One Project
#1

OK, I'm going to complete one more piece of code/other project before the end of the year. I don't know what but here are some options:

Add "a<s[10]>[5]" to sscanf (i.e. arrays of strings).

Complete y_properties.

Document some YSI library currently undocumented.

A tutorial on something else.

Complete the full set of letters in QWERTYUIOP.

Release my secret mini-mode system that allows you to compile multiple existing game modes in to one filterscript.

I was also working on a book that I won't be able to complete in that time, but can clean up a lot and combine things.

Something else that I can do in a week (given that I will have some free time to do it in for the first time in several years).

I realised today while porting y_properties to the new version of YSI that I haven't touched that code in over FIVE YEARS. I am still as convinced as ever that YSI is by far the most powerful, flexible, and optimised framework written for SA:MP but no-one seems to use it in anger and unless I can see some strong evidence to the contrary I'm just not seeing the point in developing it any more (especially as I have more important things to do, like a doctorate).

Think of this as a swan-song - what do you want?
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#2

Something else - make a CreatePlayerExplosion.
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#3

Fix y_classes!

:P
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#4

BOOK. Some insight on programming itself: ideas, opinions, suggestions, THEORY.
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#5

Complete your things which are uncompleted. - Fixing, clearing bugs, completing code etc.
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#6

What I think you should do is maybe focus on the things that are widely used. I understand, your kinda wasting your time making all these awesome codes which NOONE uses at all. If used, probably just for testing. Libraries like "y_cell" "y_testing" "y_xml" "y_writemem" etc, maybe pretty cool, what they can do and amaze scripters BUT we won't probably ever need to use them in creating our gamemodes. (I checked low levels only here)
More or less libraries like "y_playerarray" "y_ini" "y_iterate" "y_hooks" "y_timers" "y_va" "y_timers" "y_commands" I would think are the most widely used. Honestly foreach, zonepulse and other random functions (minrand, floatrand, va_format from the Useful Functions topic, etc). I don't think people would need more than y_ini, foreach, y_timers, y_commands and y_va. Those should be maximized on instead of spending alot of time making something like "y_inline" I'm not saying it's not useful, but I don't think I would use those functions to make my code shorter or easier, I rather type it all out. I like keeping to simple things.

like check out my include list

pawn Code:
#include <a_samp>
#include <sscanf2>
#include <a_mysql>
#include <irc>
#include <foreach>
#include <zcmd>
#include <gl_common>
I still use zcmd yes, because it's all I need maybe y_commands is faster with 500 commands, and I do have 500+ commands but zcmd is one simple include, doesn't need other includes.

What I think people are really just trying to do is learn (well some people) instead of going straight ahead and using other people's hard work (like the really hard work for example YSI) and try to make our own.
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#7

documentation / tutorials on YSI stuffs would be amazing also :]

even i also trying to finish my GM before year ending xD
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#8

I suggest that you should keep on working on YSI or if you wish you can release your mini-mode.

Both the things will be very helpful for pawn coding and help scripters in future.
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#9

I suggest the mini mode..it is really helpful

EDIT : Why can't i vote?
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#10

I suggest the book, because I think we all are still in the dark about many things you might know, and knowledge should be distributed! And I am a little partial to it, because I write myself! Well, not on these topics, but nevermind, the book!
EDIT: I can't vote on the poll too.
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#11

I also suggest the 'YSI Documentation', because i also don't know many features of the high-end and the low-end classes, and will also give me each definition and uses for each include, especially the ones in the internals folder.

I also can't vote like the others, why? Any post restriction?
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#12

I saw somewhere, that you tried to make multi-threaded streamer. So I suggest you to finish it. I'm sure many many people would use it.
If you don't want to do that, then I suggest you to finish classes(oo) and release it if possible.
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#13

A book would be great Also, good luck on your doctorate.
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#14

I say just focus on your doctorate.
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#15

Quote:
Originally Posted by Y_Less
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Add "a<s[10]>[5]" to sscanf (i.e. arrays of strings)
Yes please!
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#16

Quote:
Originally Posted by Sinner
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A book would be great Also, good luck on your doctorate.
I agree.
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#17

Voters: 2. You may not vote on this poll. Troll moderators.

Sscanf array of strings would be nice. I had to fix one part of my code with "s[20]s[20]s[20]...", times 15.
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#18

SetPlayerGravity
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#19

Quote:
Originally Posted by Vince
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Voters: 2. You may not vote on this poll. Troll moderators.

Sscanf array of strings would be nice. I had to fix one part of my code with "s[20]s[20]s[20]...", times 15.
Yes, I have no clue why some people can't vote - there are no settings that I can see.
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#20

Finish book. I cannot vote :/
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