error 022: must be lvalue (non-constant)
#1

pawn Код:
pVeh = GetPlayerVehicleID( playerid );
pawn Код:
pVeh = GetPlayerVehicleID( iVictim );
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#2

Check this https://sampwiki.blast.hk/wiki/GetPlayerVehicleID
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#3

I Dont understand i am not good scripter, please help me
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#4

Show the whole code which is related to pVeh = GetPlayerVehicleID( iVictim );
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#5

pawn Код:
CMD:plate( playerid, params[] )
{
        if( isnull( params ) )
            return SendClientMessage( playerid, -1, "Syntax: /plate [plate(1-32 letters)]" );

        if( strlen( params ) > 32 )
            return SendClientMessage( playerid, -1, "Syntax: /plate [plate(1-32 letters)]" );

        if( !IsPlayerInAnyVehicle( playerid ) )
            return SendClientMessage( playerid, -1, "Error: You need to be in a vehicle." );


        new szString[128], pVeh, Float:vPos[4];
        pVeh = GetPlayerVehicleID( playerid );

        format( v_Plate[pVeh], 32, "%s", params );
        SetVehicleNumberPlate( pVeh, params );

        GetPlayerPos( playerid, vPos[0], vPos[1], vPos[2] );
        GetVehicleZAngle( pVeh, vPos[3] );
        SetVehicleToRespawn( pVeh );
        SetVehiclePos( pVeh, vPos[0], vPos[1], vPos[2] );
        SetVehicleZAngle( pVeh, vPos[3] );
        PutPlayerInVehicle( playerid, pVeh, 0 );

        format( szString, 128, "Your vehicle plate has succesfully changed to %s.", params );
        SendClientMessage( playerid, -1, szString );

        return 1;
}

CMD:setplate( playerid, params[] )
{
        new iVictim, szPlate[32];
        if( sscanf( params, "us[32]", iVictim, szPlate ) )
            return SendClientMessage( playerid, -1, "Syntax: /plate [playerid][plate(1-32 letters)]" );

        if( strlen( szPlate ) > 32 )
            return SendClientMessage( playerid, -1, "Syntax: /plate [playerid][plate(1-32 letters)]" );

        if( !IsPlayerAdmin( playerid ) )
            return SendClientMessage( playerid, -1, "Error: You're not an administrator." );

        if( !IsPlayerConnected( iVictim ) )
            return SendClientMessage( playerid, -1, "Error: That player isn't connected." );

        if( !IsPlayerInAnyVehicle( iVictim ) )
            return SendClientMessage( playerid, -1, "Error: That player isn't in a vehicle." );

        new szString[128], pVeh, Float:vPos[4];
        pVeh = GetPlayerVehicleID( iVictim );

        format( v_Plate[pVeh], 32, "%s", szPlate );
        SetVehicleNumberPlate( pVeh, szPlate );

        GetPlayerPos( iVictim, vPos[0], vPos[1], vPos[2] );
        GetVehicleZAngle( pVeh, vPos[3] );
        SetVehicleToRespawn( pVeh );
        SetVehiclePos( pVeh, vPos[0], vPos[1], vPos[2] );
        SetVehicleZAngle( pVeh, vPos[3] );
        PutPlayerInVehicle( iVictim, pVeh, 0 );

        format( szString, 128, "An administrator set your vehicle plate to %s.", szPlate );
        SendClientMessage( playerid, -1, szString );

        return 1;
}

CMD:getplate( playerid, params[] )
{
        if( isnull( params ) )
                return SendClientMessage( playerid, -1, "Syntax: /getplate [vehicleid]" );

        new szString[128];
        format( szString, 128, "[ VEHICLE ID: %d | PLATE: %s ]", strval( params ), v_Plate[strval( params )] );
        SendClientMessage( playerid, -1, szString );

        return 1;
}
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