26.12.2012, 13:59
Hey Guys,
I've got a little problem with reading weapons out of a file with dini. I wrote a script which saves the Weapon Slots to the player-ini file, but I can't load the weapons. Maybe someone of you can help me.
Here is the code: ("Waffe" is german for weapon and "Munition" means ammo )
I've already posted this in the German section, but I don't get answers there, so I'll give it a try here.
I've got a little problem with reading weapons out of a file with dini. I wrote a script which saves the Weapon Slots to the player-ini file, but I can't load the weapons. Maybe someone of you can help me.
Here is the code: ("Waffe" is german for weapon and "Munition" means ammo )
Код:
// This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT #include <a_samp> #include <dini> new Waffe0; new Munition0; new Waffe1; new Munition1; new Waffe2; new Munition2; new Waffe3; new Munition3; new Waffe4; new Munition4; new Waffe5; new Munition5; new Waffe6; new Munition6; new Waffe7; new Munition7; new Waffe8; new Munition8; new Waffe9; new Munition9; new Waffe10; new Munition10; new Waffe11; new Munition11; new Waffe12; new Munition12; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("Weapon Saver"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print("Weapon Saver"); print("----------------------------------\n"); } #endif public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], path[200]; GetPlayerName(playerid, pname, sizeof(pname)); format(path, sizeof(path), "/spieler/%s.ini", pname); new waffe; new munition; if(!dini_Exists(path)) { dini_Create(path); } else {} //Waffen Slots abspeichern GetPlayerWeaponData(playerid, 0, waffe, munition); //Slot 1 dini_IntSet(path, "Waffe_Slot0", waffe); dini_IntSet(path, "Munition_Slot0", munition); GetPlayerWeaponData(playerid, 1, waffe, munition); //Slot 2 dini_IntSet(path, "Waffe_Slot1", waffe); dini_IntSet(path, "Munition_Slot1", munition); GetPlayerWeaponData(playerid, 2, waffe, munition); //Slot 3 dini_IntSet(path, "Waffe_Slot2", waffe); dini_IntSet(path, "Munition_Slot2", munition); GetPlayerWeaponData(playerid, 3, waffe, munition); //Slot 4 dini_IntSet(path, "Waffe_Slot3", waffe); dini_IntSet(path, "Munition_Slot3", munition); GetPlayerWeaponData(playerid, 4, waffe, munition); //Slot 5 dini_IntSet(path, "Waffe_Slot4", waffe); dini_IntSet(path, "Munition_Slot4", munition); GetPlayerWeaponData(playerid, 5, waffe, munition); //Slot 6 dini_IntSet(path, "Waffe_Slot5", waffe); dini_IntSet(path, "Munition_Slot5", munition); GetPlayerWeaponData(playerid, 6, waffe, munition); //Slot 7 dini_IntSet(path, "Waffe_Slot6", waffe); dini_IntSet(path, "Munition_Slot6", munition); GetPlayerWeaponData(playerid, 7, waffe, munition); //Slot 8 dini_IntSet(path, "Waffe_Slot7", waffe); dini_IntSet(path, "Munition_Slot7", munition); GetPlayerWeaponData(playerid, 8, waffe, munition); //Slot 9 dini_IntSet(path, "Waffe_Slot8", waffe); dini_IntSet(path, "Munition_Slot8", munition); GetPlayerWeaponData(playerid, 9, waffe, munition); //Slot 10 dini_IntSet(path, "Waffe_Slot9", waffe); dini_IntSet(path, "Munition_Slot9", munition); GetPlayerWeaponData(playerid, 10, waffe, munition); //Slot 11 dini_IntSet(path, "Waffe_Slot10", waffe); dini_IntSet(path, "Munition_Slot10", munition); GetPlayerWeaponData(playerid, 11, waffe, munition); //Slot 12 dini_IntSet(path, "Waffe_Slot11", waffe); dini_IntSet(path, "Munition_Slot11", munition); GetPlayerWeaponData(playerid, 12, waffe, munition); //Slot 13 dini_IntSet(path, "Waffe_Slot12", waffe); dini_IntSet(path, "Munition_Slot12", munition); return 1; } public OnPlayerSpawn(playerid) { new pname[MAX_PLAYER_NAME], path[200]; GetPlayerName(playerid, pname, sizeof(pname)); format(path, sizeof(path), "/spieler/%s.ini", pname); Waffe0 = dini_Int(path, "Waffe_Slot0"); Munition0 = dini_Int(path, "Munition_Slot0"); Waffe1 = dini_Int(path, "Waffe_Slot1"); Munition1 = dini_Int(path, "Munition_Slot1"); Waffe2 = dini_Int(path, "Waffe_Slot2"); Munition2 = dini_Int(path, "Munition_Slot2"); Waffe3 = dini_Int(path, "Waffe_Slot3"); Munition3 = dini_Int(path, "Munition_Slot3"); Waffe4 = dini_Int(path, "Waffe_Slot4"); Munition4 = dini_Int(path, "Munition_Slot4"); Waffe5 = dini_Int(path, "Waffe_Slot5"); Munition5 = dini_Int(path, "Munition_Slot5"); Waffe6 = dini_Int(path, "Waffe_Slot6"); Munition6 = dini_Int(path," Munition_Slot6"); Waffe7 = dini_Int(path, "Waffe_Slot7"); Munition7 = dini_Int(path, "Munition_Slot7"); Waffe8 = dini_Int(path, "Waffe_Slot8"); Munition8 = dini_Int(path, "Munition_Slot8"); Waffe9 = dini_Int(path, "Waffe_Slot9"); Munition9 = dini_Int(path, "Munition_Slot9"); Waffe10 = dini_Int(path, "Waffe_Slot10"); Munition10 = dini_Int(path, "Munition_Slot10"); Waffe11 = dini_Int(path, "Waffe_Slot11"); Munition11 = dini_Int(path, "Munition_Slot11"); Waffe12 = dini_Int(path, "Waffe_Slot12"); Munition12 = dini_Int(path, "Munition_Slot12"); //Waffen dem Spieler zuweisen GivePlayerWeapon(playerid, Waffe0, Munition0); //Slot 1 GivePlayerWeapon(playerid, Waffe1, Munition1); //Slot 2 GivePlayerWeapon(playerid, Waffe2, Munition2); //Slot 3 GivePlayerWeapon(playerid, Waffe3, Munition3); //Slot 4 GivePlayerWeapon(playerid, Waffe4, Munition4); //Slot 5 GivePlayerWeapon(playerid, Waffe5, Munition5); //Slot 6 GivePlayerWeapon(playerid, Waffe6, Munition6); //Slot 7 GivePlayerWeapon(playerid, Waffe7, Munition7); //Slot 8 GivePlayerWeapon(playerid, Waffe8, Munition8); //Slot 9 GivePlayerWeapon(playerid, Waffe9, Munition9); //Slot 10 GivePlayerWeapon(playerid, Waffe10, Munition10); //Slot 11 GivePlayerWeapon(playerid, Waffe11, Munition11); //Slot 12 GivePlayerWeapon(playerid, Waffe12, Munition12); //Slot 13 return 1; }