[AJUDA] Spawn/Armas.
#1

Bom estou criando um Gang war, e coloquei para getar armas no spawn mais elas nгo estгo aparecendo.

pawn Код:
if(time[playerid] == Grove)
    {
    SetPlayerPos(playerid,-1673.9594,13.3405,199.2107);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_GROVE);
}

    if(time[playerid] == Balas)
    {
    SetPlayerPos(playerid,-1130.0865,25.9042,283.8380);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_BALAS);
 }
    if(time[playerid] == Vagos)
    {
    SetPlayerPos(playerid,-1180.4711,25.2255,95.1075);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_VAGOS);
}

    if(time[playerid] == Aztecas)
    {
    SetPlayerPos(playerid,-2036.7678,13.3828,358.7382);
    SetPlayerInterior(playerid,0);
    SetPlayerColor(playerid,COR_AZTECAS);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
}
    return 1;
}
Reply
#2

pawn Код:
if(time[playerid] == Grove)
{
    SetPlayerPos(playerid,-1673.9594,13.3405,199.2107);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_GROVE);
}
else if(time[playerid] == Balas)
{
    SetPlayerPos(playerid,-1130.0865,25.9042,283.8380);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_BALAS);
}
else if(time[playerid] == Vagos)
{
    SetPlayerPos(playerid,-1180.4711,25.2255,95.1075);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_VAGOS);
}
else if(time[playerid] == Aztecas)
{
    SetPlayerPos(playerid,-2036.7678,13.3828,358.7382);
    SetPlayerInterior(playerid,0);
    SetPlayerColor(playerid,COR_AZTECAS);
    SetPlayerArmour(playerid,100);
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
}
Reply
#3

Cara voce colocou a funзгo para tirar as armas do player.

Mano essa merda ta bugada da uma olhada.

pawn Код:
#include <a_samp>


new time[MAX_PLAYERS];

#define Aztecas 1
#define Grove 2
#define Vagos 3
#define Balas 4

#define COR_AZTECAS 0x0080FFFF
#define COR_BALAS   0xFF00FFFF
#define COR_GROVE   0x008040FF
#define COR_VAGOS   0xFFFF80FF

main()
{
    print("\n----------------------------------");
    print("Criado por Pedro.");
    print("----------------------------------\n");
}


public OnGameModeInit()
{
    SetGameModeText("Gang War 1.0");
    AddPlayerClass(105,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // 3
    AddPlayerClass(106,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // 4
    AddPlayerClass(107,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // 5
    AddPlayerClass(108,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 6
    AddPlayerClass(109,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 7
    AddPlayerClass(110,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 8
    AddPlayerClass(102,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 9
    AddPlayerClass(103,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 10
    AddPlayerClass(104,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 11
    AddPlayerClass(114,315.6819,-1770.3193,4.6507,179.0820,0,0,0,0,0,0); // 12
    AddPlayerClass(115,315.6819,-1770.3193,4.6507,179.0820,0,0,0,0,0,0); // 13
    AddPlayerClass(116,315.6819,-1770.3193,4.6507,179.0820,0,0,0,0,0,0); // 14
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

    if((classid >= 3) && (classid <= 2) && (classid >= 3))
    {
    time[playerid] = Grove;
    GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
    }
    if((classid >= 6) && (classid <= 7) && (classid >=8))
    {
    time[playerid] = Vagos;
    GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
}
    if((classid >= 9) && (classid <= 10) && (classid >=11))
    {
    time[playerid] = Balas;
    GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
}
    if((classid >= 12) && (classid <= 13) && (classid >=14))
    {
    time[playerid] = Aztecas;
    GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
}
    return 1;
}


public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{

    if(time[playerid] == Grove)
    {
    SetPlayerPos(playerid,-1673.9594,13.3405,199.2107);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_GROVE);
}
    else if(time[playerid] == Balas)
    {
    SetPlayerPos(playerid,-1130.0865,25.9042,283.8380);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_BALAS);
}
    else if(time[playerid] == Vagos)
    {
    SetPlayerPos(playerid,-1180.4711,25.2255,95.1075);
    SetPlayerInterior(playerid,0);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerColor(playerid,COR_VAGOS);
}
    else if(time[playerid] == Aztecas)
    {
    SetPlayerPos(playerid,-2036.7678,13.3828,358.7382);
    SetPlayerInterior(playerid,0);
    SetPlayerColor(playerid,COR_AZTECAS);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
}
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

    if (strcmp("/kill", cmdtext, true, 10) == 0)
    {
   
    SendClientMessage(playerid,-1,"Vocк se suicidou.");
    SetPlayerHealth(playerid,0);
    return 1;
}
    return SendClientMessage(playerid,-1,"Este comando nгo existe.");
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
(SE poder coloca aquela camera, quando seleciona as skins).
Reply
#4

UP AE.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)