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pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID)
    {
        new string[128];
        PlayerInfo[killerid][pScore] = (PlayerInfo[killerid][pScore] + 1);
        PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] + 1000;
        PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] - 1000;
        PlayerInfo[killerid][pKills] ++;
        PlayerInfo[playerid][pDeaths] ++;
        // Most important part: Use the SAMP functions to give score and cash to a player.
        GivePlayerMoney(killerid, 1000);
        SetPlayerScore(killerid, PlayerInfo[killerid][pScore]);
        format(string, sizeof(string), "You killed %s and recieved $1,000!", Name(playerid));
        SendClientMessage(killerid, COLOR_CYAN, string);
        format(string, sizeof(string), "You've been killed by %s and lost $1,000!", Name(killerid));
        SendClientMessage(playerid, COLOR_CYAN, string);
     }
     return 1;
}
 
When a player dies, it takes away 100 instead 1000,
Also how do I add the killboard on the right hand side? ETC.. Player 1 has killed Player 2 (and the little Icon)
	
 
	
	
	
		
	
 
 
	
	
	
		
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		How do you mean? Can you rewrite the code please?
	
	
	
	
		
	
 
 
	
	
	
		
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		Show us your OnPlayerSpawn callback - as HireMe said, I suspect you're giving money on spawn.
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
					Originally Posted by  [MP]Ditch
 
 
This has nothing to do if 100 dollars goes when you die other than 1,000. 
But whatever
 
pawn Код: 
public OnPlayerSpawn(playerid) {     if(Police[playerid] == 1)     {         ServerWeapon(playerid, 24, 75);         ServerWeapon(playerid, 25, 50);         ServerWeapon(playerid, 31, 200);     }     else if(Terro[playerid] == 1)     {         ServerWeapon(playerid, 24, 75);         ServerWeapon(playerid, 27, 65);         ServerWeapon(playerid, 31, 200);     }     if(PlayerInfo[playerid][pVIP] == 1)     {         SetPlayerArmour(playerid, 100.0);         return 1;     }     SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);     SetPlayerHealth(playerid, 100.0);     return 1; }  
  
 | 
 I know you're helping but please stop posting on my thread.
And I still need this.
EDIT:
I can't find -100 ANYWHERE in the script.. I can show you via teamviewer if need be. Just PM me your skype.