at.
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#3

well by the looks of it, you haven't defined distance and your missing the token ";" at the end of some function.
Like the post above says, without showing some code we cant help ya ;X
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#4

here is the line

HouseInfo[iIndex][hTextID] = CreateDynamic3DTextLabel(szFileStr, COLOR_GREEN, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]+0.5,30.0, .testlos = 1, .distance = 30.0);
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#5

Difficult to explain you can you post this command or code from top? I mean the whole code of it from its start.
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#6

LoadHouses() {

if(!fexist("apartments.cfg")) return 1;

new
szFileStr[1024],
File: iFileHandle = fopen("apartments.cfg", io_read),
iIndex;

while(iIndex < sizeof(HouseInfo) && fread(iFileHandle, szFileStr)) {
sscanf(szFileStr, "p<|>iiis[128]s[24]ffffffffiiiiiiiiiiiiiiiiiff",
HouseInfo[iIndex][hOwned],
HouseInfo[iIndex][hLevel],
HouseInfo[iIndex][hHInteriorWorld],
HouseInfo[iIndex][hDescription],
HouseInfo[iIndex][hOwner],
HouseInfo[iIndex][hExteriorX],
HouseInfo[iIndex][hExteriorY],
HouseInfo[iIndex][hExteriorZ],
HouseInfo[iIndex][hExteriorR],
HouseInfo[iIndex][hInteriorX],
HouseInfo[iIndex][hInteriorY],
HouseInfo[iIndex][hInteriorZ],
HouseInfo[iIndex][hInteriorR],
HouseInfo[iIndex][hLock],
HouseInfo[iIndex][hRentable],
HouseInfo[iIndex][hRentFee],
HouseInfo[iIndex][hValue],
HouseInfo[iIndex][hSafeMoney],
HouseInfo[iIndex][hPot],
HouseInfo[iIndex][hCrack],
HouseInfo[iIndex][hMaterials],
HouseInfo[iIndex][hWeapons][0],
HouseInfo[iIndex][hWeapons][1],
HouseInfo[iIndex][hWeapons][2],
HouseInfo[iIndex][hWeapons][3],
HouseInfo[iIndex][hWeapons][4],
HouseInfo[iIndex][hGLUpgrade],
HouseInfo[iIndex][hPickupID],
HouseInfo[iIndex][hCustomInterior],
HouseInfo[iIndex][hCustomExterior],
HouseInfo[iIndex][hExteriorA],
HouseInfo[iIndex][hInteriorA]
);

if(HouseInfo[iIndex][hOwned]) {
if(HouseInfo[iIndex][hRentable] == 0) format(szFileStr, sizeof(szFileStr), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hLevel],iIndex);
else format(szFileStr, sizeof(szFileStr), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hRentFee],HouseInfo[iIndex][hLevel],iIndex);
}
else format(szFileStr, sizeof(szFileStr), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[iIndex][hDescription],HouseInfo[iIndex][hValue],HouseInfo[iIndex][hLevel],iIndex);

HouseInfo[iIndex][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]);
HouseInfo[iIndex][hTextID] = CreateDynamic3DTextLabel(szFileStr, COLOR_GREEN, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]+0.5,30.0, .testlos = 1, .distance = 30.0);
++iIndex;
}
return fclose(iFileHandle);
}
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