/uncuff
#1

Quote:

if(strcmp(cmd, "/uncuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You were Uncuffed by %s, you can now run away or give up again.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
SetPlayerColor(giveplayerid, 0xFF990000);
KillTimer(cufftimer[giveplayerid]);
ClearAnimations(giveplayerid);
return 1;

}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player isn't Tied up !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You are not a Cop / FBI / National Guard !");
}
}
return 1;
}

This is the ucuff script but whhen ever you uncuff someone the animation stays
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#2

well u orgnize the code so we get the problem fast please??

and also tell us the problem what it is exactly

waiting ur reply
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#3

Use the [*PAWN] My Code Here [*/PAWN]
It'll be easier for us to understand the code.
(Remove the stars *)
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#4

I'd recommend you to use ZCMD or YCMD and Sscanf2. You will get more help, since they are modern.
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#5

SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
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