25.12.2012, 19:18 
	
	
	
		Hello, is there any Methode to script an Anti Knifebugging, so that Players with Knife cant kill a other Guy from the back, and cute of his Neck?
	
	
	
	
ClearAnimations(playerid);
	| 
 There is. Check if the animation the player is applying is the one with the knife animation and if it's the same  
pawn Code: 
  | 
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,1,1,1,1,0);
public OnPlayerUpdate(playerid)
{
   	ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,1,1,1,1,0);
	ClearAnimations(playerid);
    return 1; 
}