08.12.2012, 21:53
I have ranks set, these ranks can be earned by having a certain amount of score. Only problem is, this rank rule is not working with class selection. I have multiple classes such as medic, engineer, etc. Let's say I try to choose a medic class which requires 100 score, even if I had 500 score, I couldn't choose this class and it would say "Rank not high enough". I believe the problem may lay below, what do you think?
Код:
if(PRESSED(KEY_JUMP)) // LSHIFT { if(IsPlayerChoosingClass[playerid] == 1) { if(ClassChoosingStep[playerid] == 0) // ASSAULT { gClass[playerid] = ASSAULT; } if(ClassChoosingStep[playerid] == 1) // MEDIC { if(Rank(playerid) != 2) return SendClientMessage(playerid, C_WHITE, "Your rank is not high enough!"); gClass[playerid] = MEDIC; } if(ClassChoosingStep[playerid] == 2) // ANTI-TANK { if(Rank(playerid) != 3) return SendClientMessage(playerid, C_WHITE, "Your rank is not high enough!"); gClass[playerid] = ANTI-TANK; } if(ClassChoosingStep[playerid] == 3) // ENGINEER { if(Rank(playerid) != 4) return SendClientMessage(playerid, C_WHITE, "Your rank is not high enough!"); gClass[playerid] = ENGINEER; } if(ClassChoosingStep[playerid] == 4) // AIRFORCE { if(Rank(playerid) != 5) return SendClientMessage(playerid, C_WHITE, "Your rank is not high enough!"); gClass[playerid] = AIRFORCE; } if(ClassChoosingStep[playerid] == 5) // SPECICAL-OPS { if(Rank(playerid) != 6) return SendClientMessage(playerid, C_WHITE, "Your rank is not high enough!"); gClass[playerid] = SPEC-OPS; } TextDrawHideForPlayer(playerid, ClassBox); TextDrawHideForPlayer(playerid, ClassNameLine); TextDrawHideForPlayer(playerid, ClassWeapons); TextDrawHideForPlayer(playerid, ClassDescription1); TextDrawHideForPlayer(playerid, ClassDescription2); TextDrawHideForPlayer(playerid, ClassRequiredRank); TextDrawHideForPlayer(playerid, ClassHelpBox); TextDrawHideForPlayer(playerid, ClassClick); TextDrawHideForPlayer(playerid, ClassSpawn); IsPlayerChoosingClass[playerid] = 0; TogglePlayerControllable(playerid, 1); SpawnPlayer(playerid); } } return 1; }