19.12.2012, 13:23
if the player use health hack
..... the OnPlayerTakeDamage is unuse to the player...
can someone give me some idea?
..... the OnPlayerTakeDamage is unuse to the player...
can someone give me some idea?
There is almost no way to detect all health hacks, since health hacks are not always detectedable,
normaly a healthhack sets a permanent valeu to the client health, and whatever happends the health won't get less, so sa-mp you won't be able to detect it, what you can do is add something like if(health > 99.5) and instead of setting the players health to 100 when they spawn you put it to 99.5, and whenever a player uses a health hack which sets his health to 100 or higher, he will get detected. But also for this you will need to be sure it won't bug. |